infovore + media   68

Spectacle, Speculation, Spam on Vimeo
I've loved Alan Warburton's work for a while, but this is superb: a talk, and a film, and it made me laugh and it's really on-point and just this, yes.
alanwarburton  cgwtf  art  visual  media  optical  software  ethics  criticalengineering 
january 2017 by infovore
CGWTF: Simon Starling's Phantom Ride
"I was hoping that Simon Starling [would engage with CGI as a medium creatively]. But he didn't - he used it _invisibly_. CGI is always used invisibly. You're not supposed to see the seams. It's supposed to appear like it's not CGI in order to fool the eye and boggle the mind. Sadly (for me and probably no-one else) CGI was again denied the opportunity to do anything more than _facilitate_." I enjoyed Starling's piece, but this is astute and fair criticism. (I'm rather taken with Alan Warburton following his Spherical Harmonics at the Photographer's Gallery. All of CGWTF is very good.)
cgi  cg  animation  media  interrogation  art  alanwarburton  seamlessness  seams 
january 2014 by infovore
...........//: it's okay to like games
"i'm tired of feeling like i'm writing to 17 year olds when i write about games. if we can't accept a base level of validity to the thing we're talking about without having to constantly feel shame and prove and defend its existence, then i'm not interested in participating in discussions surrounding games. it's stupid and boring to have so much of the talk be constantly channeled through that. who cares what Roger Ebert or whoever else who never played a videogame thinks or has thought. games are games and they can do good or bad things depending on how they're used. they're only just one tool." Yes, all of this post, and this in particular. I like games; I also like books and films and art an all manner of things. Culture is culture, and I engage with it all in a pretty similar way. A nice piece of writing expressing that, though, and reminding us of the ways we _can_ engage with our cultures and media.
games  culture  media  consumption 
may 2013 by infovore
Shoot Hip or Die – The New Inquiry
"...nothing really gets older online; the only aging of things here comes from the erosive force of changing human sensibilities. The black of that North Face jacket looks just as black, but the point of wearing it has faded a little. Here there is only the appearance of getting older because everything else has gotten much newer. The pixels do not outwardly become worn. They are like grains of sand. If one is destroyed, it’s too small for us to know it’s been annihilated. And there is so much sand."
photography  media  decay  patina  from instapaper
january 2013 by infovore
Instagram for webpages (22 May., 2012, at Interconnected)
"We'll know we're doing it right when half of the pages are ugly."
web  development  media  culture  business  creativity 
may 2012 by infovore
[REDACTED] The Dominant Cultural Form of the 21st Century - Click Nothing
"Film and television are in many ways a technological enhancement and hybridization of older broadcast media, such as the novel, the play, or the album, but they are still fundamentally part of the broadcast culture paradigm. Games, I believe, are not part of the same paradigm. Games belong to a different paradigm that includes the oral tradition of storytelling, improvisational music, sport, dance, philosophical debate, improv theatre, and parlour games (among many other cultural forms)." A tiny fragment of a great post from Clint (which is really, really wanting to make me return to Far Cry 2 soon).
games  culture  media  clinthocking  interactivity  authorship 
november 2011 by infovore
The Apple TV Set
"Apple has already built its TV. It’s called the Apple TV and that’s why it’s called the Apple TV. Because we’re supposed to be rethinking what a TV is. The TV is not the screen with seven different inputs for your players and boxes and game machines. The TV is the content and the buttons we touch to get to that content."
apple  tv  media  consumption 
april 2011 by infovore
Suwappu: Toys in media – Blog – BERG
"We all remember making up stories with our toys when we were young, or our favourite childhood TV cartoon series where our toys seemed to have impossible, brilliant lives of their own. Now that we have the technology to have toys soak in media, what tales will they tell?" Poor Badger.
ar  toys  media  berg  dentsulondon  film  dreams 
april 2011 by infovore
BOOK VIEW CAFE BLOG » Would You Please Fucking Stop?
"I keep reading books and seeing movies where nobody can fucking say anything except fuck, unless they say shit. I mean they don’t seem to have any adjective to describe fucking except fucking even when they’re fucking fucking. And shit is what they say when they’re fucked. When shit happens, they say shit, or oh shit, or oh shit we’re fucked. The imagination involved is staggering. I mean, literally." Ursula LeGuin on obscenity, swearing, and the way it's used on contemporary media. (LeGuin is someone who, for reference, has always used language precisely and carefully; she is not a prude, just bored of a lack of imagination.)
swearing  writing  books  film  media  obscenity  ursulaleguin 
march 2011 by infovore
irvinebrown » Music for Shuffle
"I set myself a half-day project to write music specifically for shuffle mode – making use of randomness to try and make something more than the sum of its parts... Over an hour or so, I wrote a series of short, interlocking phrases (each formatted as an individual MP3) that can be played in any order and still (sort of) make musical sense." This is brilliant, and I do like Matt's ear.
matthewirvinebrown  music  shuffle  randomness  media 
january 2011 by infovore
The Web Is a Customer Service Medium (
"That is the point that I am trying to make. The web is not, despite the desires of so many, a publishing medium. The web is a customer service medium. “Intense moderation” in a customer service medium is what “editing” was for publishing." Paul Ford is great.
wwic  writing  internet  media  paulford  opinion  curation 
january 2011 by infovore
3.5 inch poster set on the Behance Network
"This Posters shows, how many floppies are enough for current softwares." I do not miss installing from floppy at all.
poster  media  floppydisks 
november 2010 by infovore
Music from Saharan Cellphones. This is amazing.... | intercourse with biscuits
"Sahel Sounds rounded up music salvaged from the discarded mobile phone memory chips in West Africa." Wow; the after-life of dead electronic media made real.
music  culture  media  data  storage  africa 
october 2010 by infovore
Ferris Bueller’s Day Off Being Played Out Live On Twitter And Foursquare. Awesome.
Lovely: roleplaying Ferris Bueller not only on Twitter, but also on Foursquare. I love that Foursquare has a policy to allow "fake check-ins but not to reward them points"; there's lots of potential there, both playful and storyful.
ferrisbueller  storytelling  twitter  foursquare  games  media 
june 2010 by infovore
The Collapse of Complex Business Models « Clay Shirky
"Diller, Brill, and Murdoch seem be stating a simple fact—we will have to pay them—but this fact is not in fact a fact. Instead, it is a choice, one its proponents often decline to spell out in full, because, spelled out in full, it would read something like this: “Web users will have to pay for what they watch and use, or else we will have to stop making content in the costly and complex way we have grown accustomed to making it. And we don’t know how to do that.”"
clayshirky  media  business  press  tv  video  internet  online 
april 2010 by infovore
The online portfolio of John Finley
"I missed the selection, the album art, and the dusty trays and hand-written CD-Rs. The absence of the compact disk reminded of another format that had recently gone away: the 3.5" floppy diskette. The Floppy Stereo attempts to recreate that ceremony within a single device. An album's playlist file is stored on a floppy disk, complete with the album art. When it is loaded, the playlist is read and retrieves the songs from my MP3 collection." There's a similar tactility in the 3.5" disk to, say, an eight-track cart. I like that.
hardware  music  media  clunkclick 
april 2010 by infovore
Chris Heathcote: anti-mega: post-digital media design, an introduction
"Institutions are platforms / Sketching in things". Chris' introduction from the #mbsp SXSW panel; really good stuff, and that was only the introduction! Would have loved to have seen the whole thing.
mbsp  design  chrisheathcote  media  services  curation 
march 2010 by infovore
A new class of content for a new class of device « Snarkmarket
"In five years, the coolest stuff on the iPad shouldn’t be Spider-Man 5, Ke$ha’s third album, or the ePub ver sion of Annabel Scheme. If that’s all we’ve got, it will mean that Apple suc ceeded at invent ing a new class of device… but we failed at invent ing a new class of content. In five years, the coolest stuff on the iPad should be… jeez, you know, I think it should be art."
ipad  media  content  design  epub  books  innovation 
january 2010 by infovore
YouTube confirms worldwide deal for live Indian Premier League cricket | Media |
"YouTube has confirmed its first live major sporting deal, announcing today that it will host live Indian Premier League cricket matches in the UK, and casting into doubt the value of British TV broadcast rights." Wow. Awesome!
google  youtube  cricket  ipl  media  tv  licensing 
january 2010 by infovore
Why must grown adults whinge about TV spoilers? | Television & radio | The Guardian
"But we are spoiled. Spoiled to the core. As a kid, when I skipped to the Odeon to see Watership Down, popping back via my granddad's house, if he asked me what I'd watched, I'd recount it in glorious detail. It was the 70s. He didn't do spoilers. He was a grown man. He'd spent two years in a trench during the Battle of Monte Cassino getting his hair parted by bullets, so whether Hazel the cartoon rabbit got squashed while out hunting cartoon carrots wasn't really his concern." I am largely spoiler-immune; I always argue that *how* something happens is more important than *what*. Apart from, you know, the massive ones that are at the core of things. Anyhow, Grace Dent doesn't care either.
spoilers  culture  media  tv  tootrue  gracedent 
december 2009 by infovore
Brad Sucks Rock Band Preview « Brad Sucks
Brad Sucks has converted his own material to Rock Band tracks in Rock Band Studio, and will soon be selling them straight to your 360. Harmonix really are bringing something to the game here - amateur/unsigned musicians can now use Rock Band to sell music (with appropriate notecharts, obviously), in the same way they started to use MySpace as promotion a few years ago. Awesome.
music  future  media  rockband  rockbandstudio 
november 2009 by infovore
Tale of Tales » Interview with Frank Lantz
Great interview with Lantz, expanding on his "games aren't media" angle and some other interesting points on aesthetics; totally marred by Michaël Samyn's trolling of a comment thread (on his *own* company's blog). Still, read the top half!
games  interview  taleoftales  franklantz  media  play  rules  aesthetics 
november 2009 by infovore
Guardian gagged from reporting parliament | Media | The Guardian
"The Guardian is prevented from identifying the MP who has asked the question, what the question is, which minister might answer it, or where the question is to be found. The Guardian is also forbidden from telling its readers why the paper is prevented – for the first time in memory – from reporting parliament. Legal obstacles, which cannot be identified, involve proceedings, which cannot be mentioned, on behalf of a client who must remain secret. The only fact the Guardian can report is that the case involves the London solicitors Carter-Ruck, who specialise in suing the media for clients, who include individuals or global corporations." Oh, I'm looking forward to the next Private Eye.
carterruck  journalism  politics  uk  law  parliament  censorship  guardian  media 
october 2009 by infovore
"From 30th June to 25th August, I'll be following a route across Scotland from the south western tip of Mull to the outskirts of Edinburgh, as charted in Chapters 14–27 of Robert Louis Stevenson’s ‘Kidnapped’." I remember talking to Tim about this at BookCamp; it's great to see it in-the-world.
books  literature  maps  walking  media  kidnapped  stevenson  timwright 
july 2009 by infovore
Click Nothing: Live and Let Die
"Ultimately, when I reject narrative techniques in favor of ludic ones, what I am really saying is that I reject traditional authorship. I reject the notion that what I think you will find emotionally engaging and compelling - and then build and deliver to you to consume - is innately superior to what you think is emotionally compelling. By extension, I reject the idea that I can make you feel the loss of a friend in a more compelling way by authoring an irreversible system than you could make yourself feel by playing with a system wherein a friend can be both dead and alive simultaneously and wherein his very existence can be in flux based on your playful whim... This discussion is not about how to make a game more meaningful. It is about how games mean." Yep, I still want to marry Clint Hocking.
games  narrative  choice  farcry2  clinthocking  media  stories 
july 2009 by infovore
Blue Lines Revisited - Peanuts: The Future Of A Radical Price
"Frankly anyone who thinks you need anything else for a working online content model is living in the past." Hah!
socialsoftware  monkeys  tomewing  funny  analogy  media 
june 2009 by infovore
Have videogames and reality TV given us 'narrative exhaustion', asks legendary screenwriter Paul Schrader | Film | The Guardian
"Storytelling began as ceremony and evolved into ritual. It was commercialised in the middle ages, became big business in the 19th century and an international industry in the 20th. Today it is the ubiquitous wallpaper of the postmodern era." I still think there's some separation of plot/narrative to be considered, you can't deny Schrader makes some sensible points.
narrative  media  plot  storytelling  film  paulschrader  writing 
june 2009 by infovore
E309: the 7 things you need to know about Microsoft's press conference - Offworld
If you want a wrap-up of the Microsoft keynote, you could do no better than Brandon's wrap-up for Offworld - spot on, nicely detailed, and covering all the facts with great illustration. Whilst their titles - L4D2, Forza 3, etc - are obviously real assets, it's their commitment to the 360 as a platform in the living room that was impressive.
e3  entertainment  blog  offworld  microsoft  games  technology  media  writing 
june 2009 by infovore
Welcome, <em>Wired</em>. We call this land "Internet" | Boing Boing Gadgets
Joel Johnson rounds on Wired for the gulf between their online and printed formats; the comments thread turns into a much more rational, and reasonable, discussion from many Wired staff, past and present.
magazines  wired  blogs  online  media  print  criticism 
may 2009 by infovore
BBC NEWS | Programmes | Newsnight | Stephen Fry dismisses MPs' expenses row
Jolly good, that man; speaking sense and pointing out the hypocrisy of the media talking this all up. And: how is this different to the hoo-haa over expenses in any other year? No, I don't know, either.
media  politics  journalism  expesnses  stephenfry  fussovernothing  commentary  intelligent 
may 2009 by infovore
Mob rule: my night with the Xbox 360 premiere of 1 vs. 100 - Offworld
Brandon on a genuine piece of interactive TV programming - Endemol's live 360 version of 1 vs 100, coinciding with the broadcast of the show in Canada. This sort of thing is always a nightmare, so impressive to see it working so well.
games  tv  interaction  offworld  interactivetv  crossplatform  media  endemol 
may 2009 by infovore
Wonderland: Commissioning for Attention: games, education and teens
"I've always marvelled at the idea of a $25m game needing $35m of marketing. Doesn't that feel so wrong and weird? I'd make two $25m games, spend $8m on indies doing crazy new things, and have $2m left over for some nu-style publicity. Or better still, spend $60m across 60 indies full stop." Lots of good things in Alice's compainon to Matt's posts, but especially this; the constant shyness to 'spend less on more stuff' from the games "industry" always befuddles me.
commissioning  media  channel4  games  education  marketing  learning  play  alicetaylor 
april 2009 by infovore
Commissioning for Attention Part 1 - Read Me! « TEST
"...these ideas have been massively influenced by friends working in game design, agile website design or service design. Narrative media is still (outside of gaming) light-years behind the curve compared to the work going on in these disciplines, so a lot of the time I’m trying to act as a translator - taking concepts and ideas from more functional design disciplines into narrative/editorial contexts. When I speak to indies or producers, there’s a set of blogs/presentations that I tend to refer them to, so I thought i’d start by sharing this reading list." This looks like it's going to be an excellent series from Matt Locke.
mattlocke  crossplatform  media  design  comissioning  planning  trends  advice  data  platform 
march 2009 by infovore
Newspapers and Thinking the Unthinkable « Clay Shirky
"For the next few decades, journalism will be made up of overlapping special cases. Many of these models will rely on amateurs as researchers and writers. Many of these models will rely on sponsorship or grants or endowments instead of revenues. Many of these models will rely on excitable 14 year olds distributing the results. Many of these models will fail. No one experiment is going to replace what we are now losing with the demise of news on paper, but over time, the collection of new experiments that do work might give us the journalism we need." Late to link to this, but as everyone else who has done already would point out: it's great.
technology  media  publishing  printing  journalism  newspapers  internet  clayshirky  businessmodels 
march 2009 by infovore
cityofsound: Cables
"Either way, I love reading these cables. The language is crafted so perfectly, despite the constraints. They’re caught between poetry and machinery." Yes. And what a different game it was then; lots to like in this taut post from Dan Hill.
broadcast  media  sport  commentary  compression  cricket  condensation  cables  telegram  bandwidth 
january 2009 by infovore
GirlParkour - Parkour: Issues of gender.
"The media would have us believe that those with the best ability in Parkour require and condition to bodies of hypermasculine levels, and the first notions of this concept seem quite logical. However, it is known to any traceur that the spectacle of the masculinized body is not in necessary relation to one’s ability of movement. Mass media tries to paint another picture with a careful selection of handsome, muscular men as traceurs... At its simplest, the hypermasculine spectacle is an easier sell to masses. However, our problem does not end at the body. It is not only the body that is masculinized, though, as we see the same pattern occurring to the discipline itself." Interesting article on Parkour and gender; specifically, the hyper-masculinisation of the art by the media.
parkour  gender  spectacle  media  masculinity 
december 2008 by infovore
Goldfinger Titles - The World Of Kane.
"Brownjohn had never worked with live action before, nor had his animation assistant Trevor Bond. Using techniques taught by László Moholy-Nagy, Brownjohn's team beamed light over three separate models; a belly dancer, a snake dancer and a model for close-ups." Short blogpost - with archive behind-the-scenes images - on creating the title sequence for Goldfinger.
film  bond  design  media  titles  jamesbond  goldfinger  projection 
october 2008 by infovore
The Brainy Gamer: The problem with play
"But these arguments aren't getting us anywhere because the problem isn't the games. The problem is the _play_. When we engage with games, we _play_ with them. We don't read them; we don't attend them; we don't view them in a gallery. We _play_ them. And that's a big problem."
games  play  criticism  workethic  culture  media 
october 2008 by infovore
Versus CluClu Land: The Limits of Escapism
"This is the challenge, it seems to me: it's to do with the tools of design-- rules and states-- what other media do with images and sound: reveal the world as seen through different eyes, with lapidary clarity and moral courage. And this means moving beyond merely empowering and entertaining the player."
iroquoispliskin  escapism  play  games  media  art  criticism  entertainment  story  narrative 
october 2008 by infovore
WIRED 1.01: The Age of Paine
"Paine does have a descendent, a place where his values prosper and are validated millions of times a day: the Internet. There, his ideas about communications, media ethics, the universal connections between people, the free flow of honest opinion are all relevant again, visible every time one modem shakes hands with another." Fantastic article
wired  tompaine  wireduk  journalism  internet  media  publishing  freedom 
october 2008 by infovore
MEX - the strategy forum for mobile user experience - Is it time Blyk was re-classified?
"Content is an expensive, messy business and fraught with quality risk. Network resources like minutes and texts are an attractive commodity and one where the wholesale price is falling all the time." Interesting analysis of Blyk.
mobile  advertising  media  content  network  blyk 
october 2008 by infovore
Evil League of Evil
"The rumblings you've been hearing in the criminal underground since July indeed are true: At long last, we are seeking new applicants to the League." Eeeeexcellent.
evil  evilleagoueofevil  media  video  drhorrible 
september 2008 by infovore
post-ONA conference (tecznotes)
"For one, there's an undercurrent of a siege mentality in journalism right now, with newsrooms cutting staff and print operations frozen stiff in the headlights of the internet. The focus on narrative and story gives a softer edge and an escape valve, though - this group is not primarily a tech-driven community, but they catch on to new developments quickly and bend them into the service of storytelling." Interesting round-up from Mike, particularly with respect to the NYT's election coverage.
journalism  conference  data  programming  development  media  datadriven 
september 2008 by infovore
Versus CluClu Land: The Nightmare Scenario
"the comic books that are mature and have adult themes and are about emotional issues and are really powerful, those are underground? Those are the ones that should be the most mainstream because they apply to all people... I feel comics is a medium that hasn't found its whole potential because it got locked into a limited corner of popular culture. Games could be teetering on the edge of that." This is exactly the kind of thing I'm scared of right now.
comics  games  culture  media  maturity  evolution 
august 2008 by infovore
Good Experience: Secrets of book publishing I wish I had known
"Following up on these overviews of the book industry, I thought I'd share some lessons I learned from publishing Bit Literacy." Some useful advice.
books  publishing  advice  marketing  sales  media 
july 2008 by infovore
Industry Apologetics: It's Not Just A Game
"“It’s only a game” is a phrase that agrees with all of those who ever looked down their noses at the medium... who want to promote the kind of prejudice that will keep games from ever achieving widespread respect for everything they are."
games  play  culture  society  writing  criticism  media  kotaku  mainstream 
july 2008 by infovore
One Of The Greatest Quotes Ever… | iain tait |
"Television is the way it is simply because people tend to be extremely similar in their vulgar and prurient and dumb interests and wildly different in their refined and aesthetic and noble interests." Iain Tait with some DFW. Sharp stuff.
davidfosterwallace  quotation  television  media  aesthetics  vulgarity  refinement  culture  stereotyping  broadstrokes 
june 2008 by infovore
Ice-T vs Soulja Boy - kanYe West : Blog
" He came from the hood, made his own beats, made up a new saying, new sound and a new dance with one song. He had all of America rapping this summer. If that ain't Hip Hop then what is?" 21st Century beefs, with Kanye weighing in. Great.
hiphop  beef  souljaboy  kanyewest  icet  media 
june 2008 by infovore
This Bottle | A Better Course
"people... are going to judge your product on that single thing that you think is so important... Have you thought through everything about that? Are you happy with dealing with all those implications?"
marketing  branding  copywriting  hackability  media  advertising 
june 2008 by infovore
The Myth of the Media Myth
Lots of choice quotations here, but most are too long for a 255-char delicious box. Changing this prevalent perception is going to be hard; changing gaming is as hard. Lots to chew over int he coming years, really
games  media  videogames  play  attitudes  culture  society  negativity  bias 
march 2008 by infovore
Katy is blogging again. Hurrah! It looks good, so far.
blogging  friends  media  planning  advertising 
january 2008 by infovore
Mr Splashy Pants Update
"in the 'sentences we never thought we’d be writing at the start of the campaign" category comes "Make the Japanese Fisheries Agency promise not to harpoon Mister Splashy Pants." Very thoughtful responses from Greenpeace.
blogs  media  marketing  viral  wordofmouth 
december 2007 by infovore
The NUJ and me: a considered response | Greenslade | Guardian Unlimited
"I cannot, in all conscience, remain within a union I now regard, albeit reluctantly, as reactionary. The digital revolution is here and I am digital revolutionary." Roy Greenslade on leaving the NUJ.
nuj  journalism  media  digital  online 
october 2007 by infovore
New Statesman - A noble trade
"Why is the girl in the centre smiling? Her fiancé lies at death's door after being rescued from the sea. She smiles because she saw a press cameraman and knew her picture was going in the papers." Nice article on press photographers.
photography  journalism  photojournalism  press  news  media 
july 2007 by infovore
MediaShift . Digging Deeper::Web Focus Leads Newspapers to Hire Programmers for Editorial Staff | PBS
Strong article on newsroom-developers, and about more than just Adrian Holovaty for once. Good quotations, too.
journalism  programming  development  media  newspapers  future 
march 2007 by infovore
The Sound of Interaction Design (Schulze & Webb)
This presentation is on how a new generation wants social, creative, networked products, and how design can help not by identifying tasks to be productively performed, but experiences to be deepened and made fun. S&W on fine, fine form.
interaction  product  design  presentation  talk  web  media  future 
february 2007 by infovore
meish dot org » Creating a charter for effective Social Media activity within a large organisation
A useful, meaty charter from Meg, with some basis in her real-life efforts. I particularly like focusing effort on "making things real". Things which do not exist in their final medium do not exist yet.
social  media  development  agile  projectmanagement  corporate 
january 2007 by infovore
Connect360 lets you do all the media-sharing stuff to your XBox 360... but from a Mac, rather than a PC. And it worked first time. Two thumbs up!
xbox360  mac  software  xbox  itunes  iphoto  media  sharing 
september 2006 by infovore Five Things All Sane People Agree On About Blogs And Mainstream Journalism (So Can We Stop Talking About Them Now?)
if you're writing an article or a blog post about this issue, and your argument revolves around one or more of these points -- and doesn't add anything else of substance -- STOP WRITING. Pick a new topic. Move on. There's nothing to see here.
blogs  journalism  media  blogging 
august 2006 by infovore
cookin'/relaxin': On the nature of time-based media
"Fractals are common in nature and show a repeating, self-similar structure and there is a similar kind of structure here from schedules to programmes to music and speech." - some great visualisation from Tristan Ferne.
music  visulisation  broadcast  media  audio 
july 2006 by infovore
The Power of the Marginal
The big media companies shouldn't worry that people will post their copyrighted material on YouTube. They should worry that people will post their own stuff on YouTube, and audiences will watch that instead.
media  broadcast  innovation  essay  keynote  presentation 
june 2006 by infovore
Why Content Publishers shouldn't host weblogs... (
I've always maintained that publishing/broadcast companies shouldn't host user weblogs; I'd forgotten that I may/may not have read it here first. Tom, on the money, as ever.
blogs  publishing  media 
may 2006 by infovore
Can newspapers do blogs right?
Good question, and some useful links (although it's a US-centric article)
publishing  blogs  media  newspapers 
april 2006 by infovore
What do we do with 'social media'? (
Tom Coates' own notes for the Guardian Changing Media Summit
socialsoftware  media  social  web20 
april 2006 by infovore

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