Architecture in The Witness
december 2011 by infovore
"Yes, we could have started with the placeholder structures and made them more elaborate and better-looking, in a general video-game-level-design way, but that’s different from having well-thought-out ideas subtly embodied in the structures of the areas, which is what we are going for." The Witness used real architecture and landscape architecture firms to help design its world.
games
jonathanblow
thewitness
architecture
gardens
landscape
december 2011 by infovore
BLDGBLOG: Leviathan: An Interview with Richard Mosse
december 2009 by infovore
Wonderful interview with Richard Mosse, who photographs (quite beautifully) plane wrecks.
photography
landscape
ballardian
aircraft
wreckage
disruption
art
december 2009 by infovore
YOUNG GALLERY - David Burdeny
september 2009 by infovore
Icebergs and Shorelines; I love the Icebergs series particularly. What a rich page for a gallery.
photography
art
gallery
photos
icebergs
shorelines
landscape
davidburdeny
september 2009 by infovore
Everyone Forever / Words / Desire Paths
april 2008 by infovore
"A term in landscape architecture used to describe a path that isn't designed but rather is worn casually away by people finding the shortest distance between two points."
adaptivepath
desirepath
desire
architcture
landscape
navigating
wayfinding
behaviour
april 2008 by infovore
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