infovore + levels   2

Level With Me, Auriea Harvey | Rock, Paper, Shotgun
It turns out that all the Tale of Tales interviews I found problematic possibly came down to Michael; this interview, between Robert Yang and Auriea Harvey, is gentle, charming, and insightful. Not what I expected at all; really worth reading if you're interested in a different approach to game/level design.
games  levels  taleoftales  aurieaharvey  robertyang 
september 2013 by infovore
auntie pixelante › level design lesson: in the pyramid
"this is good level design." A lovely dissection of a couple of screens from Super Mario Land; detailed, spot-on, carefuly analysis from Anna Anthropy. Amazing what you can do with four types of block.
game  design  supermarioland  levels  space  analysis  criticism 
july 2009 by infovore

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