infovore + metaphor + design   3

Gravitation: a video game by Jason Rohrer
"Know that there are no "accidents" in this game design. Everything you notice about the game, and every subtle interaction that you experience, is intentionally packed with meaning." (Gravitation, still, being my favourite of Rohrer's games, I think).
games  gravitation  jasonrohrer  metaphor  design  deliberance 
october 2010 by infovore
swissmiss | Blurry. Not blurry.
"When the glasses are in the tray, the eye chart appears in focus. When the glasses are removed, it appears blurry. Concept by Fiona Carswell for an eyeglass tray using thermochromatic ink and a pressure sensor."
design  metaphor  pressure 
march 2009 by infovore
Designing for Spacetime, Ixda08 » SlideShare
"We don't want to be a beautiful website, we want to be a beautiful part of the web." Matt Jones' talk from IXDA08 in Savannah. Lots of cracking stuff calcified really well in here. Bravo!
dopplr  spacetime  interactiondesign  ixda08  mattjones  metaphor  movement  web  design  interaction 
february 2008 by infovore

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