Seltani: An Introduction
august 2013 by infovore
"I thought: what if there were an all-text Myst MMO?" And then: Zarf built it. Or rather, is building it. A super-interesting experiment in what a MOO for the Tumblr and Twine generation might look like; I'd be fascinated to see the Twine community spin up a server or ten.
development
games
interactivefiction
multiplayer
mmo
myst
zarf
andrewplotkin
august 2013 by infovore
Eve Online: Audience With The King Of Space | Rock, Paper, Shotgun
april 2011 by infovore
"The CSM [player-run council] is a dirty election. It’s a third world election. Anything that’s allowed under the EULA in Eve is allowed in the election. You can buy votes, dead people can resubscribe and vote, you can scam people for votes, so it’s hardly an iconic democracy. So, this coming election, almost every major candidate you will see on the council will have been backed by a null sec plot. In advance, we’ve all met and spoken to one another to decide on the issues of the day. So I’m not going to be a voice in the wilderness. I’ll be speaking alongside people I’ve been fighting with or working with diplomatically for years."
This interview is full of some great moments - nice to see the "1% problem" acknowledged by a player, but gosh, you can see the appeal of that 1%. This line was particularly acute.
eveonline
mmo
interview
games
eve
politics
This interview is full of some great moments - nice to see the "1% problem" acknowledged by a player, but gosh, you can see the appeal of that 1%. This line was particularly acute.
april 2011 by infovore
How to run a magazine using virtual money (Wired UK)
march 2011 by infovore
"EON has a full-time staff of six, headed up by editor Zapatero (known to his grandma as Richie Shoemaker), who told Wired.co.uk that around two-thirds of the content of the magazine is written by EVE players, who are paid in in-game currency for their work. It acquires the reserves of in-game cash to pay its writers by selling ads to in-game organisations, like banks or insurance companies, which pay their ad bills in the game's currency too. The setup means that gamers who play EVE have more ways to make in-game cash than just mining or trading in the game universe. They can also be a journalist, reporting on galactic events." This is completely brilliant/nuts. Also: I love the idea that people want to collect the historiography of the universe.
games
eveonline
mmo
journalism
publishing
march 2011 by infovore
teach yourself datamining in 21 days « Armory Data Mining
july 2010 by infovore
Learning datamining, using the WoW Armory as a data set.
datamining
mmo
worldofwarcraft
statistics
july 2010 by infovore
YouTube - Avatar Days - HD
june 2010 by infovore
"This is short film I worked on a while ago called "Avatar Days"... It follows 4 MMORPG players taking about their online persona's. As they tell their stories we see them go about their everyday lives against the mundane backdrop of city life...but as their Avatars." Lovely.
wow
mmo
shortfilm
interview
motiongraphics
cg
june 2010 by infovore
World of Warcraft - English (NA) Forums -> Update: Auction House & Armory Integration
february 2010 by infovore
"Today, we wanted to give you a heads-up about a new service now in development that will let players access the Auction House directly through the Armory website or Armory App for iPhone or iPod touch." And bingo, that's the killer out-of-world application for WOW players. (This is something I suggested in my talk at Develop last summer; glad to see Blizzard do the obvious. Which I really ought to put online).
games
mmo
blizzard
iphone
worldofwarcraft
february 2010 by infovore
The World of Warcraft video game is every bit as glorious as Chartres cathedral | Sam Leith | Technology | The Guardian
november 2009 by infovore
"So here's my theory: WoW doesn't resemble a film. It resembles, rather, a medieval cathedral. And a magnificent one: it is the Chartres of the video-game world. Like a cathedral, it is a supreme work of art that is, on a brick-by-brick basis, the creation of hundreds of artisans and craftsmen, many of whom will be long gone by the time it comes to completion; indeed, since WoW is in a state of permanent expansion, it may not ever be "complete". All those programmers are the modern-day equivalent of stonemasons, foundation-diggers and structural engineers."
commentary
games
wow
worldofwarcraft
mmo
architecture
november 2009 by infovore
Learning Vehicle | Edge Online
november 2009 by infovore
"Today, the UK government's Department For Transport unveils a new browser-based MMOG, created by New York-based developer Area/Code. Designed for early teenagers to learn principles of traffic safety, it's probably the largest 'serious games' project ever to be created for the UK. Code Of Everand is the result of over two years of work with the Department For Transport by Area/Code principals and designers Frank Lantz and Kevin Slavin, not only because of its size and ambition, but also because of the complexities of developing it for a government body... We spoke to Lantz, Slavin and Simon Williams, who led the project at Carat, the Department For Transport's media agency, about what Code Of Everand is, how they pulled it off, and why they think it could prove that games can be a powerful platform for learning." Edge interview.
edge
games
areacode
franklantz
kevinslavin
online
mmo
transport
uk
november 2009 by infovore
Tobold's MMORPG Blog: How to get rich in World of Warcraft
october 2009 by infovore
"You'll need several thousand gold to launch the business, and then keep it up for many weeks before you make a steady good profit every week. And you'll need to log on every day and spend several hours per week just to keep your glyph business up and running. In the end, getting rich in World of Warcraft works exactly like getting rich in the real world: You need a venture capital to start up a business, hard work, and perseverance. And this is exactly why getting rich with inscription works so reliably in World of Warcraft: It is hard work, there isn't all that much you can actually do with an income of thousands of gold per week, and thus the large majority of players simply can't be bothered doing it."
mmo
warcraft
wow
worldofwarcraft
games
online
economics
october 2009 by infovore
Gamasutra - News - Breaking: CCP Announces Dust 514 Console MMO At GDC Europe
august 2009 by infovore
"In fact, when Dust 514 launches, the map of EVE, currently divined only by player structures owned in the PC game, will also take into account infantry successes and failures within the console game. Players in the PC MMO can "fund mercenaries and give them goals" in the console title." Oh, now that is nice: CCP build a multiplayer game for consoles, and tie it - with data and everything - to the PC MMO, but it's only an indirect link. As a 360 owner without a PC, I shall have to be proud to serve in the mobile infantry.
ccp
mmo
online
eve
games
consoles
multiplayer
connectivity
heinleinian
august 2009 by infovore
GameSetWatch - WoWinSchool Seeks to Reach At-Risk Students with Warcraft
june 2009 by infovore
"The program seeks to accommodate up to 15 students who are considered "at-risk for dropping out or poor performance in core classes", focusing on themes such as literacy and writing, mathematics, 21st-Century technology skills, leadership, and more. The site argues that students who are considered "at-risk" usually haven't reached that point because they lack the capacity to learn, but because school no longer holds any relevance to them or it bores them..." ...and so it uses WoW to provide them with relevant usage-examples of the subjects they need to get better at. Not entirely convinced, but interesting that they're using a wiki to collate lesson ideas/plans.
games
education
teaching
wow
worldofwarcraft
mmo
june 2009 by infovore
Elder Game: MMO game development » User Generated Quests and the Ruby Slippers
june 2009 by infovore
"...even if they make the rules explicit, it’s not going to help the “power-leveling problem” which is ostensibly the reason for all of this grief. Unless they remove all difficulty options from the system, there will always be easier and harder ways to level. And remember what I said above: users tend to prefer easier content with better rewards. This isn’t limited to user-created content — it’s true for designer-made content, also. But designer-made quests don’t get graded by the players. Player-voted content like this will always gravitate towards easy. And pick-up groups will always be picking the most rewarding content with the least annoyance. And the game devs will keep being unhappy about it." Smart analysis of the problems with City of Heroes' user-generated missions.
games
design
psychlogy
reward
mmo
mmorpg
cityofheroes
ugc
june 2009 by infovore
QBlog - The Hunter and the Hunted
may 2009 by infovore
"See why I say I can't play like a player?" Richard Bartle dives deep into Stranglethorn Vale to explain what he "sees" when he plays MMOs, and to try to explain why he can't play them like, say, I can. It's a nice reading - even if I'm not sure the zone works as well coming from the Horde perspective - and his insights are strong.
richardbartle
stranglethornvale
wow
worldofwarcraft
mmo
design
games
play
online
may 2009 by infovore
No homosexuality in Star Wars - BioWare
april 2009 by infovore
"Even discussions of the ban are being locked. At the bottom of the thread "GLBT discrimination in forums?", community manager Sean Dahlberg wrote, "As I have stated before, these are terms that do not exist in Star Wars. Thread closed."" How depressing: can you really hetero-normalise an online, social, MMO? Makes me a bit angry, and I'd have thought BioWare would have been more sensitive around this. Is this Lucasarts turning the screws?
homosexuality
games
online
mmo
starwars
bioware
oldrepublic
discrimination
april 2009 by infovore
Bad Crazy in Internet Space | Ten Ton Hammer
april 2009 by infovore
"CCP often touts this sort of thing with the bland marketing lingo of 'player generated content.' What that actually means is that you get to share a galaxy with Russian aluminum magnates, French-Indonesian nightclub-owning hackers, self-aggranziding 'spymasters,' and people who will cut the power lines to your house to destroy your internet spaceship. There's something deliciously addictive about the sweeping, endemic insanity, one of the ever-present yet rarely remarked upon facets of this most unhinged of MMOs." Some first-hand evidence of just how deep, how hard, and how crazy EVE gets.
games
mmo
eveonline
sanity
multiplayer
eve
socialengineering
april 2009 by infovore
Gamasutra - Analysis: Tabula Rasa 's Final Moments - A Firsthand Account
march 2009 by infovore
"It is probably safe to say that, despite decades of ever more spectacular Hollywood visions of extra-terrestial domination, humanity in its worst nightmares never imagined it would have to contend with spawn-camping aliens." Chris Remo documents the end of Tabula Rasa from the frontlines.
games
writing
mmo
journalism
apocalypse
tabularasa
end
march 2009 by infovore
Suttree » Casual Games, Social Software » Replacing Subscriptions With Seasonal MMOs
february 2009 by infovore
"...if the future of games is to become entertainment services, then are subscriptions going to fall away in favour of upfront payments and free updates?" Some good thinking from Duncan.
games
mmo
product
subscription
services
updates
gaas
february 2009 by infovore
Really, Really Big Bad Exploit found in Eve Online... after 4 years - PlayNoEvil Game Security News & Analysis
december 2008 by infovore
"CCP Games has uncovered an exploit in Eve Online that survived in the game for 4 years and may have had a massive impact on the game and game economy." Read the links for more details; suffice to say, EVE is going through a major economic upheaval right now; exploits that have lasted for four years are no longer viable, and everything's getting very expensive. Sound familiar?
games
mmo
mmorpg
economy
eve
eveonline
recession
december 2008 by infovore
GameSetWatch - Exploring Online Worlds: The Oddness Of Trukz
november 2008 by infovore
"Though few gamers might be interested in long haul trucking, there is nothing wrong with concentrating on a small group of gamers and offering them the best experience they can get within their limited requirements. In fact, the more MMO developers who realize this—that a small group of loyal players is better than a huge group of disinterested players—the better, honestly." Very true - a nice conclusion to Matthew Kumar's round-up of a somewhat niche - but interesting sounding - browser MMO.
games
mmo
trukz
online
multiplayer
web
browser
november 2008 by infovore
The Decline and Fall of an Ultra Rich Online Gaming Empire
november 2008 by infovore
"Soon enough, amid the daily grind of his obsession, he would see in the game itself a way out of the bleak hole he had fallen into. He would take a clear-eyed, calculating look at what he and his fellow players had been doing all those months—at the countless hours they'd given over to the pursuit of purely virtual but implacably scarce commodities—and he would recognize it not just for the underexploited form of productivity it was but for the highly profitable commercial enterprise it might sustain." Fantastic article from Julian Dibbell on IGE, the massive real-money trading operation.
ige
games
mmo
mmorpg
wow
worldofwarcraft
everquest
realmoneytrading
economics
goldfarming
china
november 2008 by infovore
Obama's FCC transition co-chair is a WoW player - WoW Insider
november 2008 by infovore
"Obama's FCC transition co-chair is a WoW player, and has played in two different endgame guilds, including Joi Ito's famous We Know guild." This is exactly the kind of thing I was banging on about at Gamecity. Presentation online soon!
politics
games
wow
mmo
play
awesome
obama
november 2008 by infovore
Our Man In Northrend | Rock, Paper, Shotgun
november 2008 by infovore
"A magnificent, huge orca-like beast, swimming calmly through the vast ocean beneath my smoke-belching craft. She was a beauty. And she instantly became my Moby Dick. “I’m coming back for you”, I thought. Big Shirl is a reason to reach level 80. I have no doubt the grind will get to me before too long, or that the thought of repeatedly running the same dungeons or battlegrounds come level 80 will turn me off all over again... In these early days though, before everyone in it knows everything, it’s an explorer’s paradise. That’s why I play MMOs." A nice, thoughtful article from a first look at WotLK from Alec Meer
wow
wotlk
lichking
expansion
mmo
mmorpg
writing
exploration
november 2008 by infovore
Gamasutra - China To Add 20% Tax On Virtual Goods Profits
november 2008 by infovore
"China's State Administration of Taxation announced that it will impose a 20 percent personal income tax on profit from virtual money." Woah, the 21st Century really did hit, didn't it?
tax
taxation
china
virtualworlds
online
mmo
economics
november 2008 by infovore
Gamer's Radical Realization: I Prefer Playing With Myself
november 2008 by infovore
"Maybe this could eventually become an entire category of entertainment: You're dropped into a huge, lush, gorgeous, sprawling world, and all you do is just sort of ... wander around. We could even give it a name. Radical singleplayer: The game of solitude."
games
play
singleplayer
multiplayer
mmo
massive
clivethomson
social
antisocial
loneliness
solitude
november 2008 by infovore
World of Warcraft polled on Obama and McCain : The Metaverse Journal - Australia’s Virtual World News Service
november 2008 by infovore
"Obama polled 62% across the whole Azeroth population, with McCain been favoured by Alliance whilst Obama is the pick of the Horde." Oh. That *is* interesting.
politics
wow
democracy
survey
mmo
games
election
america
mmorpg
worldofwarcraft
november 2008 by infovore
World Exclusive: Love, The First Video | Rock, Paper, Shotgun
october 2008 by infovore
Jaw well and truly on the floor.
games
pc
mmo
massive
love
independent
development
eskilsteenberg
beautiful
october 2008 by infovore
Wonderland: Turbine's MMO 2.0 pres
october 2008 by infovore
Detailed write-up from Alice of a presentation from Turbine - the stuff on where to draw boundaries between game and web is really, really interesting.
turbine
web
games
mmo
play
social
socialsoftware
october 2008 by infovore
GameSetWatch - Chewing Pixels: 'For Sale: Hero Shoes. Once Worn.'
september 2008 by infovore
"Still, it’s 110 days (or 2,663.18 hours) that I’m sort of responsible for taking from a girl’s life. Phileas Fog circumnavigated the globe in less time than that." A lovely piece of writing from Simon Parkin, tracking down a digital life he sold long ago.
finalfantasyxi
mmorpg
mmo
journalism
writing
simonparkin
september 2008 by infovore
Gamasutra - Moving From MMO To Web: What's The Story?
september 2008 by infovore
"People think the interface is the game, and I think that is kind of backwards. I think the game is the game, and we should be thinking what are the many interfaces to it... you touch Twitter in many ways, you touch Facebook in many ways." Raph Koster. But you guessed that, right?
web
mmo
social
software
design
socialsoftware
socialnetworking
casual
play
games
september 2008 by infovore
Bejeweled, Warcraft Combine to Form World's Most Addictive Game | Game | Life from Wired.com
september 2008 by infovore
"A version of the match-three game is set to launch next Thursday within the World of Warcraft MMO (massively multiplayer online), letting players kill time with puzzles during raids and long stints farming rare items." Oh god no. Don't cross the time-sink streams!
wow
mmo
mmorpg
worldofwarcraft
bejeweled
matchthree
games
puzzle
september 2008 by infovore
Gamasutra - AGDC: Graner Ray On Bringing In More Players With Better Tutorials
september 2008 by infovore
"'What we've done in MMOs and what we tend to lean toward is building an enviroment for the new player to explore that is essentially a safe environment... the newbie zone. For our explorative learners, we've given them safe zones to explore.' But that doesn't work for imitative learners." Excellent article on styles of learning, with particular attention to how MMOs teach players game mechanics.
learning
mmo
mmorpg
wow
tutorial
gender
learningstyles
games
play
design
interaction
interactiondesign
september 2008 by infovore
Much Innovation in Warhammer Online | Madness & Games
september 2008 by infovore
"Innovation seems to mean doing something so significantly different that you alienate the userbase that should be familiar with your product. More applaudable, in my mind, are those games that smuggle in small amounts of unique and exciting gameplay that enhances the experience without fundamentally redefining it... Warhammer Online is a game that abounds with this kind of innovation. From elements that are purely new and thought provoking, to small gameplay tweaks that subtly push new perspectives on tired MMO cliches, there is a lot of good stuff to be found in the game." Brandon Reihnart takes a look at WAR.
warhammeronline
games
innovation
mmo
mmorpg
september 2008 by infovore
The 18-Hour Bossfight | Rock, Paper, Shotgun
august 2008 by infovore
"That’s almost an entire day spent fighting one boss. And they still didn’t beat him. I feel physically ill just thinking about it. How did anyone ever think that’s good game design?" Scary.
mmo
ffxi
finalfantasy
mmorpg
online
guild
august 2008 by infovore
Virtual Worlds News: Disney's Virtual Magic Kingdom to Close Doors
april 2008 by infovore
Disney are shutting down VMK despite its continued success and large userbase; as a "promotion", it's run its course. Some of the comments are very affecting. Lessons to be learned about the implicit contracts you create when you build worlds.
disney
virtualmagickingdom
community
online
virtualworlds
mmo
ethics
contracts
socialcontract
socialsoftware
april 2008 by infovore
related tags
america ⊕ andrewplotkin ⊕ antisocial ⊕ apocalypse ⊕ architecture ⊕ areacode ⊕ awesome ⊕ beautiful ⊕ bejeweled ⊕ bioware ⊕ blizzard ⊕ browser ⊕ building ⊕ casual ⊕ ccp ⊕ cg ⊕ china ⊕ cityofheroes ⊕ clivethomson ⊕ commentary ⊕ community ⊕ connectivity ⊕ consoles ⊕ contracts ⊕ creation ⊕ datamining ⊕ democracy ⊕ design ⊕ development ⊕ discrimination ⊕ disney ⊕ economics ⊕ economy ⊕ edge ⊕ education ⊕ election ⊕ end ⊕ eskilsteenberg ⊕ ethics ⊕ eve ⊕ eveonline ⊕ everquest ⊕ expansion ⊕ exploration ⊕ ffxi ⊕ finalfantasy ⊕ finalfantasyxi ⊕ franklantz ⊕ gaas ⊕ games ⊕ gender ⊕ goldfarming ⊕ guild ⊕ heinleinian ⊕ homosexuality ⊕ ige ⊕ independent ⊕ innovation ⊕ interaction ⊕ interactiondesign ⊕ interactivefiction ⊕ interview ⊕ iphone ⊕ journalism ⊕ kevinslavin ⊕ learning ⊕ learningstyles ⊕ lego ⊕ lichking ⊕ loneliness ⊕ love ⊕ massive ⊕ matchthree ⊕ mmo ⊖ mmorpg ⊕ motiongraphics ⊕ multiplayer ⊕ myst ⊕ obama ⊕ oldrepublic ⊕ online ⊕ pc ⊕ play ⊕ politics ⊕ product ⊕ psychlogy ⊕ publishing ⊕ puzzle ⊕ realmoneytrading ⊕ recession ⊕ reward ⊕ richardbartle ⊕ sanity ⊕ services ⊕ shortfilm ⊕ simonparkin ⊕ singleplayer ⊕ social ⊕ socialcontract ⊕ socialengineering ⊕ socialnetworking ⊕ socialsoftware ⊕ software ⊕ solitude ⊕ starwars ⊕ statistics ⊕ stranglethornvale ⊕ subscription ⊕ survey ⊕ tabularasa ⊕ tax ⊕ taxation ⊕ teaching ⊕ transport ⊕ trukz ⊕ turbine ⊕ tutorial ⊕ ugc ⊕ uk ⊕ updates ⊕ virtualmagickingdom ⊕ virtualworlds ⊕ warcraft ⊕ warhammeronline ⊕ web ⊕ worldofwarcraft ⊕ wotlk ⊕ wow ⊕ writing ⊕ zarf ⊕Copy this bookmark: