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jordanmechner.com » Blog Archive » Interviewing Leni Riefenstahl
"It was May 1991. She was 89 years old. She often spoke of herself in the third person. She had a strapping male secretary named Horst." Jordan Mechner interviewed Leni Riefenstahl. Blimey.
leniriefenstahl  jordanmechner  film  interview 
february 2011 by infovore
jordanmechner.com » Blog Archive » Designing story-based games
"Eons ago, in 1996, Next Generation magazine asked me for a list of game design tips for narrative games. Here’s what I gave them. Reading it today, some of it feels dated (like the way I refer to the player throughout as “he”), but a lot is as relevant as ever. I especially like #8 and #9." Jordan Mechner is a smart chap; nice to know he was on the right lines so long ago.
games  story  design  narrative  play  jordanmechner 
november 2009 by infovore
jordanmechner.com » Blog Archive » October 20, 1985
Jordan Mechner is serialising - and backdating - his journals from making the original Prince Of Persia. This post is a corker, if only for one of the early videos of Mechner's brother running and jumping. If you've played the original game, you'll understand what I mean the second you see the video.
animation  video  jordanmechner  princeofpersia 
october 2008 by infovore
The Sands of Time: Crafting a Video Game Story - Jordan Mechner
"In this chapter I'll try to shed some light on the creative and technical decision-making processes that went into crafting the story and narrative elements of Prince of Persia: The Sands of Time (POP for short). The team's approach was practical, not literary; our challenge was to find the right story for a mass-market action video game." Jordan Mechner on writing Sands of Time; well-crafted, and very pragmatic.
writing  jordanmechner  games  script  princeofpersia  pop  popsot 
october 2008 by infovore

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