infovore + memory   13

DeathHacks — The Message — Medium
Jessamyn West on the useful things one can do to make one's digital legacy easier on the bereaved. But there's lots more in here too - on how we adopt or inherit both things and identities; on the nonsense some companies expect you to go through; on how history fades in and out as the meaning of 'forever' changes. (Added timeliness: I'm reading Soul of a New Machine at the moment).
memory  legacy  identity  technology  bereavement  death 
january 2015 by infovore
Some Assembly Required » Blog Archive » “AI-Driven Dynamic Dialog” at GDC 2012
"At last week’s Game Developers’ Conference I delivered a talk titled “AI-driven Dynamic Dialog”, describing the dialog system used in Left4Dead, Dota, and basically all of Valve’s games since The Orange Box." This is a brilliant talk - really worth going through the PDF for. In a nutshell, it's how the Left4Ddead conversation works - something I tried emulating with my Twitter bots a while back - but also sheds light on how I could have sped up some of the decision-making code on Hello Lamp Post. It's also good on what designing (andwriting) for this kind of work looks like. Might have to write something longer on this.
programming  games  language  conversation  memory  text  valve 
november 2013 by infovore
Easy 6502 by skilldrick
"I think it’s valuable to have an understanding of assembly language. Assembly language is the lowest level of abstraction in computers – the point at which the code is still readable. Assembly language translates directly to the bytes that are executed by your computer’s processor. If you understand how it works, you’ve basically become a computer magician." I don't, and this looks like a lovely way to learn. Also: I think I finally get this. Nine-year-old me sure didn't.
6502  assembly  programming  memory 
february 2013 by infovore
- How We Will Read: Clive Thompson
"That’s why I like having these little printed books, or these little files of my notes, because I can literally pull up anything I want to remember from Moby Dick, and in repeating it, remember it. Annotating becomes a way to re-encounter things I’ve read for pleasure." Which is why I have a stack of eight books on my dining table, and more to come over the years - to be read, not just hoarded.
articles  memory  reading  clivethompson  books 
april 2012 by infovore
Mnemotechnics And Ultima Underworld II | Rock, Paper, Shotgun
I swear, just go and read this right now; it might look like it's about games, but really, it's about space, and memory, and Memory Palaces, and wrapped around a retrospective of a marvellous game, and a little bit about how games make us who we are, in ways their creators might never have imagined.
games  ultimaunderworld  ultima  memory  memoryplaces  marvellous  writing 
march 2011 by infovore
computer time ( 4 Feb., 2011, at Interconnected)
"...your equivalent to a computer looking up data from a chip is remembering a fact from your own brain. Your equivalent to a computer looking up data from a disk is fetching that fact from Pluto. Computers live in a world of commonplace interactions not the size of a house, like us, but the Solar System. On their own terms, they are long, long lived, and vast."
computers  perception  scale  memory  time 
february 2011 by infovore
Raiding Eternity - Myspace - Gizmodo
"Somewhere in the future, a picture of David Minor—in jeans and a tie, face beatific under a studio light, sleeves rolled up to expose the Eugene Debs quote tattooed on his arm—is berthed in a database table in off-system storage, waiting to be remade." Lovely, sharp, writing from Joel Johnson.
joeljohnson  memory  internet  technology  writing 
march 2010 by infovore
Gamasutra - News - Analysis: Corewar - The Ultimate Video Game?
I'd forgotten Corewar: another programming game, even more abstract than CRobots, and slightly more arcane. This Gama piece provides a nice primer to the game, its history, and its tactics.
corewar  games  programming  memory  assembler 
april 2009 by infovore
cursor*10 2nd (NEKOGAMES)
It's more cursor*10, and it's as fiendish and entertaining as ever. The impaled-cursor is particularly cute.
flash  games  memory  puzzle  repetition 
february 2009 by infovore
Strategic video game improves critical cognitive skills in older adults
"There was a correlation between their performance on the game and their improvement on certain cognitive tests, Kramer said. Those who did well in the game also improved the most on switching between tasks. They also tended to do better on tests of working memory." Playing the game (Rise of Nations) didn't affect all tasks, but it had improvements on some - seemingly those involving task and process management.
videogames  research  learning  education  science  memory  cognitive  skills 
december 2008 by infovore
Flickr: The From Memory (was: Maps From Memory) Pool
People draw maps and more from memory. The results are interesting to say the least, and, at times, beautiful.
maps  drawing  flickr  illustration  art  memory 
november 2007 by infovore
Bleak_house
"A library for finding memory leaks." - with solid Rails integration and, apparently, graphs by Gruff.
ruby  rails  profiling  analysis  memory 
september 2007 by infovore
Labnotes » Solid State Disk Changes The Game
Really interesting perspective - SSD as intermediate between hard disk (cheap/slow per megabyte) and RAM (expensive/fast). SSD lets you store stuff that gets hit a lot, leaving hd as a storage resource, not an operating resource.
hardware  storage  throughput  solidstate  memory 
january 2007 by infovore

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