infovore + life   12

This little light: On fathers, sons and that little lamp in the Pixar logo - Salon.com
"When I was about a year old or so, my father took me into his office for the day. My father was a computer scientist, and he worked for a weird little startup that didn’t make any money. I remember going in there as a kid and thinking the people dressed strange.
At some point during that day, my dad played with me with a tennis ball. John Lasseter, an artist who worked with him, watched us, and suddenly the short film he had been trying to figure out was right in front of him. Using my actions, proportions and personality as a model for his main character, Lasseter created the short film “Luxo Jr.”" Via Jason Kottke; this is a touching story. I always love watching this film.
luxojr  pixar  fatherhood  life  writing 
10 weeks ago by infovore
Radiator Blog: Embarrassed silence
"Once everyone got on-board with "anyone can make video games", then the weird leap in logic was, "who wouldn't want to make video games," and worse, "who wouldn't want to solely live off their video games?"" This is all lovely from Robert - especially noting that making art is not incompatible with, separately, working, and that creative endeavours do not have to be our sole life's work. (And: that doing things not full-time does not devalue them in the slightest!)
robertyang  greatasalways  games  work  craft  life 
april 2015 by infovore
what you loved when you were nine or ten « fenced lot
“I’ve found that your chances for happiness are increased if you wind up doing something that is a reflection of what you loved most when you were somewhere between nine and eleven years old. At that age, you know enough of the world to have opinions about things, but you’re not old enough yet to be overly influenced by the crowd or by what other people are doing or what you think you “should” be doing. If what you do later on ties into that reservoir in some way, then you are nurturing some essential part of yourself.” And now, I love Walter Murch even more.
quotations  waltermurch  childhood  ambition  life 
march 2010 by infovore
The Escapist : Gaming Isn't Brain Surgery
"I wonder what Tulon Ethabathel the Dwarf is doing right now." A US brain surgeon talks about his interest in gaming, the amount of time he gives it - very little - but the nontheless-important role it plays in his life. Lovely article, really; well-crafted and thought-provoking.
games  lifestyle  life  culture  medicine  pasttimes 
december 2009 by infovore
Every day the same dream - molleindustria
Bleak, stylistically lovely, flash game about the drudgery of existence. Not cheery, but some beautiful touches. And I loved the cow.
flash  games  life  experimentalgameplay 
december 2009 by infovore
nef 'five-a-day' to well-being in major new government report
"3. Take Notice: Be curious. Catch sight of the beautiful. Remark on the unusual. Notice the changing seasons. Savour the moment, whether you are on a train, eating lunch or talking to friends. Be aware of the world around you and what you are feeling. Reflecting on your experiences will help you appreciate what matters to you." All very good advice - and, frankly, what I knew already - but this one felt particularly appropriate, given Noticings.
life  advice  report  noticings  government  happiness 
september 2009 by infovore
How the Computer gets the answer
"It is a commonplace that if it weren’t for computers we couldn’t fly to the moon, or even keep an accurate record of the national debt. On the question of how it does what it does, however, the computer has always remained essentially mysterious—unfathomable to all but a small handful of initiates. An officer of one major computer concern guessed recently that not more than 2% of his employees really know how it works." 2% seems awfully high these days. Detailed, technical article from Life in 1967.
technology  engineering  journalism  life  computing  magazine  computer  logic 
january 2009 by infovore
Life Lexicon
"This is a lexicon of terms relating to John Horton Conway's Game of Life." Very comprehensive, with lots of examples.
conway  gameoflife  life  game  reference 
november 2008 by infovore
Jane McGonigal saves SXSW for me « Kitten Fluff
"The thing about games and virtual story worlds ... is at least they give you feedback and points for doing things. That way we know instantly what our strengths and weaknesses are, and how we are doing. We don’t really get that in everyday life."
janemcgonigal  sxsw  notes  talk  keynote  games  play  society  life  realityhacking 
march 2008 by infovore

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