infovore + materials   12

Ian Bogost: Play Anything | Design.blog
"The lesson games have for design is not really a lesson about games at all. It’s a lesson about play. Play isn’t leisure or distraction or the opposite of work. Nor is it doing whatever you want. Play is the work of working something, of figuring out what it does and determining how to operate it. Like a woodworker works wood. By accepting the constraints of an object like a guitar (or like Tetris), the player can proceed to determine what new acts are possible with that object. The pleasure of play—the thing we call fun—is actually just the discovery of that novel action." Not just this quotation, but all of this article, really. So good. Immaterials, again.
ianbogost  games  design  play  interaction  materials  immaterials 
october 2016 by infovore
resistance in the materials « Bethany Nowviskie
Bookmarked mainly for its unpicking of that William Morris quote at the top - where it comes from, what he meant, and what he was talking about.
williammorris  making  materials  design  craft  hands  typewriters 
november 2015 by infovore
stamen design | Two Talks in Austin
Both of these are great, and express some of what I've been trying to say in recent talks far better than I've expressed myself.
stamen  georgeoates  design  datavisualisation  materials  exploration  process 
october 2013 by infovore
Remote Install - Installation that remotely installs itself in the gallery / by @julian0liver
"Distributed as a stripped down, customised GNU/Linux Operating System, the gallery merely needs to copy a single file onto a USB stick, plug it into a computer on site and boot it on the day of the opening. Remote Install then analyses its network context and the amount of space given to it – the free space on the USB stick. It then logs into the artist’s server and creates a file of random binary data to exactly fill this space and proceeds to download it over the course of the entire exhibition. An algorithm ensures the last byte is downloaded on the last second of the exhibition." Gosh. Still: that feels about as thorough as digital-art should be.
art  julianoliver  digital  materials  medium 
july 2013 by infovore
No to NoUI – Timo Arnall
I won't do Timo a disservice by quoting one fragment of this essay; it's one of those lovely pieces of writing where not a word is wasted, where it all builds an argument, and you should just read the whole thing. Lots of topics I've been touching on in recent years, in part because of my time at Berg, and the designers who are my friends and peers. This is what needs to be beaten into the world, a little; the way to beat it in is to build it in, through our work and products. I should work on that more.
design  timoarnall  writing  ui  materials  readability  evidence 
march 2013 by infovore
Pottery: clay, hand, wheel - rodcorp
"In September and October I did a short pottery course at Brighton's Painting Pottery Cafe - six evenings, once a week." Rod has been potting, and this is a lovely piece of writing about materials, and how they feel in the hand. Also: I think Rod is probably better at this than I'd be.
rodmclaren  potting  pottery  materials  clay 
january 2013 by infovore
Loren Brichter: Designs on the future of iOS apps — Apple News, Tips and Reviews
"“[Ive] has good taste.” He paused. “But more important than good taste, he has the ability to” — he points to the MacBook Air in front of me — “he’s true to the materials, to the medium he’s working in. One of my complaints about design of iOS is it’s doing things that aren’t true to the hardware.”"
apple  design  jonathanive  materials 
december 2012 by infovore
A Conversation with Errolson Hugh | Hypebeast
"My interest in materials… is like my interest in tools. What can be made with this? What can this do that other materials cannot? Materials with special properties are cool because they can open new possibilities in manufacturing, design, or even behavior. Additionally, they’re such an amazing cultural artifact. Where and how something gets made says so much about us as people, as a species, even. In a beautiful fabric, the simplest thing can be magic."
design  clothes  materials  manufacture  tools 
june 2012 by infovore
Sensor-Vernacular – Blog – BERG
"It is – perhaps – at once a fascination with the raw possibility of a technology, and – a disinterest, in a way, of anything but the qualities of its output. Perhaps it happens when new technology becomes cheap and mundane enough to experiment with, and break – when it becomes semi-domesticated but still a little significantly-other. When it becomes a working material not a technology." This is all great stuff.
sensors  materials  technology  fabric  nowness 
may 2011 by infovore
#wikileakspaper | booktwo.org
"Jennifer Brook, who makes artists’ books and iPad apps, speaking earlier this year: “Craftspeople are technologists, and technologists are craftspeople; the only difference is the velocity of the material they choose to work.” Humbly, I would add a further qualification, a further dimension. Celerity, or “proper velocity”, is velocity which takes the effects of relativity into account: the observer is travelling too; we are all travelling in time. The material has its own celerity." Oh, gosh, that's marvellous. Both parts.
stml  jamesbridle  celerity  velocity  materials  design 
march 2011 by infovore
Wait, This Is a Shoe? - Mojito Shoe - Gizmodo
"Designed by London architect Julian Hakes, the Mojito shoe is made of carbon fiber—to give it strength and spring—and laminated with rubber on the bottom and leather—from furniture manufacturers in High Wycombe, England—on top." Gorgeous.
shoes  fashion  design  architecture  materials 
october 2009 by infovore

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