infovore + making   50

Learning From Legos - NYTimes.com
"When my brother and I wanted a new toy, we cannibalized whatever we’d made before, which had been made of all the things we’d ever made before that. So of all those years of guns and starships, I have only that Wrightian feeling for form in the fingertips — and the sound, somewhere between rustling and clinking, of a thousand plastic pieces tumbling from an overturned bucket into a disorderly pile, rippling away from a seeking hand." As Paul M pointed out, that sound is very, very visceral for many of us. This is a lovely article about what Lego does to the head.
lego  design  making  writing 
march 2014 by infovore
Teehan+Lax Labs - D.I.G.I.T.
"We learned that being first is important, but should not be the only factor when determining the viability of a project. If you have an evolved approach to a preexisting concept, you are likely doing something original and the results have a good chance of being meaningful." So, in one sense, it's another physical mirror. But: I like this point, that sometimes, you have to do a thing for yourself to learn about it. And by learning about it, you might ultimately differentiate your own work. As long as you don't claim you were first, there is no shame in doing what other people do. How else do you learn things? Not by other people yelling "OLD!" at you, that's for sure.
teehanandlax  physicalcomputing  displays  making  notbeingfirst  lcd 
november 2013 by infovore
Nicolas Collins: Handmade Electronic Music
"My class handouts grew into a crude PDF textbook, which somehow escaped the walls of the school. Emails began to arrive asking me to conduct workshops. An editor at Routledge, invited me to elevate my drawings and prose to a publishable state, and the result was Handmade Electronic Music -- The Art of Hardware Hacking" Might have to get this.
audio  electronics  music  engineering  making 
october 2013 by infovore
Dentaku
Yuri Suzuki and Mark McKeague have a new design/invention firm. I like that they emphatically describe themselves as making "machines" (along with products and experiences). (Found because of Ototo).
design  studio  work  making  sound  music  yurisuzuki  markmckeague 
october 2013 by infovore
CP's Projects: Small Build, Big Execuition
"A rats nest of wires on a breadboard is not a finished project, it is an easily damaged mess." So true. Some good examples about designing your hobby projects for maintenance and simplicity.
electronics  making  process  practice  tidyness 
july 2013 by infovore
The development of Launchpad S | Focusrite Development
Really excellent technical article on the development of Novation's Launchpad S. It's not that remarkable a product in many ways, but this is a super-detailed post about some of the thought and improvements that have gone into what looks, on the surface, like a most incremental upgrade - but is in fact surprisingly comprehensive and affects many things at low levels. Really clear, well explained - as is the rest of Focusrite's engineering blog.
novation  engineering  midicontrollers  launchpad  electronics  hardware  products  making 
april 2013 by infovore
Twisted toymaker Paul Spooner on his 'wooden cartoons'
"I'm a mechanical jokemaker". Completely charming; I love the typewriter-robot. Also, excellent footage of a sketchbook.
making  machinery  humour  sketching  invention 
march 2013 by infovore
Alex Moulton obituary | Technology | The Guardian
"Though adept at mathematics and engineering science, his inventions were all human-centred and focused on the experience and enjoyment of the user. He abandoned his design of a steam motorboat engine, for example, because once he had developed it to rival diesel power it lost its suppleness and "was not a nice thing any more". His car suspensions and the cycle developments were entirely aimed at providing a superior experience for the user. He was very taken, through his association with Bridgestone, with the Japanese sense of the "spirit" of an artefact, reflecting its origins and the care with which it was made. He liked the idea that by seeing and using something one can detect this "spirit", which fitted his own conviction that manufacture and industry are morally rewarding. "Man should make things … Make a profit, of course, but don't take the money gain as the prime judgment."" Great paragraph from this obituary of Alex Moulton.
alexmoulton  obituary  engineering  making  spirit 
december 2012 by infovore
Thomas Heatherwick: the new Da Vinci of design | Art and design | The Guardian
"...he still remembers his frustration at encountering "sliced-up ghettos of thought" – sculpture, architecture, fashion, embroidery, metalwork, product and furniture design all in separate departments – "which I don't believe are absolute. It's just the way we categorise things and the way we chose to educate people."" Quite excited to see the Heatherwick show.
thomasheatherwick  design  making  exhibtions  british 
may 2012 by infovore
greg.org: the making of: Jasper Johns Making Silkscreens, By Katy Martin
"The problem with ideas ís, the idea is often simply a way to focus your interest in making a work. The work isn't necessarily, I think-a function of the work is not to express the idea.... The idea focuses your attention in a certain way that helps you to do the work."
ideas  work  making  design  jasperjohns  via:moleitau 
may 2012 by infovore
Ray Finch obituary | Art and design | The Guardian
"Finch realised what he really wanted to do; to "make things people could both use and enjoy"." Yes, that.
rayfinch  gloucestershire  winchcombe  pottery  craft  making 
february 2012 by infovore
Ian Bogost - Making Books
"In my forthcoming book Alien Phenomenology, at the start of the chapter on Carpentry (my name for making things that do philosophy), I talk about the chasm between academic writing (writing to have written) and authorship (writing to have produced something worth reading). But there's another aspect to being an author, one that goes beyond writing at all: book-making. Creating the object that is a book, that will have a role in someone's life—in their hands or their purses, around their mail, in between their fingers. Now, in this age of lowest common denominator digital and POD editions, it's time to stop writing books and to start making them." I am not totally sure I buy all of Bogost's argument, but I like his points explaining the role of artefacts. However, POD is weirder than he gives it credit.
ianbogost  books  pod  making 
february 2012 by infovore
Paper Bits
"“coding” is not the only concrete skill required “to work at the crossover of creative and technology”. Especially if you want to make an actual thing that lives outside of a screen." I'll gladly concede Josh's point. This is very much worth reading; if anything, the only reason I focused on code was the original W+K focus on that, likely because that's the technology they're interested in. Good points all, though.
making  hardware  product  design  creativetechnology  joshdimauro 
october 2011 by infovore
Boutiquiers « Matthew Sheret
"A nation, then, of agile operators, tailoring solutions to personal demand and producing the highest quality work possible. That’s a motivating image."
business  manufacturing  advertising  making  translation 
august 2011 by infovore
How to beat Apple
"Competitors should take a page from Apple's playbook here and be open about stuff that will give you a competitive advantage and shut the hell up about everything else. Open is not always better." If only because: you get a hell of a launch day. (But also because: you'll never promise things you can't deliver).
delivery  making  openness  kottke  secrecy 
april 2011 by infovore
Up, not North - Portal turret plushie
"
hen I finally got around to playing Portal, I was a bit surprised at how much the Internet loved the companion cube. Sure, the cube is pretty great, but in my mind it pales in comparison to the turrets, the real scene-stealers of the game. In fact, they inspired a Veruca Salt-esque covetousness in me. I wanted one. Badly. And, of course, it just wouldn’t be the same if it didn’t talk…" I had forgotten how much I loved the turret dialogue. You monster.
games  portal  making  electronics 
april 2011 by infovore
russell davies: homesense bikemap
"It's very simple. If there are more than five bikes at one of these bike stations the relevant LED comes on. It's a glanceable guide to which way to walk when we head out. It's going on the wall by the door. No need to reach for a device, launch an app and navigate to our favourites." Situated hardware. Very good.
bikerental  situatedhardware  electronics  making 
april 2011 by infovore
So Long 2010, and Thanks for All the Pageviews — Satellite — Craig Mod
"I'd go so far as to say an unarticulated experience or creative process is one left unresolved. By writing about your experience you close the loop, so to speak. When you publish, both the output of the experience (book, software, photographs, etc) and now the ability to replicate that experience is in the hands of your audience. That's a powerful thing. And I can say with absolute clarity, there is as much satisfaction in seeing your experience manifest in others as there is in the creative output alone." Craig's review of the year is marvellous, but this is a particularly salient point, for me, right now.
craigmod  2010  review  making  replication  understanding 
january 2011 by infovore
scraplab — You’ve Either Shipped or You Haven’t
"You’ve either shipped, or you haven’t. You’ve either poured weeks, months or even years of your life into bringing a product or a service into the world, or you haven’t." ... "And the next time someone produces an antenna with a weak spot, or a sticky accelerator, you’re more likely to feel their pain, listen to their words and trust their actions than the braying media who have never shipped anything in their lives." Tom on the validity shipping gives you, about which he is very right.
shipping  making  antennas  stopcomplaining 
july 2010 by infovore
Bill Paxton Pinball
Ben Heck made his own pinball table. And it's not some half-baked pinball table running off a connected PC, with off the shelf components; it's largely built from scratch, from the cabinet to the LED matrix (!). All running off a single microcontroller. He's a smart guy.
benheck  pinball  homebrew  making  hacking  billpaxton 
march 2010 by infovore
Josh Finkle - Extinct Toys
"Handcrafted wooden toys of recently extinct animals. I selected these four creatures for their beautiful shapes and patterns. Choosing an anthropomorphic approach, I designed them with simplified, humanistic shapes and statures. Once unfolded, the packaging becomes an information graphic about the animal inside. These toys are meant to incite wonder and interest in creatures that existed only a short while ago." Beautiful.
design  toys  wood  making 
january 2010 by infovore
A Common Nomenclature for Lego Families by Giles Turnbull - The Morning News
"Every family, it seems, has its own set of words for describing particular Lego pieces. No one uses the official names. “Dad, please could you pass me that Brick 2x2?” No. In our house, it’ll always be: “Dad, please could you pass me that four-er?”" So true. I'm trying to recall our own nomenclature.
language  lego  nomenclature  slang  argot  families  building  making 
november 2009 by infovore
Hiding data, content and technology in real world games
Some jolly good stuff from Chris, notably "And I Saw..". I mainly like it, though, because he went and made a thing, and it definitely worked, and it's so, so simple.
data  games  play  sms  christhorpe  andisaw  simplicity  making 
july 2009 by infovore
Rands In Repose: The Makers of Things
"We are defined by what we build. It’s not just the engineering ambition that designed these structures, nor the 20 people who died building the Brooklyn Bridge. It’s that we believe we can and decide to act." This is good.
history  making  newyork  engineering  construction  building  inspiration 
march 2009 by infovore
scraplab : my last day at headshift
"Being interesting is as important as being useful. Making things that delight and inspire is as important as creating value. Old systems are crumbling; the best you can do is be nimble, smart and make some trouble." Hurrah. Tom's going to be next door again, and we're going to hang out. And maybe make a whole lot of toruble.
creativity  making  tomtaylor  friends  manifesto  delight 
march 2009 by infovore
tomtaylor.co.uk : projects : microprinter
"The microprinter is an experiment in physical activity streams and notification, using a repurposed receipt printer connected to the web. I use it for things like reminders, notifications, and my day at-a-glance, but anything that can be injected from the web and suits text only, short format messaging, will work." Tom writes up his printer in more detail.
programming  making  arduino  paper  tomtaylor  microprinter  socialprinter  networked  connected 
january 2009 by infovore
scraplab : saturday saw the inaugural papercamp prototype...
"Compared to a standard web (un)conference where everyone knows their space, expertise and opinions, here lots (most?) of us were exploring stuff outside of our day job and business-as-usual. It was passionate and interesting and I felt completely out of my depth, which was was great. So in 2009, less of the comfort zone stuff please, and more like this." I can get behind that.
web  making  technology  comfort  papercamp 
january 2009 by infovore
User-Generated, Machine-Mediated Content « Save the Robot - Chris Dahlen
"So why don’t we aim for a new tier - something that takes a chunk out of the 90, to lead it closer to the 9 and the 1? Why not give users a chance to enter something personal and creative, but let the system mediate, moderate and filter it into something useful?" Yes. The 90-9-1 pyramid is actually a very unhelpful metaphor, IMHO, and trying to explore and encourage creativity along a sliding scale rather than an absolute is important.
games  play  creation  creativity  making  ugc  ughmeck  chrisdahlen 
january 2009 by infovore
russell davies: analogue natives
"So much joyful digital stuff is only a pleasure because it's hugely convenient; quick, free, indoors, no heavy lifting. That's enabled lovely little thoughts to get out there. But as 'digital natives' get more interested in the real world; embedding in it, augmenting it, connecting it, weaponising it, arduinoing it, printing it out, then those thoughts/things need to get better. And we might all need to acquire some analogue native skills." Yes. I am slighty frustrated by the attitude that you can make anything physical with an Arduino and some other stuff. It's the "other stuff" that's the important bit.
analogue  digital  printing  making  friction 
december 2008 by infovore
Relevant History: Reflections on tinkering
"As we move into a world in which we can manufacture things as cheaply as we print them, the skills that tinkerers develop-- not just their ability to play with stuff, or to use particular tools, but to share their ideas and improve on the ideas of others-- will be huge." Lots of good reflections from "Tinkering As A Mode Of Knowledge".
tinkering  hacking  technology  making  opensource  building  craft  prototyping  learning  education 
november 2008 by infovore
Monkeys & Robots » Blog Archive » Code to scape CNN.com election results
"My election party tomorrow will feature DMX controlled RGB LED lighting. The color of the house should reflect the electoral balance. The color will start purple, and drift toward either red or blue, depending on who’s winning." Awesome.
hacking  making  scraping  electronics  hardware  politics  election 
november 2008 by infovore
YouTube - Little Big Computer
"i have made an "electronic" 8bit calculator (not "mechanical" calculator) with the Beta LBP demo.it do decimal/binary conversions and it can do Add and Sub... computation take clearly less that a half second. this calculator use: - 610 magnetic switches - 500 Wires - 430 pistons - 70 emitters and others stuff..." Amazing - especially the pan-out to the whole contraption.
littlebigplanet  games  play  calculation  making  programming  calculator 
october 2008 by infovore
Photo Essay: The Denim Factory - David Friedman Photography: Blog
"I used to scoff at paying a premium for jeans that come with holes in them already. Then I saw just how much work goes into distressing jeans, and I realized that these people are artists."
jeans  fashion  denim  manufacturing  clothing  distressing  wear  making 
october 2008 by infovore
IDEO Labs » Hello World!
"Normally, one of the first things that admin will do when they set up their blog is to go and remove the Hello world! post. But for this blog, we’ve decided to keep it. The feeling a coder has when they see “Hello world!” for the first time on the tool or system they’re creating is a great feeling. You’ve just given birth to something. It’s still young, fragile, and only a hint of what it someday will be. But it’s alive. Something you’ve made with your own two hands is starting to breath. It has begun."
creation  helloworld  design  making  ideo  labs  prototype  blog 
october 2008 by infovore
Photomake - Ponoko
"Turn photos of your designs into real life things." Fabbing based upon photographs or illustration. Blimey.
prototyping  fabbing  making  design  manufacture  service 
september 2008 by infovore
Pulse Laser: OFF=ON, or, Whatever happened to Availabot?
"So we decided to treat Availabot as a world probe: it was decided that we would take Availabot through to the position of being factory ready, and in the process learn as much as possible about the processes of manufacture, and how to develop these kind of complex products with so many moving parts." And, best news of all: Availabot will be coming to market. Excellent.
schulzeandwebb  presence  interaction  making  marketing  massproduction  availabot  toys  online  process 
september 2008 by infovore
adaptive path » blog » Peter Merholz » Pen(cil) and paper to live prototype - where’d the wireframe go?
"I think the role of the architecture diagram, user flow, and wireframe belongs very much after the fact, after we’ve sketched and prototyped an experience. Those are tools to document what has been agreed through sketching and prototyping. They are not the best means for solving challenging design problems." That seems like a good way of putting it.
documentation  ux  userexperience  design  sketching  prototyping  wireframe  making 
august 2008 by infovore
hustler of culture: Little Thinkers/Tinkerers
"The Tinkering School offers an exploratory curriculum designed to help kids - ages 7 to 17 - learn how to build things. By providing a collaborative environment in which to explore basic and advanced building techniques and principles, we strive to create a school where we all learn by fooling around. All activities are hands-on, supervised, and at least partly improvisational." Sounds fantastic.
learning  playing  making  tinkering  summercamp  education 
august 2008 by infovore
Coding Horror: Quantity Always Trumps Quality
"If you aren't building, you aren't learning. Rather than agonizing over whether you're building the right thing, just build it. And if that one doesn't work, keep building until you get one that does."
development  scultping  making  motivation  process  design 
august 2008 by infovore
mattbalara.com : “ What’s Design Mean to You? Interview with Julian Bleecker” Jul. 5, 2008
Julian answers the question. Some great stuff, that rings true: learning not by studying design, but by being in the design studio, making and making and making. Definitely worth watching.
design  video  interview  julianbleecker  making  learning  sculpting 
august 2008 by infovore
technology is what makes us human
"What I want to argue is that humans are uniquely talented at ‘thinking with our hands’, and its wrong to discard ‘intuitive’ engineering as a historical curiosity." Tim Hunkin, on fire, about the importance of making.
engineering  tools  technology  making  design  craft  craftsmanship  writing  essay  timhunkin 
june 2008 by infovore
Olinda (Schulze & Webb)
"Olinda is a prototype digital radio that has your social network built in, showing you the stations your friends are listening to.". It's here, and it's very much real. Congratulations to Matt, Jack, and all involved.
olinda  radio  social  technology  hardware  making  schulzeandwebb 
may 2008 by infovore
[this is aaronland] Things I Am Not Talking About
Aaron had two talks turned down; both, from their abstracts alone, sound fascinating; from his fuller explanations, they sound like they had the potential to be fantastic. Still reeling from some ideas. Disappointed there's not space for this in the world
internet  making  art  culture  craft  talk  presentation  abstract 
december 2007 by infovore
Vitruvius - Wikipedia, the free encyclopedia
Vitruvius is most famous for asserting in his book De architectura that a structure must exhibit the three qualities of firmitas, utilitas, venustas - that is, it must be strong or durable, useful, and beautiful.
architecture  history  vitruvius  creativity  making 
october 2007 by infovore
KrazyDad » Blog Archive » Utility is overrated.
"When a work of art becomes useful, it becomes a craft, or it becomes propaganda. When a toy becomes useful, it becomes a tool, or a weapon."
toys  art  creativity  utility  tools  making 
september 2007 by infovore
No Starch Press Home Page
"Build the Models Your Parents Warned You Against". Sounds awesome!
lego  hacking  construction  making  engineering 
august 2007 by infovore
Essential Electronics for Software Folk
"From basic electronics to advanced computer hardware, you'll learn the magic behind the gear that makes it all run." PDF only, due for publication this month (August 2007). Could be interesting.
electronics  programming  hardware  hacking  making 
august 2007 by infovore

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