infovore + linearity   2

Telling a Digital Story with J.G. Ballard - HER STORY
I've loved playing Her Story, and if you had any doubt that some of its success were more down to coincidence than writing - well, Sam Barlow's blog will prove you wrong. This, on Ballard's use of fragments, and that as a motif for storytelling is cracking. (And: lots of the readings of Her Story are coming about not just because of the quality of Barlow's work, but because non-linearity leads us to strange and exciting places; the skill is allowing the text to support that not by covering every base, but by hinting at many bases).
storytelling  linearity  sambarlow  jgballard  writing  games  herstory 
july 2015 by infovore

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