infovore + mmo   35

Seltani: An Introduction
"I thought: what if there were an all-text Myst MMO?" And then: Zarf built it. Or rather, is building it. A super-interesting experiment in what a MOO for the Tumblr and Twine generation might look like; I'd be fascinated to see the Twine community spin up a server or ten.
development  games  interactivefiction  multiplayer  mmo  myst  zarf  andrewplotkin 
august 2013 by infovore
Eve Online: Audience With The King Of Space | Rock, Paper, Shotgun
"The CSM [player-run council] is a dirty election. It’s a third world election. Anything that’s allowed under the EULA in Eve is allowed in the election. You can buy votes, dead people can resubscribe and vote, you can scam people for votes, so it’s hardly an iconic democracy. So, this coming election, almost every major candidate you will see on the council will have been backed by a null sec plot. In advance, we’ve all met and spoken to one another to decide on the issues of the day. So I’m not going to be a voice in the wilderness. I’ll be speaking alongside people I’ve been fighting with or working with diplomatically for years."

This interview is full of some great moments - nice to see the "1% problem" acknowledged by a player, but gosh, you can see the appeal of that 1%. This line was particularly acute.
eveonline  mmo  interview  games  eve  politics 
april 2011 by infovore
How to run a magazine using virtual money (Wired UK)
"EON has a full-time staff of six, headed up by editor Zapatero (known to his grandma as Richie Shoemaker), who told that around two-thirds of the content of the magazine is written by EVE players, who are paid in in-game currency for their work. It acquires the reserves of in-game cash to pay its writers by selling ads to in-game organisations, like banks or insurance companies, which pay their ad bills in the game's currency too. The setup means that gamers who play EVE have more ways to make in-game cash than just mining or trading in the game universe. They can also be a journalist, reporting on galactic events." This is completely brilliant/nuts. Also: I love the idea that people want to collect the historiography of the universe.
games  eveonline  mmo  journalism  publishing 
march 2011 by infovore
YouTube - Avatar Days - HD
"This is short film I worked on a while ago called "Avatar Days"... It follows 4 MMORPG players taking about their online persona's. As they tell their stories we see them go about their everyday lives against the mundane backdrop of city life...but as their Avatars." Lovely.
wow  mmo  shortfilm  interview  motiongraphics  cg 
june 2010 by infovore
World of Warcraft - English (NA) Forums -> Update: Auction House & Armory Integration
"Today, we wanted to give you a heads-up about a new service now in development that will let players access the Auction House directly through the Armory website or Armory App for iPhone or iPod touch." And bingo, that's the killer out-of-world application for WOW players. (This is something I suggested in my talk at Develop last summer; glad to see Blizzard do the obvious. Which I really ought to put online).
games  mmo  blizzard  iphone  worldofwarcraft 
february 2010 by infovore
The World of Warcraft video game is every bit as glorious as Chartres cathedral | Sam Leith | Technology | The Guardian
"So here's my theory: WoW doesn't resemble a film. It resembles, rather, a medieval cathedral. And a magnificent one: it is the Chartres of the video-game world. Like a cathedral, it is a supreme work of art that is, on a brick-by-brick basis, the creation of hundreds of artisans and craftsmen, many of whom will be long gone by the time it comes to completion; indeed, since WoW is in a state of permanent expansion, it may not ever be "complete". All those programmers are the modern-day equivalent of stonemasons, foundation-diggers and structural engineers."
commentary  games  wow  worldofwarcraft  mmo  architecture 
november 2009 by infovore
Learning Vehicle | Edge Online
"Today, the UK government's Department For Transport unveils a new browser-based MMOG, created by New York-based developer Area/Code. Designed for early teenagers to learn principles of traffic safety, it's probably the largest 'serious games' project ever to be created for the UK. Code Of Everand is the result of over two years of work with the Department For Transport by Area/Code principals and designers Frank Lantz and Kevin Slavin, not only because of its size and ambition, but also because of the complexities of developing it for a government body... We spoke to Lantz, Slavin and Simon Williams, who led the project at Carat, the Department For Transport's media agency, about what Code Of Everand is, how they pulled it off, and why they think it could prove that games can be a powerful platform for learning." Edge interview.
edge  games  areacode  franklantz  kevinslavin  online  mmo  transport  uk 
november 2009 by infovore
Tobold's MMORPG Blog: How to get rich in World of Warcraft
"You'll need several thousand gold to launch the business, and then keep it up for many weeks before you make a steady good profit every week. And you'll need to log on every day and spend several hours per week just to keep your glyph business up and running. In the end, getting rich in World of Warcraft works exactly like getting rich in the real world: You need a venture capital to start up a business, hard work, and perseverance. And this is exactly why getting rich with inscription works so reliably in World of Warcraft: It is hard work, there isn't all that much you can actually do with an income of thousands of gold per week, and thus the large majority of players simply can't be bothered doing it."
mmo  warcraft  wow  worldofwarcraft  games  online  economics 
october 2009 by infovore
Gamasutra - News - Breaking: CCP Announces Dust 514 Console MMO At GDC Europe
"In fact, when Dust 514 launches, the map of EVE, currently divined only by player structures owned in the PC game, will also take into account infantry successes and failures within the console game. Players in the PC MMO can "fund mercenaries and give them goals" in the console title." Oh, now that is nice: CCP build a multiplayer game for consoles, and tie it - with data and everything - to the PC MMO, but it's only an indirect link. As a 360 owner without a PC, I shall have to be proud to serve in the mobile infantry.
ccp  mmo  online  eve  games  consoles  multiplayer  connectivity  heinleinian 
august 2009 by infovore
GameSetWatch - WoWinSchool Seeks to Reach At-Risk Students with Warcraft
"The program seeks to accommodate up to 15 students who are considered "at-risk for dropping out or poor performance in core classes", focusing on themes such as literacy and writing, mathematics, 21st-Century technology skills, leadership, and more. The site argues that students who are considered "at-risk" usually haven't reached that point because they lack the capacity to learn, but because school no longer holds any relevance to them or it bores them..." ...and so it uses WoW to provide them with relevant usage-examples of the subjects they need to get better at. Not entirely convinced, but interesting that they're using a wiki to collate lesson ideas/plans.
games  education  teaching  wow  worldofwarcraft  mmo 
june 2009 by infovore
Elder Game: MMO game development » User Generated Quests and the Ruby Slippers
"...even if they make the rules explicit, it’s not going to help the “power-leveling problem” which is ostensibly the reason for all of this grief. Unless they remove all difficulty options from the system, there will always be easier and harder ways to level. And remember what I said above: users tend to prefer easier content with better rewards. This isn’t limited to user-created content — it’s true for designer-made content, also. But designer-made quests don’t get graded by the players. Player-voted content like this will always gravitate towards easy. And pick-up groups will always be picking the most rewarding content with the least annoyance. And the game devs will keep being unhappy about it." Smart analysis of the problems with City of Heroes' user-generated missions.
games  design  psychlogy  reward  mmo  mmorpg  cityofheroes  ugc 
june 2009 by infovore
QBlog - The Hunter and the Hunted
"See why I say I can't play like a player?" Richard Bartle dives deep into Stranglethorn Vale to explain what he "sees" when he plays MMOs, and to try to explain why he can't play them like, say, I can. It's a nice reading - even if I'm not sure the zone works as well coming from the Horde perspective - and his insights are strong.
richardbartle  stranglethornvale  wow  worldofwarcraft  mmo  design  games  play  online 
may 2009 by infovore
No homosexuality in Star Wars - BioWare
"Even discussions of the ban are being locked. At the bottom of the thread "GLBT discrimination in forums?", community manager Sean Dahlberg wrote, "As I have stated before, these are terms that do not exist in Star Wars. Thread closed."" How depressing: can you really hetero-normalise an online, social, MMO? Makes me a bit angry, and I'd have thought BioWare would have been more sensitive around this. Is this Lucasarts turning the screws?
homosexuality  games  online  mmo  starwars  bioware  oldrepublic  discrimination 
april 2009 by infovore
Bad Crazy in Internet Space | Ten Ton Hammer
"CCP often touts this sort of thing with the bland marketing lingo of 'player generated content.' What that actually means is that you get to share a galaxy with Russian aluminum magnates, French-Indonesian nightclub-owning hackers, self-aggranziding 'spymasters,' and people who will cut the power lines to your house to destroy your internet spaceship. There's something deliciously addictive about the sweeping, endemic insanity, one of the ever-present yet rarely remarked upon facets of this most unhinged of MMOs." Some first-hand evidence of just how deep, how hard, and how crazy EVE gets.
games  mmo  eveonline  sanity  multiplayer  eve  socialengineering 
april 2009 by infovore
Gamasutra - Analysis: Tabula Rasa 's Final Moments - A Firsthand Account
"It is probably safe to say that, despite decades of ever more spectacular Hollywood visions of extra-terrestial domination, humanity in its worst nightmares never imagined it would have to contend with spawn-camping aliens." Chris Remo documents the end of Tabula Rasa from the frontlines.
games  writing  mmo  journalism  apocalypse  tabularasa  end 
march 2009 by infovore
Suttree » Casual Games, Social Software » Replacing Subscriptions With Seasonal MMOs
"...if the future of games is to become entertainment services, then are subscriptions going to fall away in favour of upfront payments and free updates?" Some good thinking from Duncan.
games  mmo  product  subscription  services  updates  gaas 
february 2009 by infovore
Really, Really Big Bad Exploit found in Eve Online... after 4 years - PlayNoEvil Game Security News & Analysis
"CCP Games has uncovered an exploit in Eve Online that survived in the game for 4 years and may have had a massive impact on the game and game economy." Read the links for more details; suffice to say, EVE is going through a major economic upheaval right now; exploits that have lasted for four years are no longer viable, and everything's getting very expensive. Sound familiar?
games  mmo  mmorpg  economy  eve  eveonline  recession 
december 2008 by infovore
GameSetWatch - Exploring Online Worlds: The Oddness Of Trukz
"Though few gamers might be interested in long haul trucking, there is nothing wrong with concentrating on a small group of gamers and offering them the best experience they can get within their limited requirements. In fact, the more MMO developers who realize this—that a small group of loyal players is better than a huge group of disinterested players—the better, honestly." Very true - a nice conclusion to Matthew Kumar's round-up of a somewhat niche - but interesting sounding - browser MMO.
games  mmo  trukz  online  multiplayer  web  browser 
november 2008 by infovore
The Decline and Fall of an Ultra Rich Online Gaming Empire
"Soon enough, amid the daily grind of his obsession, he would see in the game itself a way out of the bleak hole he had fallen into. He would take a clear-eyed, calculating look at what he and his fellow players had been doing all those months—at the countless hours they'd given over to the pursuit of purely virtual but implacably scarce commodities—and he would recognize it not just for the underexploited form of productivity it was but for the highly profitable commercial enterprise it might sustain." Fantastic article from Julian Dibbell on IGE, the massive real-money trading operation.
ige  games  mmo  mmorpg  wow  worldofwarcraft  everquest  realmoneytrading  economics  goldfarming  china 
november 2008 by infovore
Obama's FCC transition co-chair is a WoW player - WoW Insider
"Obama's FCC transition co-chair is a WoW player, and has played in two different endgame guilds, including Joi Ito's famous We Know guild." This is exactly the kind of thing I was banging on about at Gamecity. Presentation online soon!
politics  games  wow  mmo  play  awesome  obama 
november 2008 by infovore
Our Man In Northrend | Rock, Paper, Shotgun
"A magnificent, huge orca-like beast, swimming calmly through the vast ocean beneath my smoke-belching craft. She was a beauty. And she instantly became my Moby Dick. “I’m coming back for you”, I thought. Big Shirl is a reason to reach level 80. I have no doubt the grind will get to me before too long, or that the thought of repeatedly running the same dungeons or battlegrounds come level 80 will turn me off all over again... In these early days though, before everyone in it knows everything, it’s an explorer’s paradise. That’s why I play MMOs." A nice, thoughtful article from a first look at WotLK from Alec Meer
wow  wotlk  lichking  expansion  mmo  mmorpg  writing  exploration 
november 2008 by infovore
Gamasutra - China To Add 20% Tax On Virtual Goods Profits
"China's State Administration of Taxation announced that it will impose a 20 percent personal income tax on profit from virtual money." Woah, the 21st Century really did hit, didn't it?
tax  taxation  china  virtualworlds  online  mmo  economics 
november 2008 by infovore
Gamer's Radical Realization: I Prefer Playing With Myself
"Maybe this could eventually become an entire category of entertainment: You're dropped into a huge, lush, gorgeous, sprawling world, and all you do is just sort of ... wander around. We could even give it a name. Radical singleplayer: The game of solitude."
games  play  singleplayer  multiplayer  mmo  massive  clivethomson  social  antisocial  loneliness  solitude 
november 2008 by infovore
World of Warcraft polled on Obama and McCain : The Metaverse Journal - Australia’s Virtual World News Service
"Obama polled 62% across the whole Azeroth population, with McCain been favoured by Alliance whilst Obama is the pick of the Horde." Oh. That *is* interesting.
politics  wow  democracy  survey  mmo  games  election  america  mmorpg  worldofwarcraft 
november 2008 by infovore
Wonderland: Turbine's MMO 2.0 pres
Detailed write-up from Alice of a presentation from Turbine - the stuff on where to draw boundaries between game and web is really, really interesting.
turbine  web  games  mmo  play  social  socialsoftware 
october 2008 by infovore
GameSetWatch - Chewing Pixels: 'For Sale: Hero Shoes. Once Worn.'
"Still, it’s 110 days (or 2,663.18 hours) that I’m sort of responsible for taking from a girl’s life. Phileas Fog circumnavigated the globe in less time than that." A lovely piece of writing from Simon Parkin, tracking down a digital life he sold long ago.
finalfantasyxi  mmorpg  mmo  journalism  writing  simonparkin 
september 2008 by infovore
Gamasutra - Moving From MMO To Web: What's The Story?
"People think the interface is the game, and I think that is kind of backwards. I think the game is the game, and we should be thinking what are the many interfaces to it... you touch Twitter in many ways, you touch Facebook in many ways." Raph Koster. But you guessed that, right?
web  mmo  social  software  design  socialsoftware  socialnetworking  casual  play  games 
september 2008 by infovore
Bejeweled, Warcraft Combine to Form World's Most Addictive Game | Game | Life from
"A version of the match-three game is set to launch next Thursday within the World of Warcraft MMO (massively multiplayer online), letting players kill time with puzzles during raids and long stints farming rare items." Oh god no. Don't cross the time-sink streams!
wow  mmo  mmorpg  worldofwarcraft  bejeweled  matchthree  games  puzzle 
september 2008 by infovore
Gamasutra - AGDC: Graner Ray On Bringing In More Players With Better Tutorials
"'What we've done in MMOs and what we tend to lean toward is building an enviroment for the new player to explore that is essentially a safe environment... the newbie zone. For our explorative learners, we've given them safe zones to explore.' But that doesn't work for imitative learners." Excellent article on styles of learning, with particular attention to how MMOs teach players game mechanics.
learning  mmo  mmorpg  wow  tutorial  gender  learningstyles  games  play  design  interaction  interactiondesign 
september 2008 by infovore
Much Innovation in Warhammer Online | Madness & Games
"Innovation seems to mean doing something so significantly different that you alienate the userbase that should be familiar with your product. More applaudable, in my mind, are those games that smuggle in small amounts of unique and exciting gameplay that enhances the experience without fundamentally redefining it... Warhammer Online is a game that abounds with this kind of innovation. From elements that are purely new and thought provoking, to small gameplay tweaks that subtly push new perspectives on tired MMO cliches, there is a lot of good stuff to be found in the game." Brandon Reihnart takes a look at WAR.
warhammeronline  games  innovation  mmo  mmorpg 
september 2008 by infovore
The 18-Hour Bossfight | Rock, Paper, Shotgun
"That’s almost an entire day spent fighting one boss. And they still didn’t beat him. I feel physically ill just thinking about it. How did anyone ever think that’s good game design?" Scary.
mmo  ffxi  finalfantasy  mmorpg  online  guild 
august 2008 by infovore
LEGO Universe Details | Rock, Paper, Shotgun
"The more you play, the more you get to build things" Which is only how it should be.
lego  play  mmo  building  creation 
may 2008 by infovore
Virtual Worlds News: Disney's Virtual Magic Kingdom to Close Doors
Disney are shutting down VMK despite its continued success and large userbase; as a "promotion", it's run its course. Some of the comments are very affecting. Lessons to be learned about the implicit contracts you create when you build worlds.
disney  virtualmagickingdom  community  online  virtualworlds  mmo  ethics  contracts  socialcontract  socialsoftware 
april 2008 by infovore

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