- How We Will Read: Clive Thompson
7 weeks ago by infovore
"That’s why I like having these little printed books, or these little files of my notes, because I can literally pull up anything I want to remember from Moby Dick, and in repeating it, remember it. Annotating becomes a way to re-encounter things I’ve read for pleasure." Which is why I have a stack of eight books on my dining table, and more to come over the years - to be read, not just hoarded.
articles
memory
reading
clivethompson
books
7 weeks ago by infovore
Mnemotechnics And Ultima Underworld II | Rock, Paper, Shotgun
march 2011 by infovore
I swear, just go and read this right now; it might look like it's about games, but really, it's about space, and memory, and Memory Palaces, and wrapped around a retrospective of a marvellous game, and a little bit about how games make us who we are, in ways their creators might never have imagined.
games
ultimaunderworld
ultima
memory
memoryplaces
marvellous
writing
march 2011 by infovore
computer time ( 4 Feb., 2011, at Interconnected)
february 2011 by infovore
"...your equivalent to a computer looking up data from a chip is remembering a fact from your own brain. Your equivalent to a computer looking up data from a disk is fetching that fact from Pluto. Computers live in a world of commonplace interactions not the size of a house, like us, but the Solar System. On their own terms, they are long, long lived, and vast."
computers
perception
scale
memory
time
february 2011 by infovore
Raiding Eternity - Myspace - Gizmodo
march 2010 by infovore
"Somewhere in the future, a picture of David Minor—in jeans and a tie, face beatific under a studio light, sleeves rolled up to expose the Eugene Debs quote tattooed on his arm—is berthed in a database table in off-system storage, waiting to be remade." Lovely, sharp, writing from Joel Johnson.
joeljohnson
memory
internet
technology
writing
march 2010 by infovore
Gamasutra - News - Analysis: Corewar - The Ultimate Video Game?
april 2009 by infovore
I'd forgotten Corewar: another programming game, even more abstract than CRobots, and slightly more arcane. This Gama piece provides a nice primer to the game, its history, and its tactics.
corewar
games
programming
memory
assembler
april 2009 by infovore
cursor*10 2nd (NEKOGAMES)
february 2009 by infovore
It's more cursor*10, and it's as fiendish and entertaining as ever. The impaled-cursor is particularly cute.
flash
games
memory
puzzle
repetition
february 2009 by infovore
Strategic video game improves critical cognitive skills in older adults
december 2008 by infovore
"There was a correlation between their performance on the game and their improvement on certain cognitive tests, Kramer said. Those who did well in the game also improved the most on switching between tasks. They also tended to do better on tests of working memory." Playing the game (Rise of Nations) didn't affect all tasks, but it had improvements on some - seemingly those involving task and process management.
videogames
research
learning
education
science
memory
cognitive
skills
december 2008 by infovore
Flickr: The From Memory (was: Maps From Memory) Pool
november 2007 by infovore
People draw maps and more from memory. The results are interesting to say the least, and, at times, beautiful.
maps
drawing
flickr
illustration
art
memory
november 2007 by infovore
Bleak_house
september 2007 by infovore
"A library for finding memory leaks." - with solid Rails integration and, apparently, graphs by Gruff.
ruby
rails
profiling
analysis
memory
september 2007 by infovore
Labnotes » Solid State Disk Changes The Game
january 2007 by infovore
Really interesting perspective - SSD as intermediate between hard disk (cheap/slow per megabyte) and RAM (expensive/fast). SSD lets you store stuff that gets hit a lot, leaving hd as a storage resource, not an operating resource.
hardware
storage
throughput
solidstate
memory
january 2007 by infovore
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