infovore + janemcgonigal   3

Ian Bogost - Reality is Alright
"And I don't think games are happiness engines, either. They are complex, rusty machines built to show us that the world is so much bigger and weirder than we expected. I play games to remind me of this. I make them for that purpose too." Lots of great stuff in here, especially the stuff about "winning" versus "coming to understandings". As someone whose happiest experiences of media are often the slow, subtle, dawning ones, I think I might be on Bogost's side here. But: I haven't read the book yet.
ianbogost  games  janemcgonigal 
january 2011 by infovore
Jane McGonigal saves SXSW for me « Kitten Fluff
"The thing about games and virtual story worlds ... is at least they give you feedback and points for doing things. That way we know instantly what our strengths and weaknesses are, and how we are doing. We don’t really get that in everyday life."
janemcgonigal  sxsw  notes  talk  keynote  games  play  society  life  realityhacking 
march 2008 by infovore
Avant Game: Work, Work, Work - How I Spent My 2007, or, a Year in Review
"I was so busy working in 2007, I forgot to blog about most of it! So here is a top 10 countdown looking back at the ideas and projects that I'm very glad were a part of my year..." Jane McGonigal reviews her year.
play  arg  games  design  culture  society  janemcgonigal 
january 2008 by infovore

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