Gamasutra: Jacques Kerner's Blog - Aerodynamics of Just Cause 4

february 2019 by infovore

Some properly gnarly games maths, laid out. I understood some of it? But always nice to see what goes into things, even when you don't enjoy them, especially at that technical-art conjunction.

games
avalanchestudios
justcause
aerodynamics
simulation
programming
maths
february 2019 by infovore

SIGHT & LIGHT - How to create 2D visibility/shadow effects for your game

march 2014 by infovore

Really nice tutorial on 2D visibility polygons - a series of interactive demos that illustrates a point very well.

maths
games
demonstrations
javascript
lineofsight
march 2014 by infovore

Math for Makers

march 2012 by infovore

"Topics like linear algebra, topology, graph theory, and machine learning are becoming vital prerequisites both to doing daily work in these fields and, more importantly, to inventing, popularizing, and teaching the new creative tools that are rapidly arising. Without them, artists are forced to wait for others to digest this new knowledge before they can work with it. Their creative options shrink to those parts of this research selected by Adobe for inclusion in prepackaged tools. Instead of the themes and concerns of creative work driving the selection of tools from a growing technical cornucopia, artists find themselves turned into passive users of tools that are already curated, contextualized, and circumscribed by others.

So, I want to do something about this. I want to figure out a way to teach myself and others these more advanced mathematical and computational concepts with a specific eye towards applying them in creative technology."

This is going to be very good. (I'd quote the whole post if I could, but this leapt out at me hardest.) And: on the day Greg's book arrived.

gregborenstein
programming
art
creative
maths
So, I want to do something about this. I want to figure out a way to teach myself and others these more advanced mathematical and computational concepts with a specific eye towards applying them in creative technology."

This is going to be very good. (I'd quote the whole post if I could, but this leapt out at me hardest.) And: on the day Greg's book arrived.

march 2012 by infovore

Game Design Advance › Raymond Smullyan

february 2012 by infovore

"I would call him the greatest puzzle designer of all time, but that implies that there are lots of people who do what he does and he’s better than them, and that’s not quite right. What I mean is to say is that Raymond Smullyan is the Marcel Duchamp of puzzles, he’s the Brian Eno of puzzles. His work is singular, transformative, genre-defining, in a class by itself."

franklantz
raymondsmullyan
puzzles
play
maths
february 2012 by infovore

Joe Moran's blog: Slide rules rule OK

september 2010 by infovore

"You never see anyone using a slide rule in a film. Matinee idol scientists always work out algorithms unaided in their brilliant minds, or scrawl them manically in chalk on giant blackboards. By the same token that unfairly condemns people with colour-coded ring binders as the owners of overly tidy minds, slide rules are supposed to belong only to the pedantic foot soldiers of science, the plodders who have to show us their workings out. But slide rules are lovely things: pleasingly solid, elegantly mysterious in their markings, the perfect marriage of form and function." Joe Moran on slide rules and scientists.

joemoran
science
maths
stationary
sliderule
september 2010 by infovore

GPS and Relativity

january 2010 by infovore

Fascinating: GPS satellites are both high enough, and travelling fast enough, that you need to correct for relativistic effects in order for them to be effective.

science
gps
space
relativity
time
maths
january 2010 by infovore

Mathematically Correct Breakfast -- Mobius Sliced Linked Bagel

december 2009 by infovore

"It is not hard to cut a bagel into two equal halves which are linked like two links of a chain." And now you know how.

food
maths
mobiusstrip
bagel
december 2009 by infovore

The Three Sexy Skills of Data Geeks : Dataspora Blog

june 2009 by infovore

"Statisticians’ sex appeal has little to do with their lascivious leanings ... and more with the scarcity of their skills. I believe that the folks to whom Hal Varian is referring are not statisticians in the narrow sense, but rather people who possess skills in three key, yet independent areas: statistics, data munging, and data visualization. (In parentheses next to each, I’ve put the salient character trait needed to acquire it)."

data
analytics
visualization
statistics
datamining
maths
analysis
trends
june 2009 by infovore

YouTube - Finite Simple Group (of Order Two)

march 2009 by infovore

The Klein Four are "the premiere a capella group of the world of higher mathematics". Judging from this video: yes, so they are.

music
video
humor
maths
mathematics
closeharmony
kleinfour
march 2009 by infovore

Kevin Kelly -- The Technium

june 2008 by infovore

"Zillionics is a new realm, and our new home. The scale of so many moving parts require new tools, new mathematics, new mind shifts."

scale
maths
economics
culture
millions
zillions
kevinkelly
zillionics
june 2008 by infovore

Math for the Masses « WordPress.com

march 2007 by infovore

Wordpress.com add support for LaTeX into their posts - translates code into inline images with appropriate alt text. Impressive, for the mathematically/scientifically minded at least.

wordpress
maths
blog
latex
publishing
typography
march 2007 by infovore

The New Yorker: Capturing the Unicorn by Richard Preston

april 2005 by infovore

Making gigantic images of tapestries with supercomputing. Real-world stuff, arts and maths colliding

art
photography
maths
supercomputing
april 2005 by infovore

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