The "Invent with Python" Blog — Nobody Wants to Learn How to Program
11 weeks ago by infovore
"It’s okay if they don’t completely understand how a program works after they’ve played with it a little. Very few ideas are completely original. The more material you give your students to plagiarize, the wider the range of derisive works they’ll make from them." Perhaps my favourite point in this very good piece. (Though I've found GameMaker way less of a "kit" than it makes out). But yes: no-one wants to learn to program (for its own sake). People want to learn to make things for screens; programming is incidental.
education
programming
learning
teaching
11 weeks ago by infovore
Vim: revisited
december 2011 by infovore
Really good look at getting your head around vim from Mislav. Especially on the money with regard to starting slow, and adding things as you need them. The worst thing you can do is _start_ with somebody else's .vim files.
vim
programming
editor
learning
december 2011 by infovore
Children of Troy « Snarkmarket
june 2011 by infovore
"Books are good company, in sad times and happy times, for books are people - people who have managed to stay alive by hiding between the covers of a book." Both the letters described, and Robin's point, are beautiful.
libraries
books
learning
information
knowledge
robinsloan
june 2011 by infovore
Grain & Gram — The New Gentlemans Journal / The Exchange / A Conversation With Roy Slaper
may 2011 by infovore
"Skateboarding, metal work, solitude, machining, precision, and practicality. That's where Roy began." Lovely interview with a chap who makes custom jeans, on his own, simply because he decided one day he wanted to - and then he got good at it. The photographs of his workshop at the end are lovely.
clothes
manufacturing
learning
jeans
process
may 2011 by infovore
W. Brian Arthur Vs Silicon Roundabout, ‘Start-Up Britain’ and other shake-and-bake approaches « Magical Nihilism
march 2011 by infovore
"Deep craft is more than knowledge. It is a set of knowings. Knowing what is likely to work and what not to work. Knowing what methods to use, what principles are likely to succeed, what parameter values to use in a given technique. Knowing whom to talk to down the corridor to get things working, how to fix things that go wrong, what to ignore, what theories to look to. This sort of craft-knowing takes science for granted and mere knowledge for granted. And it derives collectively from a shared culture of beliefs, an unspoken culture of common experience." Craft / scenius / place / knowledge. The W Brian Arthur sounds great, and Matt's point - that building strength in a sector is building culture, and that requires investment in something that won't see immediate returns (rather than "five-year plans" and "strategies") is acute. Very good stuff.
innovation
technology
culture
learning
london
march 2011 by infovore
Insult Swordfighting: Limboned -- Video Game Reviews and Rants
august 2010 by infovore
"The puzzles [in Limbo] aren't brain-busters, and even though you die a lot, it always puts you right back where you started. It's just so capricious. It never bothers to set limits or rules for the world you're in. Its sole concern seems to be killing you for no apparent reason. Instead of asking you to apply what you learned from your previous deaths, the game keeps changing the rules so it can kill you again. It's as though it's making things up as it goes, like a rambling first draft that could use a good revision."
mitchkrpata
limbo
games
puzzles
learning
august 2010 by infovore
Educational games from 3500 years ago | Mssv
june 2010 by infovore
"…The teachers, by applying the rules and practices of arithmetic to play, prepare their pupils for the tasks of marshalling and leading armies and organizing military expeditions, managing a household too, and altogether form them into persons more useful to themselves and to others, and a great deal wider awake.” Well done, Plato.
games
learning
education
greece
plato
june 2010 by infovore
Game Design Advance » The Truth in Game Design
march 2010 by infovore
"Shouldn’t games be an opportunity for players to wrap their heads around counter-intuitive truths?" Yes, they should.
games
probability
chance
learning
understanding
franklantz
march 2010 by infovore
Jonas Friedemann Heuer - portfolio - Noteput
february 2010 by infovore
"“Notput” is an interactive music table with tangible notes, that combines all three senses of hearing, sight and touch to make learning the classical notation of music for children and pupils more easy and interesting."
music
learning
education
notation
interaction
february 2010 by infovore
Why playing in the virtual world has an awful lot to teach children | Technology | The Observer
january 2010 by infovore
"...it's high time we began to understand games on their own terms, with all the potentials and dangers that entails: as arguably the most powerful models we have for connecting and motivating, and understanding those vast, disparate groups of people a digital age throws together." Short interview with Tom Chatfield in the Observer.
games
culture
society
learning
education
tomchatfield
january 2010 by infovore
Grit: The skills for success and how they are grown | The Young Foundation
december 2009 by infovore
"Grit: The skills for success and how they are grown, a new Young Foundation book published on Tuesday 30 June argues that Britain's schools need to prioritise grit and self-discipline. Drawing on evidence from around the world it shows that these contribute as much to success at work and in life as IQ and academic qualifications."
education
learning
difficulty
challenge
via:matlock
december 2009 by infovore
Reinventing Everything
november 2009 by infovore
"It’s pretty difficult to talk about what you’ve got wrong. When you’ve been working on something like School of Everything very intensely for two years you can’t really blame the mistakes on anybody else. But the truth is that we need to rethink because we haven’t managed to make the idea financially sustainable yet." And so they're doing out loud. It's a big move; I hope it works out OK for them, because they're definitely Good People.
mistakes
learning
business
schoolofeverything
november 2009 by infovore
The Brainy Gamer: Hot for teacher
october 2009 by infovore
"The best games communicate their systems to us in ways that feel satisfying, and the quality of this dialogue between player and game often determines the success or failure of the game." Michael Abbott's been playing Demon's Souls.
demonssouls
games
play
learning
teaching
october 2009 by infovore
The Benefits of a Classical Education - O'Reilly Radar
june 2009 by infovore
Tim O'Reilly on what he learned from studying the classics at University. Simply because of competence at the languages, I know more of the Romans than the Greeks, but this is thoughtful stuff. I was often asked at school by peers why I'd study something of "no practical value"; O'Reilly has some smart answers.
education
classics
philosophy
timoreilly
learning
history
june 2009 by infovore
GameSetWatch - Interview: Maxis' Bradshaw On Freedom In Games, Failure As A Positive
june 2009 by infovore
"There've been studies on how gamers actually become better business leaders," she says. "They're very familiar with that creative, collaborative team space that's so much a [part of] our businesses." And creative, unstructured play means letting players fail, she asserts.
Giving players the opportunity to have failure states -- not just a "strict message that's being delivered" -- is the right way to encourage players to learn and explore. She noted educational game Electrocity, a SimCity inspired resource-management game, that allows for mistakes and consequences. "Sometimes in those moments is when people 'get it' strongly," says Bradshaw.
wgrtw
failure
games
learning
play
business
collaboration
leadership
Giving players the opportunity to have failure states -- not just a "strict message that's being delivered" -- is the right way to encourage players to learn and explore. She noted educational game Electrocity, a SimCity inspired resource-management game, that allows for mistakes and consequences. "Sometimes in those moments is when people 'get it' strongly," says Bradshaw.
june 2009 by infovore
Gamasutra - News - G4C: Gee, Jenkins Talk Game Communities For Change
june 2009 by infovore
"Gee says he's been struck by the lack of age grading in successful communities -- people of all ages are participating. Another feature is the lack of distinction between the "mentor" and the "mentors," within the community. "On one day you'll teach and another day you might learn... everybody is in one role or the other all the time and there are no fixed statuses in that regard."" James Gee in conversation with Henry Jenkins.
jamesgee
education
games
gamesforchange
culture
learning
wgrtw
june 2009 by infovore
The Brainy Gamer: Gee whiz
june 2009 by infovore
"Games don't separate learning from assessment. They don't say "Learn some stuff, and then later we'll take a test." They're giving you feedback all the time about the learning curve that you're on. So, they're not the only solution to this problem by any means, but they're a part of the solution of getting kids in school to learn not just knowledge as facts, but knowledge as something you produce; and in the modern world you produce it collaboratively." Jim Gee is a smart guy. I need to read more on him.
wgrtw
learning
education
jamesgee
games
play
teaching
assessment
june 2009 by infovore
The Online Photographer: The Leica as Teacher
may 2009 by infovore
"A year with a single Leica and a single lens, looking at light and ignoring color, will teach you as much about actually seeing photographs as three years in any photo school, and as much as ten or fifteen years (or more) of mucking about buying and selling and shopping for gear like the average hobbyist." This is not a bad point.
photography
learning
teaching
leica
writing
may 2009 by infovore
The Escapist : Don't Knock the Aztecs
may 2009 by infovore
"To justify such an investment in time, a game would not only have to match the content of the course, but provide a learning experience that couldn't be accomplished through reading, writing and class discussion." Todd Bryant on how he integrated playing games into his teaching programmes; some nice ideas in here, notably using MMOs for language tuition, and some commentary on the suitability of various titles for this sort of thing.
games
education
learning
languages
history
play
may 2009 by infovore
Wonderland: Commissioning for Attention: games, education and teens
april 2009 by infovore
"I've always marvelled at the idea of a $25m game needing $35m of marketing. Doesn't that feel so wrong and weird? I'd make two $25m games, spend $8m on indies doing crazy new things, and have $2m left over for some nu-style publicity. Or better still, spend $60m across 60 indies full stop." Lots of good things in Alice's compainon to Matt's posts, but especially this; the constant shyness to 'spend less on more stuff' from the games "industry" always befuddles me.
commissioning
media
channel4
games
education
marketing
learning
play
alicetaylor
april 2009 by infovore
Versus CluClu Land: GDC09: Wot I Asked Will Wright, and What he Said
april 2009 by infovore
"I came up to Will Wright after the panel and I asked him this question. Is this urge to dominate these fictional systems just human nature, or is it something we've learned? Have years of 8-bit humiliation at the hands of games designers turned us into this kind of gamer, or is this just how the third chimpanzee is wired to behave?" Lots of good stuff here about domination vs understanding, mastery, learning, and the sterile utopias we so often turn systems into.
willwright
gdc09
iroquoispliskin
games
learning
mastery
education
april 2009 by infovore
Failure and Learning | A Games Design Blog
march 2009 by infovore
"You don’t need to be able to lose for a game to be enjoyable or challenging. You just need to be able to fail." Some good notes on the purpose of failure in games, and how to sensibly work failure as a mechanic into games without irritating players.
design
games
play
learning
progress
failure
feedback
march 2009 by infovore
The Nun and the Archimedes - Reprocessed
march 2009 by infovore
"After she left, the school began to switch away from Acorn computers to Windows PCs, and computing at school became less and less about actually wrangling the machines for their own sake: programming went away, to be replaced by word processing and the other kinds of useful activities which I'm sure helped a lot of pupils gain the kind of computer literacy they needed for the real world, but it wasn't the kind of computer literacy I needed. I needed the more abstract, joyful, engagement with computers that Sister Celsus provided, and which could only have been provided at the end of the 80s." A lovely post for Ada Lovelace Day from Matt.
design
education
learning
computing
bbc
dtp
mattpatterson
adalovelaceday
archimedes
march 2009 by infovore
Septivium - Learn about everything
february 2009 by infovore
"Something like: Trying to create a reading list that gives the best introduction to everything. This may change." Phil is trying to collect the Good Books in many fields. It's an interesting project, for sure; it'll also be interesting to see how it pans out.
education
learning
reading
books
sharing
knowledge
february 2009 by infovore
Video games are good for children - EU report | Technology | The Guardian
february 2009 by infovore
"Toine Manders, the Dutch liberal MEP who drafted the report, said: "Video games are in most cases not dangerous. We heard evidence from experts on computer games and psychologists from France, the US, Germany and the Netherlands and they told us that video games have a positive contribution to make to the education of minors."" Etcetera.
games
children
education
learning
politics
health
europe
pscyhology
february 2009 by infovore
Versus CluClu Land: How it is that Games Teach you Things
january 2009 by infovore
"And so my holiday was spent with games on the opposite ends of the spectrum: World of Goo's patient instruction versus Shiren's school of hard knocks. And despite their different approaches I felt that each, in their own way, did credit to the core competence of games as a medium: inspiring the pleasure of finding things out."
games
learning
difficulty
roguelike
instruction
iroquoispliskin
worldofgoo
expectations
shirenthewanderer
january 2009 by infovore
Curating Chemistry
january 2009 by infovore
"Today it feels harder than ever to get the tools to play with science at home and I want to be able to give my son a chemistry set that he would relish getting out to experiment with. One that he could pass on to his younger brother when the time is right. One that will instill the joy of science, exploration and discovery in him. If I can’t buy one then I am going to make one, so this site will record my attempts to put together the best chemistry set a boy or girl could wish for." Smashing.
education
learning
science
chemistry
experimentation
home
january 2009 by infovore
Obituary: Tony Hart | Media | The Guardian
january 2009 by infovore
"Morph was sometimes supposed to copy Hart's own artistic work, but not perfectly. In this way nervous children were reassured that even their endearing hero Morph could get it wrong, which made them determined to pick up their pens and pencils and other objects and do better... He believed that most of the things he did could be done only [on television]: "I hope that by example, and by humour, children will start to make pictures for themselves. Show them, don't tell them!"" I was terrible at art, and most forms of drawing, but I could watch his hands work all day.
art
learning
education
children
obituary
tonyhart
january 2009 by infovore
Preoccupations: Our work (so far) this year
january 2009 by infovore
I would kill to be 14 and to be taught by David. Other than this: wow, what a line-up of casual talks, and what a wake-up call about how kids use the internet.
games
children
education
learning
teaching
talks
teens
ict
stpauls
davidsmith
january 2009 by infovore
Strategic video game improves critical cognitive skills in older adults
december 2008 by infovore
"There was a correlation between their performance on the game and their improvement on certain cognitive tests, Kramer said. Those who did well in the game also improved the most on switching between tasks. They also tended to do better on tests of working memory." Playing the game (Rise of Nations) didn't affect all tasks, but it had improvements on some - seemingly those involving task and process management.
videogames
research
learning
education
science
memory
cognitive
skills
december 2008 by infovore
Changing the Game
december 2008 by infovore
"Changing the Game (order via Amazon or B&N) is a fast-paced tour of the many ways in which games, already an influential part of millions of people’s lives, have become a profoundly important part of the business world. From connecting with customers, to attracting and training employees, to developing new products and spurring innovation, games have introduced a new level of fun and engagement to the workplace.
Changing the Game introduces you to the ways in which games are being used to enhance productivity at Microsoft, increase profits at Burger King, and raise employee loyalty at Sun Microsystems, among other remarkable examples. It is proof that work not only can be fun--it should be." I shall have to check this out.
games
play
business
culture
communication
learning
education
simulation
book
productivity
Changing the Game introduces you to the ways in which games are being used to enhance productivity at Microsoft, increase profits at Burger King, and raise employee loyalty at Sun Microsystems, among other remarkable examples. It is proof that work not only can be fun--it should be." I shall have to check this out.
december 2008 by infovore
Strobist: Four Reasons to Consider Working for Free
december 2008 by infovore
"The US auto industry is on the verge of imploding. People are losing their homes to foreclosure. And, on the off chance that you had the nerve to try to buy something, credit is almost impossible to come by. It is against that backdrop that I would like to talk about working for free. Why? Because I think it is one of the fastest ways to make yourself a better photographer, whether you are a pro or an amateur."
strobist
davidhobby
photography
free
promotion
learning
process
december 2008 by infovore
MTV Multiplayer » What I Learned About Gamers By Watching My Girlfriend Play ‘Left 4 Dead’
december 2008 by infovore
"It’s easy to roll your eyes at the people who look at an Xbox 360 controller or Dual Shock and say it’s too complicated. “Left 4 Dead” proves there are hardcore experiences — not just Wii and DS games — that can draw them in…but the controller remains a challenge that won’t be easily overcome." I'd never roll my eyes; modern pads are very complicated, and twin-stick move/shoot is one of the hardest skills to acquire. Still, a nice piece of commentary on what learning to use a controller looks like, and a healthy reminder.
games
input
interface
controllers
difficulty
left4dead
learning
fps
december 2008 by infovore
Chris Heathcote: anti-mega: blown
november 2008 by infovore
"I still consider glass to be an extreme craft – you’re working with and fighting gravity and momentum in those 60 seconds before it starts to harden – but you learn to take your time, even if there are lots of moments of extreme concentration to keep a piece from disintegrating." Chris writes up his glass-blowing course; sounds great.
glassblowing
chrisheathcote
teaching
course
art
learning
glass
november 2008 by infovore
Avant Game: These Games are Experience Grenades
november 2008 by infovore
"Someday I hope game designers really are seen as trusted personal trainers, and that we have the chance to take people through proven processes that pay off in the long run. More gamesight, a surprising social safety net and support system, a more engaging environment, a higher quality of life." You trust a good designer to deliver good experience, regardless of the pain they put you through.
education
learning
games
pain
pleasure
play
design
experience
november 2008 by infovore
Relevant History: Reflections on tinkering
november 2008 by infovore
"As we move into a world in which we can manufacture things as cheaply as we print them, the skills that tinkerers develop-- not just their ability to play with stuff, or to use particular tools, but to share their ideas and improve on the ideas of others-- will be huge." Lots of good reflections from "Tinkering As A Mode Of Knowledge".
tinkering
hacking
technology
making
opensource
building
craft
prototyping
learning
education
november 2008 by infovore
Gamasutra - AGDC: Graner Ray On Bringing In More Players With Better Tutorials
september 2008 by infovore
"'What we've done in MMOs and what we tend to lean toward is building an enviroment for the new player to explore that is essentially a safe environment... the newbie zone. For our explorative learners, we've given them safe zones to explore.' But that doesn't work for imitative learners." Excellent article on styles of learning, with particular attention to how MMOs teach players game mechanics.
learning
mmo
mmorpg
wow
tutorial
gender
learningstyles
games
play
design
interaction
interactiondesign
september 2008 by infovore
Aaron Hillegass: an attitude for learning
september 2008 by infovore
"Because stupidity is such an unthinkably terrible thing in our culture, the students will then spend hours constructing arguments that explain why they are intelligent yet are having difficulties. The moment you start down this path, you have lost your focus."
learning
education
attitude
cocoa
aaronhillegass
quotation
september 2008 by infovore
hustler of culture: Little Thinkers/Tinkerers
august 2008 by infovore
"The Tinkering School offers an exploratory curriculum designed to help kids - ages 7 to 17 - learn how to build things. By providing a collaborative environment in which to explore basic and advanced building techniques and principles, we strive to create a school where we all learn by fooling around. All activities are hands-on, supervised, and at least partly improvisational." Sounds fantastic.
learning
playing
making
tinkering
summercamp
education
august 2008 by infovore
mattbalara.com : “ What’s Design Mean to You? Interview with Julian Bleecker” Jul. 5, 2008
august 2008 by infovore
Julian answers the question. Some great stuff, that rings true: learning not by studying design, but by being in the design studio, making and making and making. Definitely worth watching.
design
video
interview
julianbleecker
making
learning
sculpting
august 2008 by infovore
The Brainy Gamer: GLS - Beyond Games and the Future of Learning
july 2008 by infovore
"When asked if she planned to pursue her interest in fashion, she said no. 'I want to work with computers because they give you power.'" Some great stuff on "Passion Communities" as an alternative means of learning and education.
games
learning
education
teaching
community
passion
engagement
july 2008 by infovore
Big Contrarian → The answer is no.
july 2008 by infovore
"The abundance of choice is not a concern, it is an asset. It provides our community with a more varied, more specialized toolbox, allowing us to select the optimal platform for the problem in front of us." A great post from Jack Shedd.
development
programming
software
learning
trends
web
july 2008 by infovore
IA One Sheeters
may 2008 by infovore
"One-Sheeters are quick and easy marketing tools for information architects. They're like mini brochures to advertise IA deliverables and promote the IA practice in your company."
ia
design
interaction
interactiondesign
interface
communication
learning
may 2008 by infovore
Portals - WSJ.com
march 2008 by infovore
"When you find new information, you get an opioid hit, and we are junkies for those. You might call us 'infovores.'" ... We are programmed for scarcity and can't dial back when something is abundant." So that explains it.
infovore
knowledge
learning
data
psychology
intelligence
informationoverload
via:blackbeltjones
addiction
march 2008 by infovore
Software Craftmanship: Apprentice to Journeyman [Software Craftsmanship]
february 2008 by infovore
Exciting-looking new title from O'Reilly, being developed and written via a wiki. Interesting seeing the emergence of several titles on software engineering as craft rather than science at the moment.
software
development
engineering
programming
craft
education
learning
february 2008 by infovore
/\ndy: My new book, "Refactor Your Wetware", now in Beta
february 2008 by infovore
"I’ve written many times that the two most important skills for a programmer (IMHO) are communications and learning. In this book, I’m taking a hard look at expertise, thinking and learning." Interesting looking new book from Andy Hunt.
programming
software
development
learning
education
february 2008 by infovore
The Online Photographer: Emerson on Tone
february 2008 by infovore
"When he has mastered tone, and with it exposure and development, he knows the most difficult part of his technique and practice, let him then proceed to picture-making." Emerson's Naturalistic Photography for Students of the Art, 1889.
photography
technique
exposure
development
process
learning
february 2008 by infovore
Talk at Yale: Part 3 of 3 - Joel on Software
december 2007 by infovore
"The main thing you don’t learn with a CS degree is how to develop software, although you will probably build up certain muscles in your brain that may help you later if you decide that developing software is what you want to do."
software
development
article
joelspolsky
education
learning
teaching
december 2007 by infovore
What's your Goal? by Thom Hogan
october 2007 by infovore
"Seems like a simple question, doesn't it? What's your goal? Amazingly, many of the photographers I talk to--both amateur and pro--don't really know the answer to that question." Good stuff here from Thom Hogan.
photography
progress
education
selfdevelopment
learning
october 2007 by infovore
area/code: sharkrunners
july 2007 by infovore
"persistent play, GPS telemetry, live sharks". Oh boy. That's phenomenal.
play
learning
gps
geolocative
geolocational
hybrid
oceans
marinebiology
games
july 2007 by infovore
Anil Dash: toread is tobehuman
july 2007 by infovore
"Toread represents the idea that we can be the sum of the knowledge of everyone who’s ever preceded us, that given enough time we can absorb the cumulative learnings of humanity."
toread
tagging
learning
reading
community
knowledge
information
july 2007 by infovore
Railscasts - Free Ruby on Rails Screencasts
july 2007 by infovore
Rather good, free Rails screencasts. Short, sweet, accurate. Lots of good stuff in them.
ruby
rails
screencasts
tutorials
training
learning
july 2007 by infovore
listeningtowords
april 2007 by infovore
find, listen, and discuss free lectures from around the web.
audio
podcast
lectures
learning
reference
mp3
download
april 2007 by infovore
The Perils of JavaSchools - Joel on Software
january 2006 by infovore
Pointers tripped me up when I was 13 and trying to learn C. Flummoxed, I tell you - and put off programming for a while. Now, though, I appreciate Joel's point (even if I'm a lousy coder and not worthy of the title "programmer"). I think it's the fact I k
programming
learning
essay
language
c
java
computing
january 2006 by infovore
NESTA Futurelab - literature review in games and learning
september 2004 by infovore
worth going through and following up
games
learning
research
september 2004 by infovore
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