infovore + medium   5

What Bits Want — The Message — Medium
"Of course this is pure anthropomorphization. Bits don’t have wills. But they do have tendencies." This piece by Kevin Kelly is great - though this line neatly explains my suggestion that 'things' sometimes have 'desires' better than I ever have before.
writing  technology  bits  kevinkelly  medium 
september 2014 by infovore
Six steps to better business digital of things — Medium
"We foresee an amazing future where not only can your household devices communicate with each other, they can also communicate with us over the same Internet lines. How cool would it be if your fridge could post a Medium here on Medium every time it needed you to buy more milk? And that’s just one idea." There are many more ideas in this post.
iot  pretendoffice  funny  medium 
may 2014 by infovore
Remote Install - Installation that remotely installs itself in the gallery / by @julian0liver
"Distributed as a stripped down, customised GNU/Linux Operating System, the gallery merely needs to copy a single file onto a USB stick, plug it into a computer on site and boot it on the day of the opening. Remote Install then analyses its network context and the amount of space given to it – the free space on the USB stick. It then logs into the artist’s server and creates a file of random binary data to exactly fill this space and proceeds to download it over the course of the entire exhibition. An algorithm ensures the last byte is downloaded on the last second of the exhibition." Gosh. Still: that feels about as thorough as digital-art should be.
art  julianoliver  digital  materials  medium 
july 2013 by infovore
The New Cocktails - The Gameshelf
"Thinking about what defines a particular game medium, one doesn’t always consider elements like the player’s physical posture, and where they sit relative to their fellow players. But the experience of playing a digital game with a friend on the iPad proves quite different than that of sitting side-by-side on a couch with Xbox controllers in hand, or sitting alone with a mic strapped to your head. Your sense of posture and presence is part of the game’s medium, as much as the material of the game’s manufacture. Playing Small World gave me a frisson of novel confusion, marrying the player-interactivity of a board game with the board-interactivity of a computer game. I felt the seam that joined them, but it felt right. This was something new, comfortable, and fun." Jason McIntosh on how tablet gaming is similar to the "cocktail" cabinets of old.
games  metagaming  medium  ipad  tablet  social  context 
june 2010 by infovore

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