infovore + learning   64

Designing For Problem Solvers - Zach Gage, Nov 2014
This is a great talk by Zach Gage, from PRACTICE (I believe) on how to both design difficulty into games, but more importantly, how to help people become better at problem-solving, and the very specific relationship between shapes of problem, learning style, and difficulty. Great reading for game designers, but also recommended for any interaction designers, really.
zachgage  difficult  gamesy  design  learning  problemsolving 
november 2014 by infovore
Radiator Blog: Teaching struggle.
"I think as experienced game developers / engineers / artists / makers, we don't realize how we've developed strong senses of "vision" -- the ability to visualize and maintain this thing in our head, and gradually work to realize that thing into existence despite countless obstacles. Frequent failure is expected! But this kind of emotional intelligence, to be patient with yourself and your work, takes time to cultivate. People have trouble grasping this if they are new to making things, and maybe it's our mission to help them own their constant failures." This is a really good way of expressing this issue. And, in particular, spending time understanding what's going wrong, rather than throwing hands up at the first error message. Those tracebacks, however weird they may seem to begin with, are designed for the reader, and they help with the journey.
programming  teaching  learning  failure  mistakes 
september 2013 by infovore
Not a geek - Matt Gemmell
"I remember a Christmas as a boy where I was given both a bicycle and a copy of The Hobbit, and strict instructions to make immediate progress with both. [My dad and I] continue to find it very easy to choose birthday gifts for each other." Mainly linked just for this paragraph.
books  parenting  learning  writing 
july 2013 by infovore
ntlk's blog: Teaching coding to beginners
"In school most people got to try drawing or playing instruments. Trying out code should sit in the same category: as a creative pursuit that you should at least try before you decide whether you like it or not. There is a huge drive now to get kids to do just that, whether it’s to give them skills required by the modern world or whether it’s about teaching creative ways of thinking. CodeClub is one of the initiatives that has the potential to not just show how much this is needed, but provides the solutions. Kids will be okay." [this is good]
programming  learning  education  codeclub  nataliabuckley 
november 2012 by infovore
Learnable Programming
A huge, fascinating, braindump from Bret Victor, mainly on the state of how programming is being taught (especially in the "learn to code, live" idiom that's popular at the moment). A lot of it is very good; I'm not sure it applies everywhere, and I'd like to see examples not about geometry (which I think are entirely possible, given Victor's idioms). But still: it's huge, and dense, and well-reasoned, and has lots of jumping off points. Good to see someone thinking about this stuff like this.
bretvictor  code  learning  programming  mentalmodels  visualisation  teaching 
september 2012 by infovore
The "Invent with Python" Blog — Nobody Wants to Learn How to Program
"It’s okay if they don’t completely understand how a program works after they’ve played with it a little. Very few ideas are completely original. The more material you give your students to plagiarize, the wider the range of derisive works they’ll make from them." Perhaps my favourite point in this very good piece. (Though I've found GameMaker way less of a "kit" than it makes out). But yes: no-one wants to learn to program (for its own sake). People want to learn to make things for screens; programming is incidental.
education  programming  learning  teaching 
march 2012 by infovore
Vim: revisited
Really good look at getting your head around vim from Mislav. Especially on the money with regard to starting slow, and adding things as you need them. The worst thing you can do is _start_ with somebody else's .vim files.
vim  programming  editor  learning 
december 2011 by infovore
Children of Troy « Snarkmarket
"Books are good company, in sad times and happy times, for books are people - people who have managed to stay alive by hiding between the covers of a book." Both the letters described, and Robin's point, are beautiful.
libraries  books  learning  information  knowledge  robinsloan 
june 2011 by infovore
Grain & Gram — The New Gentlemans Journal / The Exchange / A Conversation With Roy Slaper
"Skateboarding, metal work, solitude, machining, precision, and practicality. That's where Roy began." Lovely interview with a chap who makes custom jeans, on his own, simply because he decided one day he wanted to - and then he got good at it. The photographs of his workshop at the end are lovely.
clothes  manufacturing  learning  jeans  process 
may 2011 by infovore
W. Brian Arthur Vs Silicon Roundabout, ‘Start-Up Britain’ and other shake-and-bake approaches « Magical Nihilism
"Deep craft is more than knowledge. It is a set of knowings. Knowing what is likely to work and what not to work. Knowing what methods to use, what principles are likely to succeed, what parameter values to use in a given technique. Knowing whom to talk to down the corridor to get things working, how to fix things that go wrong, what to ignore, what theories to look to. This sort of craft-knowing takes science for granted and mere knowledge for granted. And it derives collectively from a shared culture of beliefs, an unspoken culture of common experience." Craft / scenius / place / knowledge. The W Brian Arthur sounds great, and Matt's point - that building strength in a sector is building culture, and that requires investment in something that won't see immediate returns (rather than "five-year plans" and "strategies") is acute. Very good stuff.
innovation  technology  culture  learning  london 
march 2011 by infovore
Insult Swordfighting: Limboned -- Video Game Reviews and Rants
"The puzzles [in Limbo] aren't brain-busters, and even though you die a lot, it always puts you right back where you started. It's just so capricious. It never bothers to set limits or rules for the world you're in. Its sole concern seems to be killing you for no apparent reason. Instead of asking you to apply what you learned from your previous deaths, the game keeps changing the rules so it can kill you again. It's as though it's making things up as it goes, like a rambling first draft that could use a good revision."
mitchkrpata  limbo  games  puzzles  learning 
august 2010 by infovore
Educational games from 3500 years ago | Mssv
"…The teachers, by applying the rules and practices of arithmetic to play, prepare their pupils for the tasks of marshalling and leading armies and organizing military expeditions, managing a household too, and altogether form them into persons more useful to themselves and to others, and a great deal wider awake.” Well done, Plato.
games  learning  education  greece  plato 
june 2010 by infovore
Game Design Advance » The Truth in Game Design
"Shouldn’t games be an opportunity for players to wrap their heads around counter-intuitive truths?" Yes, they should.
games  probability  chance  learning  understanding  franklantz 
march 2010 by infovore
Jonas Friedemann Heuer - portfolio - Noteput
"“Notput” is an interactive music table with tangible notes, that combines all three senses of hearing, sight and touch to make learning the classical notation of music for children and pupils more easy and interesting."
music  learning  education  notation  interaction 
february 2010 by infovore
Why playing in the virtual world has an awful lot to teach children | Technology | The Observer
"...it's high time we began to understand games on their own terms, with all the potentials and dangers that entails: as arguably the most powerful models we have for connecting and motivating, and understanding those vast, disparate groups of people a digital age throws together." Short interview with Tom Chatfield in the Observer.
games  culture  society  learning  education  tomchatfield 
january 2010 by infovore
Grit: The skills for success and how they are grown | The Young Foundation
"Grit: The skills for success and how they are grown, a new Young Foundation book published on Tuesday 30 June argues that Britain's schools need to prioritise grit and self-discipline. Drawing on evidence from around the world it shows that these contribute as much to success at work and in life as IQ and academic qualifications."
education  learning  difficulty  challenge  via:matlock 
december 2009 by infovore
Reinventing Everything
"It’s pretty difficult to talk about what you’ve got wrong. When you’ve been working on something like School of Everything very intensely for two years you can’t really blame the mistakes on anybody else. But the truth is that we need to rethink because we haven’t managed to make the idea financially sustainable yet." And so they're doing out loud. It's a big move; I hope it works out OK for them, because they're definitely Good People.
mistakes  learning  business  schoolofeverything 
november 2009 by infovore
The Brainy Gamer: Hot for teacher
"The best games communicate their systems to us in ways that feel satisfying, and the quality of this dialogue between player and game often determines the success or failure of the game." Michael Abbott's been playing Demon's Souls.
demonssouls  games  play  learning  teaching 
october 2009 by infovore
The Benefits of a Classical Education - O'Reilly Radar
Tim O'Reilly on what he learned from studying the classics at University. Simply because of competence at the languages, I know more of the Romans than the Greeks, but this is thoughtful stuff. I was often asked at school by peers why I'd study something of "no practical value"; O'Reilly has some smart answers.
education  classics  philosophy  timoreilly  learning  history 
june 2009 by infovore
GameSetWatch - Interview: Maxis' Bradshaw On Freedom In Games, Failure As A Positive
"There've been studies on how gamers actually become better business leaders," she says. "They're very familiar with that creative, collaborative team space that's so much a [part of] our businesses." And creative, unstructured play means letting players fail, she asserts.

Giving players the opportunity to have failure states -- not just a "strict message that's being delivered" -- is the right way to encourage players to learn and explore. She noted educational game Electrocity, a SimCity inspired resource-management game, that allows for mistakes and consequences. "Sometimes in those moments is when people 'get it' strongly," says Bradshaw.
wgrtw  failure  games  learning  play  business  collaboration  leadership 
june 2009 by infovore
Gamasutra - News - G4C: Gee, Jenkins Talk Game Communities For Change
"Gee says he's been struck by the lack of age grading in successful communities -- people of all ages are participating. Another feature is the lack of distinction between the "mentor" and the "mentors," within the community. "On one day you'll teach and another day you might learn... everybody is in one role or the other all the time and there are no fixed statuses in that regard."" James Gee in conversation with Henry Jenkins.
jamesgee  education  games  gamesforchange  culture  learning  wgrtw 
june 2009 by infovore
The Brainy Gamer: Gee whiz
"Games don't separate learning from assessment. They don't say "Learn some stuff, and then later we'll take a test." They're giving you feedback all the time about the learning curve that you're on. So, they're not the only solution to this problem by any means, but they're a part of the solution of getting kids in school to learn not just knowledge as facts, but knowledge as something you produce; and in the modern world you produce it collaboratively." Jim Gee is a smart guy. I need to read more on him.
wgrtw  learning  education  jamesgee  games  play  teaching  assessment 
june 2009 by infovore
The Online Photographer: The Leica as Teacher
"A year with a single Leica and a single lens, looking at light and ignoring color, will teach you as much about actually seeing photographs as three years in any photo school, and as much as ten or fifteen years (or more) of mucking about buying and selling and shopping for gear like the average hobbyist." This is not a bad point.
photography  learning  teaching  leica  writing 
may 2009 by infovore
The Escapist : Don't Knock the Aztecs
"To justify such an investment in time, a game would not only have to match the content of the course, but provide a learning experience that couldn't be accomplished through reading, writing and class discussion." Todd Bryant on how he integrated playing games into his teaching programmes; some nice ideas in here, notably using MMOs for language tuition, and some commentary on the suitability of various titles for this sort of thing.
games  education  learning  languages  history  play 
may 2009 by infovore
Wonderland: Commissioning for Attention: games, education and teens
"I've always marvelled at the idea of a $25m game needing $35m of marketing. Doesn't that feel so wrong and weird? I'd make two $25m games, spend $8m on indies doing crazy new things, and have $2m left over for some nu-style publicity. Or better still, spend $60m across 60 indies full stop." Lots of good things in Alice's compainon to Matt's posts, but especially this; the constant shyness to 'spend less on more stuff' from the games "industry" always befuddles me.
commissioning  media  channel4  games  education  marketing  learning  play  alicetaylor 
april 2009 by infovore
Versus CluClu Land: GDC09: Wot I Asked Will Wright, and What he Said
"I came up to Will Wright after the panel and I asked him this question. Is this urge to dominate these fictional systems just human nature, or is it something we've learned? Have years of 8-bit humiliation at the hands of games designers turned us into this kind of gamer, or is this just how the third chimpanzee is wired to behave?" Lots of good stuff here about domination vs understanding, mastery, learning, and the sterile utopias we so often turn systems into.
willwright  gdc09  iroquoispliskin  games  learning  mastery  education 
april 2009 by infovore
Failure and Learning | A Games Design Blog
"You don’t need to be able to lose for a game to be enjoyable or challenging. You just need to be able to fail." Some good notes on the purpose of failure in games, and how to sensibly work failure as a mechanic into games without irritating players.
design  games  play  learning  progress  failure  feedback 
march 2009 by infovore
The Nun and the Archimedes - Reprocessed
"After she left, the school began to switch away from Acorn computers to Windows PCs, and computing at school became less and less about actually wrangling the machines for their own sake: programming went away, to be replaced by word processing and the other kinds of useful activities which I'm sure helped a lot of pupils gain the kind of computer literacy they needed for the real world, but it wasn't the kind of computer literacy I needed. I needed the more abstract, joyful, engagement with computers that Sister Celsus provided, and which could only have been provided at the end of the 80s." A lovely post for Ada Lovelace Day from Matt.
design  education  learning  computing  bbc  dtp  mattpatterson  adalovelaceday  archimedes 
march 2009 by infovore
Septivium - Learn about everything
"Something like: Trying to create a reading list that gives the best introduction to everything. This may change." Phil is trying to collect the Good Books in many fields. It's an interesting project, for sure; it'll also be interesting to see how it pans out.
education  learning  reading  books  sharing  knowledge 
february 2009 by infovore
Video games are good for children - EU report | Technology | The Guardian
"Toine Manders, the Dutch liberal MEP who drafted the report, said: "Video games are in most cases not dangerous. We heard evidence from experts on computer games and psychologists from France, the US, Germany and the Netherlands and they told us that video games have a positive contribution to make to the education of minors."" Etcetera.
games  children  education  learning  politics  health  europe  pscyhology 
february 2009 by infovore
Versus CluClu Land: How it is that Games Teach you Things
"And so my holiday was spent with games on the opposite ends of the spectrum: World of Goo's patient instruction versus Shiren's school of hard knocks. And despite their different approaches I felt that each, in their own way, did credit to the core competence of games as a medium: inspiring the pleasure of finding things out."
games  learning  difficulty  roguelike  instruction  iroquoispliskin  worldofgoo  expectations  shirenthewanderer 
january 2009 by infovore
Curating Chemistry
"Today it feels harder than ever to get the tools to play with science at home and I want to be able to give my son a chemistry set that he would relish getting out to experiment with. One that he could pass on to his younger brother when the time is right. One that will instill the joy of science, exploration and discovery in him. If I can’t buy one then I am going to make one, so this site will record my attempts to put together the best chemistry set a boy or girl could wish for." Smashing.
education  learning  science  chemistry  experimentation  home 
january 2009 by infovore
Obituary: Tony Hart | Media | The Guardian
"Morph was sometimes supposed to copy Hart's own artistic work, but not perfectly. In this way nervous children were reassured that even their endearing hero Morph could get it wrong, which made them determined to pick up their pens and pencils and other objects and do better... He believed that most of the things he did could be done only [on television]: "I hope that by example, and by humour, children will start to make pictures for themselves. Show them, don't tell them!"" I was terrible at art, and most forms of drawing, but I could watch his hands work all day.
art  learning  education  children  obituary  tonyhart 
january 2009 by infovore
Preoccupations: Our work (so far) this year
I would kill to be 14 and to be taught by David. Other than this: wow, what a line-up of casual talks, and what a wake-up call about how kids use the internet.
games  children  education  learning  teaching  talks  teens  ict  stpauls  davidsmith 
january 2009 by infovore
Strategic video game improves critical cognitive skills in older adults
"There was a correlation between their performance on the game and their improvement on certain cognitive tests, Kramer said. Those who did well in the game also improved the most on switching between tasks. They also tended to do better on tests of working memory." Playing the game (Rise of Nations) didn't affect all tasks, but it had improvements on some - seemingly those involving task and process management.
videogames  research  learning  education  science  memory  cognitive  skills 
december 2008 by infovore
Changing the Game
"Changing the Game (order via Amazon or B&N) is a fast-paced tour of the many ways in which games, already an influential part of millions of people’s lives, have become a profoundly important part of the business world. From connecting with customers, to attracting and training employees, to developing new products and spurring innovation, games have introduced a new level of fun and engagement to the workplace.

Changing the Game introduces you to the ways in which games are being used to enhance productivity at Microsoft, increase profits at Burger King, and raise employee loyalty at Sun Microsystems, among other remarkable examples. It is proof that work not only can be fun--it should be." I shall have to check this out.
games  play  business  culture  communication  learning  education  simulation  book  productivity 
december 2008 by infovore
Strobist: Four Reasons to Consider Working for Free
"The US auto industry is on the verge of imploding. People are losing their homes to foreclosure. And, on the off chance that you had the nerve to try to buy something, credit is almost impossible to come by. It is against that backdrop that I would like to talk about working for free. Why? Because I think it is one of the fastest ways to make yourself a better photographer, whether you are a pro or an amateur."
strobist  davidhobby  photography  free  promotion  learning  process 
december 2008 by infovore
MTV Multiplayer » What I Learned About Gamers By Watching My Girlfriend Play ‘Left 4 Dead’
"It’s easy to roll your eyes at the people who look at an Xbox 360 controller or Dual Shock and say it’s too complicated. “Left 4 Dead” proves there are hardcore experiences — not just Wii and DS games — that can draw them in…but the controller remains a challenge that won’t be easily overcome." I'd never roll my eyes; modern pads are very complicated, and twin-stick move/shoot is one of the hardest skills to acquire. Still, a nice piece of commentary on what learning to use a controller looks like, and a healthy reminder.
games  input  interface  controllers  difficulty  left4dead  learning  fps 
december 2008 by infovore
Chris Heathcote: anti-mega: blown
"I still consider glass to be an extreme craft – you’re working with and fighting gravity and momentum in those 60 seconds before it starts to harden – but you learn to take your time, even if there are lots of moments of extreme concentration to keep a piece from disintegrating." Chris writes up his glass-blowing course; sounds great.
glassblowing  chrisheathcote  teaching  course  art  learning  glass 
november 2008 by infovore
Avant Game: These Games are Experience Grenades
"Someday I hope game designers really are seen as trusted personal trainers, and that we have the chance to take people through proven processes that pay off in the long run. More gamesight, a surprising social safety net and support system, a more engaging environment, a higher quality of life." You trust a good designer to deliver good experience, regardless of the pain they put you through.
education  learning  games  pain  pleasure  play  design  experience 
november 2008 by infovore
Relevant History: Reflections on tinkering
"As we move into a world in which we can manufacture things as cheaply as we print them, the skills that tinkerers develop-- not just their ability to play with stuff, or to use particular tools, but to share their ideas and improve on the ideas of others-- will be huge." Lots of good reflections from "Tinkering As A Mode Of Knowledge".
tinkering  hacking  technology  making  opensource  building  craft  prototyping  learning  education 
november 2008 by infovore
Gamasutra - AGDC: Graner Ray On Bringing In More Players With Better Tutorials
"'What we've done in MMOs and what we tend to lean toward is building an enviroment for the new player to explore that is essentially a safe environment... the newbie zone. For our explorative learners, we've given them safe zones to explore.' But that doesn't work for imitative learners." Excellent article on styles of learning, with particular attention to how MMOs teach players game mechanics.
learning  mmo  mmorpg  wow  tutorial  gender  learningstyles  games  play  design  interaction  interactiondesign 
september 2008 by infovore
Aaron Hillegass: an attitude for learning
"Because stupidity is such an unthinkably terrible thing in our culture, the students will then spend hours constructing arguments that explain why they are intelligent yet are having difficulties. The moment you start down this path, you have lost your focus."
learning  education  attitude  cocoa  aaronhillegass  quotation 
september 2008 by infovore
hustler of culture: Little Thinkers/Tinkerers
"The Tinkering School offers an exploratory curriculum designed to help kids - ages 7 to 17 - learn how to build things. By providing a collaborative environment in which to explore basic and advanced building techniques and principles, we strive to create a school where we all learn by fooling around. All activities are hands-on, supervised, and at least partly improvisational." Sounds fantastic.
learning  playing  making  tinkering  summercamp  education 
august 2008 by infovore
mattbalara.com : “ What’s Design Mean to You? Interview with Julian Bleecker” Jul. 5, 2008
Julian answers the question. Some great stuff, that rings true: learning not by studying design, but by being in the design studio, making and making and making. Definitely worth watching.
design  video  interview  julianbleecker  making  learning  sculpting 
august 2008 by infovore
The Brainy Gamer: GLS - Beyond Games and the Future of Learning
"When asked if she planned to pursue her interest in fashion, she said no. 'I want to work with computers because they give you power.'" Some great stuff on "Passion Communities" as an alternative means of learning and education.
games  learning  education  teaching  community  passion  engagement 
july 2008 by infovore
Big Contrarian → The answer is no.
"The abundance of choice is not a concern, it is an asset. It provides our community with a more varied, more specialized toolbox, allowing us to select the optimal platform for the problem in front of us." A great post from Jack Shedd.
development  programming  software  learning  trends  web 
july 2008 by infovore
IA One Sheeters
"One-Sheeters are quick and easy marketing tools for information architects. They're like mini brochures to advertise IA deliverables and promote the IA practice in your company."
ia  design  interaction  interactiondesign  interface  communication  learning 
may 2008 by infovore
Portals - WSJ.com
"When you find new information, you get an opioid hit, and we are junkies for those. You might call us 'infovores.'" ... We are programmed for scarcity and can't dial back when something is abundant." So that explains it.
infovore  knowledge  learning  data  psychology  intelligence  informationoverload  via:blackbeltjones  addiction 
march 2008 by infovore
Software Craftmanship: Apprentice to Journeyman [Software Craftsmanship]
Exciting-looking new title from O'Reilly, being developed and written via a wiki. Interesting seeing the emergence of several titles on software engineering as craft rather than science at the moment.
software  development  engineering  programming  craft  education  learning 
february 2008 by infovore
/\ndy: My new book, "Refactor Your Wetware", now in Beta
"I’ve written many times that the two most important skills for a programmer (IMHO) are communications and learning. In this book, I’m taking a hard look at expertise, thinking and learning." Interesting looking new book from Andy Hunt.
programming  software  development  learning  education 
february 2008 by infovore
The Online Photographer: Emerson on Tone
"When he has mastered tone, and with it exposure and development, he knows the most difficult part of his technique and practice, let him then proceed to picture-making." Emerson's Naturalistic Photography for Students of the Art, 1889.
photography  technique  exposure  development  process  learning 
february 2008 by infovore
Talk at Yale: Part 3 of 3 - Joel on Software
"The main thing you don’t learn with a CS degree is how to develop software, although you will probably build up certain muscles in your brain that may help you later if you decide that developing software is what you want to do."
software  development  article  joelspolsky  education  learning  teaching 
december 2007 by infovore
What's your Goal? by Thom Hogan
"Seems like a simple question, doesn't it? What's your goal? Amazingly, many of the photographers I talk to--both amateur and pro--don't really know the answer to that question." Good stuff here from Thom Hogan.
photography  progress  education  selfdevelopment  learning 
october 2007 by infovore
area/code: sharkrunners
"persistent play, GPS telemetry, live sharks". Oh boy. That's phenomenal.
play  learning  gps  geolocative  geolocational  hybrid  oceans  marinebiology  games 
july 2007 by infovore
Anil Dash: toread is tobehuman
"Toread represents the idea that we can be the sum of the knowledge of everyone who’s ever preceded us, that given enough time we can absorb the cumulative learnings of humanity."
toread  tagging  learning  reading  community  knowledge  information 
july 2007 by infovore
Railscasts - Free Ruby on Rails Screencasts
Rather good, free Rails screencasts. Short, sweet, accurate. Lots of good stuff in them.
ruby  rails  screencasts  tutorials  training  learning 
july 2007 by infovore
listeningtowords
find, listen, and discuss free lectures from around the web.
audio  podcast  lectures  learning  reference  mp3  download 
april 2007 by infovore
The Perils of JavaSchools - Joel on Software
Pointers tripped me up when I was 13 and trying to learn C. Flummoxed, I tell you - and put off programming for a while. Now, though, I appreciate Joel's point (even if I'm a lousy coder and not worthy of the title "programmer"). I think it's the fact I k
programming  learning  essay  language  c  java  computing 
january 2006 by infovore

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