infovore + mobile   41

motion and rest · Nick Sweeney
"The mobile internet is the internet of motion, defined by mapping and directions, activity tracking, travel schedules, GoPro, Passbook and Uber. We have been given GPS receivers and three-axis accelerometers and proximity sensors for our pockets and purses, and the things we build for them urge us to keep moving. They are optimised to tell us that we’re not where we want to be: miles from our destination, steps from our daily goal, seconds from our personal best, an immeasurable distance from our rose-gold aspirations.

What, then, does the internet of rest look like?" Double thumbs-up for Nick Sweeney
nicksweeney  writing  iot  mobile  computing  quietcomputing  calm  holgate 
march 2015 by infovore
Crisp HTML 5 canvas text on mobile phones and other high-DPI screens - infinitely improbable
This is a good explanation of how to get sharp Canvas-based rendering on iOS browsers. It was on Posterous, so the only way to get at it was this archive.org page. Sigh.
canvas  html5  web  rendering  ios  mobile 
october 2013 by infovore
Ratchet
"Prototype iPhone apps with simple HTML, CSS and JS components." Looks nice; also, lovely splash site.
html  ios  iphone  prototyping  mobile 
november 2012 by infovore
EightMedia/hammer.js
"Hammer.js is a javascript library that can be used to control gestures on touch devices." Very nice. And: it has a jQuery plugin, too.
javascript  jquery  mobile  touch  development  interaction  ios 
may 2012 by infovore
Mosh: the mobile shell
"Remote terminal application that allows roaming, supports intermittent connectivity, and provides intelligent local echo and line editing of user keystrokes." As recommended by Matthew Somerville. Looks useful!
shell  ssh  mobile  unix 
april 2012 by infovore
weinre - Home
"It's a debugger for web pages, like FireBug (for FireFox) and Web Inspector (for WebKit-based browsers), except it's designed to work remotely, and in particular, to allow you debug web pages on a mobile device such as a phone." Blimey. That's, um, remarkably useful. Duly noted.
debug  ios  mobile  console  web  development  webkit 
october 2011 by infovore
The Most Popular Phone in the World
"This is what the next generation of the mega-selling phone will look like. They'll be rough facsimiles of the high-end smartphones forged for well-heeled buyers, stripped of fat and excess—an embodiment of compromise. They'll be 90% of the phone for 20% of the price, with FM radios instead of digital music stores, and flashlights instead of LED flashes. This is how the other half will smartphone, if you want to be so generous as to call the developing world's users a half. We're not even close." Yes.
technology  mobile  design  phones  hardware 
october 2010 by infovore
Official Google Blog: App Inventor for Android
Another potential response to my regular "come on, where's Hypercard?" query.
software  programming  creation  android  mobile 
july 2010 by infovore
Five Billion « Thoughts
"It’s important to note that this number does not reflect either the number of people owning a mobile phone and that the United Nations Millennium Declaration remains a crucial milestone to reach for the mobile industry. However it shows that homes, bridges, cars, laptops and netbooks, white goods, plants, spimes, and other objects have a mobile phone subscription and are likely to become the most important target segment for mobile operators around the world."
mobile  spimes  things  connectivity 
july 2010 by infovore
Mobile Gothic: a flight of fancy « matt.me63.com – Matt Edgar
"The craftsman as hero is a consistent motif in Ruskin’s artistic and social theories. To him, mechanisation and division of labour dehumanise workers, enslaving them to execute exactly the specifications of others. The only way to recapture the humanity in labour is to put the designer back in touch with the tools of the craft and to unleash the creativity of the maker." A lovely metaphorical piece from Matt Edgar, reminding me of how much I need to brush up on my knowledge of the Arts and Crafts movement, if only because of how much I appreciate their sentiments.
johnruskin  engineering  design  mobile  mattedgar  artsandcrafts  gothic 
april 2010 by infovore
Larva Labs - Intelligent Home Screen
"Larva Labs proposes an intelligent home screen that creates a meaningful hierarchy out of a user’s information. Designed for an Android-based handset, our home screen is intended to appeal to Blackberry owners and people struggling with information overload." An interesting experiment; I like being able to vary the level of personalisation on the fly, but am not sure the screen is nearly dense enough for people with "information overload" - it only handles a couple of items in each category without drilling down. The Blackberry's appeal in part is due to its hyper-dense list of information.
android  phone  interaction  design  mobile 
september 2009 by infovore
notes.husk.org. this amazing little internet-connected computer....
"Still, if I told myself as a child that I’d have a pocket computer powerful enough that it could play games that knocked the Spectrum into the dirt, along with music at the same time, and then look up almost anything from an encyclopedia, almost anywhere in the world, and in only a quarter of a century, I’m not sure I’d have believed it." Strong truth; I marvel at some of the technology I own, and wonder how I could ever have explained it to my eight-year-old self. Not explained the possibility; explained that it was within reach.
mobile  technology  progress 
july 2009 by infovore
Marco.org - Serious doubts
"Apple thinks this is good enough. And that’s the scariest part of all." Marco explains why.
iphone  appstore  mobile  distribution  applications  business 
july 2009 by infovore
Purse Lip Square Jaw: On mobile cities, Archigram, invisible networks and ubicomp
"The question of responsibility and accountability gets sticky here - especially if we consider that technologies are too often viewed as neutral tools or isolated artefacts. If we draw out these flows, these networks, these interconnections, we find ourselves faced with the possibility of being connected to people/objects/places/activites/ideas that we may never see. And with intimacy always comes risk."
mobile  technology  socialsoftware  ubicomp  networks  connectivity  annegalloway  archigram 
march 2009 by infovore
Lubing the Edges of the Internet - Jan Chipchase - Future Perfect
"...the biggest consequence [of a universal micro-USB adaptor] will be the ease of transferring data/content from street service provider to consumer, and consumer to consumer... There is a place at the edges of the internet where the level of friction makes content and data grind to a halt. It's largely unregulated. And it just got seriously lubed."
mobile  distribution  interface  data  friction  connectivity  phone  standards  edges  microusb  telephony 
february 2009 by infovore
PC Pro: News: Q&A: Microsoft defends return to DRM
Microsoft on their new MSN Music service, weighed-down by DRM. I don't normally link to stuff about DRM, but frankly, every single response in this is comedy gold.
interview  music  microsoft  mobile  comedy  drm 
february 2009 by infovore
sserial2mobile - Google Code
"This library implements the Software serial Arduino library to establish a serial connection to a Mobile phone. The methods methods hides the AT+ commands from the user allowing messages to be sent by passing the method on a phone number or email and the message." Oh, now that is interesting.
mobile  serial  sms  arudino 
january 2009 by infovore
@ PSFK's Good Ideas Salon: What are the hot ideas in mobile? | Media | guardian.co.uk
"We should be an embodied person in the world rather than a disembodied finger tickling a screen walking down the street. We need to unfold and unpack the screen into the world." Wonderfully put. I love Jones.
interaction  mobile  ubicomp  awesome  mattjones  quotation  embodiment 
january 2009 by infovore
Switching from scripting languages to Objective C and iPhone: useful libraries :: Hackdiary
"I’m a web developer at heart, and a scripting language user by preference. Coding for the iPhone doesn’t feel as fluid in text handling or HTTP access as the environments I’m used to. Fortunately I’ve been able to find some fantastic open-source libraries and wrappers that make up the difference. Here are my favourites so far:" A useful - and interesting - set of links from Matt B.
mobile  osx  iphone  development  framework  objectivec  scripting 
january 2009 by infovore
Gamasutra - 2009's Dark Horse Console Launch: The Story Behind Zeebo
"No consoles are launching in 2009, right? Not so. Brazilian manufacturer Tectoy, most notable outside of South America for its long partnership with Sega and official distribution of its consoles in Brazil, will be releasing an entirely original product called Zeebo. Centered around downloadable games distributed only over a 3G wireless network, the console is designed for emerging markets..." and, even if it's not exactly powerful and the business model still seems sketchy, this could be really, really interesting.
games  interview  mobile  console  platform  emergingmarkets  3g  brazil 
january 2009 by infovore
Epic Android bug interprets your typing as system commands - Engadget
"It turns out that G1 firmware revisions RC29 and earlier literally interpret everything you type as command-line operations, so if you happen across a legit command, it's going to get executed." Now that's what I call a show-stopper. Wow.
linux  android  mobile  os  google  bug  fail 
november 2008 by infovore
Code: Flickr Developer Blog » Lessons Learned while Building an iPhone Site
"Developing this site was very different from any other project I’ve worked on; there seems to be a new set of frontend rules for developing high-end mobile sites. A lot of the current best practices get thrown out the window in the quest for minimum page weight and fastest load times over slow celluar connections. Here are a few of the lessons we learned (sometimes painfully) while developing this site." Really excellent article from code.flickr on building their new mobile/iPhone site.
web  development  mobile  optimization  javascript  css  iphone  flickr 
october 2008 by infovore
uplog » » Coding a Networked Bike
"We’ve just finished a project for Yahoo called purple pedals (a.k.a. the yBike). In a nutshell, it’s a bike that takes pictures and uploads them to flickr in real time."
ubicomp  photography  flickr  yahoo  embedded  upload  mobile 
october 2008 by infovore
Chris Heathcote: anti-mega: you're doing it wrong
"The big dilemma is that needs are different. I’m normally on Mobile Google Maps when I’m frantically trying to find a place, often the hotel I’ve booked. I’m lost, I want to sleep – I’m not exploring the possibility space, and I don’t want to wade through marketing garbage. Note that this doesn’t make sense for these kinds of advertisers either: I’ve booked already, and I don’t want alternatives." Once again, the problems of the mobile context (rather than the mobile technology) rear their heads.
mobile  advertising  geo  geolocational  maps  google 
october 2008 by infovore
MEX - the strategy forum for mobile user experience - Is it time Blyk was re-classified?
"Content is an expensive, messy business and fraught with quality risk. Network resources like minutes and texts are an attractive commodity and one where the wholesale price is falling all the time." Interesting analysis of Blyk.
mobile  advertising  media  content  network  blyk 
october 2008 by infovore
Jan Chipchase - Future Perfect Little Swtich / Big Switch
"You might argue that an iPhone without connectivity is, well, an iPod, but its not. To state the (obviously overlooked) obvious - it is a phone without connectivity and that over time the ease and evolving practice of disconnecting fundamentally changes our assumptions of what we can expect from a phone, which in turn alters our expectations about the connectivity of other people." Jan Chipchase on pause buttons and understandings of what "social" means. Excellent.
janchipchcase  mobile  phone  connectivity  social  communication  society  essay 
september 2008 by infovore
Future of Internet Search: Mobile version « petitinvention
An interesting series of concept images of what context-aware, mobile search and data-diving tools might look like. Some neat thinking around transparency and context.
interaction  design  mobile  interface  search  contextaware  contextual  concept  mockup 
august 2008 by infovore
Diaroogle.com - The Premier Toilet Search Engine
"Diaroogle helps you find quality public toilets from your mobile phone. It's for the discerning, on-the-go defecator who is brave enough to use a public bathroom, but still demands a hygienic and private bathroom experience. It is also a community authored database of New York toilets."
web  reference  pun  toilets  bathrooms  nyc  locative  mobile  maps  geo 
august 2008 by infovore
Aza’s Thoughts » Firefox Mobile Concept Video
Some really nice ideas in here, that I need to think about more: notably, the use of edges (or are they seams?) to give control over the page in the middle, and context for it related to other pages. It'll be interesting to see it on real devices, now.
fennec  firefox  mobile  concept  video  demo  design  interaction  browser 
july 2008 by infovore
Tom Hume: Going mobile
"Battery life, intermittent connectivity, input constraints, context of use... all different, all unavoidable, all vital to consider when going mobile."
mobile  design  interaction  mobility  location  context  constraint 
july 2008 by infovore
The best DS homebrew.
"Not necessarily the completest 'best' collection, but some of the more notable games, applications and emulators that have grabbed my attention long enough to stay on my DS."
ds  homebrew  opensource  play  games  mobile  nintendo  nintendods 
april 2008 by infovore
Dungeondweller - www.roguelikedevelopment.org
"Dweller is a simple roguelike targeted for Java enabled mobile phones" lovely - straightforward, classic ASCII Rogue on your j2me mobile. Two thumbs up!
mobile  gaming  play  jar  j2me  java  rogue  roguelike 
april 2008 by infovore
Prime Sky » SlideShare
"Over the Air presentation by Tom Hume and Bryan Rieger of Future Platforms about the PrimeSky project they did for the Royal Observatory at Greewich." Lots of well-executed ideas piece together impressively. A good example of how to think this way.
greenwich  nationalmaritimemuseum  design  mobile  web  interactivity  nightsky  constellations 
april 2008 by infovore
Thoughts: 1992: Nokia's first GSM handset
"Fifteen years ago, Nokia launched its first GSM handset, the Nokia 1011, the model number coming from the launch date: 10 November 1992."
phone  mobile  mobilephone  cellphone  gsm  nokia  hardware  electronics  history 
november 2007 by infovore
The iPhone is a piece of shit, and so is your face.
'The technology is called "tactile response," and it allows you to do things like dial a phone number without staring at your screen like a shit-chucking ape.' This is funny. It may also be true.
iphone  nokia  humor  commentary  marketing  mobile 
july 2007 by infovore
Doors of Perception weblog: New concept of mobility - in three lines
"Reducing the movement of matter - whether goods, or people - is a main challenge in the transition to sustainability." The other two lines are as good.
mobile  mobility  innovation  technology  thackara 
july 2007 by infovore
Mobile Web Design: Methods to the Madness ~ Authentic Boredom
"You’re considering retrofitting an existing website/web app to be more accessible to mobile users. What are your options?"
mobile  design  accessibility  usability  markup  web 
april 2007 by infovore
Tom Hume: Selling New Mobile Phone Features
"Social play, bluetooth, a one-click interface" - yup, it pushes the same buttons for me
play  mobile  bluetooth  social 
december 2005 by infovore

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