infovore + iphone   66

Ratchet
"Prototype iPhone apps with simple HTML, CSS and JS components." Looks nice; also, lovely splash site.
html  ios  iphone  prototyping  mobile 
november 2012 by infovore
The Story So Far | Struct.ca
Nice write-up of the making of (the marvellous) Trainyard, both in terms of polishing and marketing.
games  trainyard  iphone  development  marketing  apps 
october 2010 by infovore
scraplab — My app and I
Tom on writing the Noticings Uploader - and making the code open-source.
tomtaylor  opensource  ios  iphone  noticings 
july 2010 by infovore
FF Tactics for iPhone in September iPhone News - Page 1 | Eurogamer.net
"Final Fantasy Tactics: The War of the Lions is heading to iPhone and iPod Touch on 15th September." Uh-oh. I might end up giving it another crack. (It's clearly a great game, but very hard and even more unforgiving).
games  iphone  finalfantasytactics 
june 2010 by infovore
GameSetWatch - Hudson Releases AR RPG For Free
"In AR Monster, you use your iPhone's GPS system and camera to discover and battle more than 600 monsters hidden in the real world. By playing the game in different locations and pointing the handset in different directions, you'll be able to find new kinds of monsters." As is increasingly becoming my reaction to all things AR: "so what?"
ar  games  iphone  augmentedreality 
june 2010 by infovore
Carcassonne for iPhone and iPod Touch
Ooh. Turned-based multiplayer, from the looks of things, which would be ideal for a nice, long, slow, PBM-style game.
pbm  games  carcassonne  iphone  boardgames 
june 2010 by infovore
Modern Nerd - Solved: Gmail, iPad, iPhone, and multiple from addresses
Fantastic. If you're like me, and use One Gmail Account To Rule Them All, but use Mail as your email client, you can only use the main email address to send from. This allows you to pick a from address, making your mailing lists work again, and allowing you to pick the From address on send.
email  iphone  ipad  settings  hacks  gmail 
june 2010 by infovore
ReBirth for iPhone — Home
Blimey, ReBirth, entirely ported to iPhone and on the App Store. Looks finickity, but it was loads of fun, and for $7... I might end up with that.
rebirth  music  software  propellerhead  iphone 
may 2010 by infovore
Soundshapes: Amit Pitaru/Zach Gage bring Sonic Wire Sculptor to iPhone - Boing Boing
Hard to explain, but a must-watch; lovely spatial music sequencer/toy. (And: I miss Offworld :( )
sound  music  3d  spatial  sequencer  iphone 
april 2010 by infovore
GameSetWatch - Cave Releasing Espgaluda II To iPhone This Weekend
Oh boy. Espgaluda on the iPhone; authentic bullet-hell for your fingertips. I have a feeling I might end up with this.
cave  games  iphone  espgaluda 
april 2010 by infovore
EA Sports introduces Active 2.0 at GDC, complete with sensors galore -- Engadget
EA Sports Active 2.0: for iPhone, Wii, and PS3 (along with centralized online hub). That's a really, really interesting lineup of products - especially considering that there's going to be peripherals for all of them - and slices through a casual-games/casual-exercise market.
iphone  peripheral  fitness  wii  games  sports  exercise 
march 2010 by infovore
World of Warcraft - English (NA) Forums -> Update: Auction House & Armory Integration
"Today, we wanted to give you a heads-up about a new service now in development that will let players access the Auction House directly through the Armory website or Armory App for iPhone or iPod touch." And bingo, that's the killer out-of-world application for WOW players. (This is something I suggested in my talk at Develop last summer; glad to see Blizzard do the obvious. Which I really ought to put online).
games  mmo  blizzard  iphone  worldofwarcraft 
february 2010 by infovore
trails - Intuitive GPS tracking on the iPhone
"Trails is the first GPS iPhone app that allows you to record, import and export tracks onto your iPhone." Also, it's not *too* battery intensive, has a really well thought-out UI, and wasn't too expensive. Very nice.
gps  tracklogging  gpx  kml  location  geotagging  iphone  app 
december 2009 by infovore
FREEQ: An Interactive Radio Drama/Indie Video Game — Kickstarter
"A game with almost no visual component, but one that turns the tilt, shake, touch, and even GPS location of an iPhone into “knobs” on a radio that can be used to “tune in” to conversations taking place elsewhere in the timestream... literally a radio that listens to the future. As players learn how to navigate a landscape they cannot see but only hear, their powers expand to include the capture and release of key audible moments, which they will use to change the future AND unravel a mystery that spans more than a hundred years." This is the high concept pitch, but I'm excited to see how it turns out. Interactive audio drama seems a great fit for the device.
iphone  radio  drama  games  kickstarter  interaction 
november 2009 by infovore
Building iPhone Apps with HTML, CSS, and JavaScript
Really rather good, from what I've read so far, especially for prototyping.
iphone  javascript  html  css  development  prototyping  book 
october 2009 by infovore
Briefs: A Cocoa Touch Framework for Live Wireframes
"Briefs is a framework for packaging concept screens & control schemes that run live on the iPhone and iPod Touch. This allows you to experience the feel of your concept without the expense of development." Ooh.
iphone  ui  interaction  design  development  prototyping 
september 2009 by infovore
Newtoy | Kicking off a revolution in gaming with your friends on the iPhone and iPod Touch
Words With Friends: it's like Scrabulous, but on your iPhone, with push notification. There is little more that needs to be said, other than that it's a very good implementation with some nice UI detail.
games  iphone  scrabble  software  multiplayer  app 
august 2009 by infovore
Marco.org - Serious doubts
"Apple thinks this is good enough. And that’s the scariest part of all." Marco explains why.
iphone  appstore  mobile  distribution  applications  business 
july 2009 by infovore
Resources: cocos2d at Under The Bridge
"So there seems to have developed a general consensus in the iPhone development community that if you’re planning to develop a sprite-based game, the cocos2d-iphone framework that we mentioned waaaaaay back when and a bit later on is the way to go. So since we’re planning on doing exactly that, here’s a roundup of resources for your cocos2d development!"
games  programming  development  iphone  objectivec 
may 2009 by infovore
Maniacal Rage: Reading post
"Apple is creating an ecosystem of the kind of customers I don’t want. With the ridiculous approval process leaving bugfixes to take over a week to show up, with prices being driven down to nothing by farting apps… it just feels hostile to me. While I have plenty of great customers who have been raving about the app, all it takes is one little issue and it all comes crashing down." Sad, really.
iphone  application  development  feedback  customersatisfaction  process  apple 
april 2009 by infovore
Primrose
Jason Rohrer has a new puzzle game out, designed primarily for iPhone but also available for OSX/Windows/Linux as ever. The UI is very thoughtful, for something finger-driven; the game mechanic is complex, but I think I'll get a handl eon it soon. I hope.
jasonrohrer  games  puzzle  iphone  independent  opensource  abstract 
april 2009 by infovore
Convertbot - Tapbots
This is exactly the kind of thing I was talking about around a year ago - the value of bespoke, beautiful UI to interact with mundane code; people aren't just paying for software here, they're paying for interaction design.
iphone  interface  design  interaction  interactiondesign  app  conversion  utility 
march 2009 by infovore
Wolfenstein 3D Classic
John Carmack writes about porting Wolfenstein 3D to the iPhone - there's a lot in here that's very interesting, and some smart notes on design and interface choices; there's also some Carmack Being Carmack. Still, he's an impressive developer, and it's nie to see someone being so open at development, especially for the iPhone
programming  games  iphone  development  idsoftware  johncarmack  wolfenstein 
march 2009 by infovore
Board game legend Reiner Knizia seeks iPhone devs - Offworld
"One of board gaming's most prolific and revered designers, Reiner Knizia, is actively searching for iPhone devs to help bring his games to the iPhone, says industry site boardgamenews." Oooooooooh. That is all.
games  iphone  development  boardgames  interesting  reinerknizia 
march 2009 by infovore
The shape and the sound: Steph Thirion's iPhone debut, Eliss - Offworld
Gosh, that looks lovely - and bonus points for a preview video that films the iPhone, showing the way fingers work on its surface, rather than just showing the results of interactions.
games  iphone  beautiful  offworld  abstract  eliss 
march 2009 by infovore
Steve's Blog @ Demiforce: Onyx RIP
"I'm sorry to say that Demiforce is canceling plans for Onyx." This is a real shame, because I was somewhat excited that Demiforce wasn't just ramping up for "another game", and was instead building something that might benefit the platform. As it is: oh well. Those Apple T&Cs are killer, it seems.
games  platform  iphone  development  network  social  onyx  legal 
march 2009 by infovore
The spaces between: the iPhone's first design-nerd game, Kern - Offworld
"The game's hook is quite simple: upper-case Helvetica words fall slowly from the top of the screen, and you drag a missing letter from each to its properly kerned spot. The closer you are and the faster you manually drop the word, the better you do. Miss your goal by an inch and you lose a life... errr, ligature, which you can gain back by being right on the spot." Hah! Must try that.
games  iphone  type  typography  kerning 
february 2009 by infovore
the-inbetween.com: [ Unity and the Future of Browser-Based Games ]
"If 2009 is going to see the emergence of high-quality browser-based games, then 2009 is going to be the year of Unity. It has: lots of powerful features; iPhone support; Wii publishing; a developing community; quality developers using it; and an upcoming upcoming PC version. In short, it is about to make a major splash. I feel compelled to jump in with it — the indie license is cheaper than the Flash IDE."
flash  games  platform  iphone  development  middleware  browser  embedded  unity 
february 2009 by infovore
Switching from scripting languages to Objective C and iPhone: useful libraries :: Hackdiary
"I’m a web developer at heart, and a scripting language user by preference. Coding for the iPhone doesn’t feel as fluid in text handling or HTTP access as the environments I’m used to. Fortunately I’ve been able to find some fantastic open-source libraries and wrappers that make up the difference. Here are my favourites so far:" A useful - and interesting - set of links from Matt B.
mobile  osx  iphone  development  framework  objectivec  scripting 
january 2009 by infovore
Drop7
"Drop7 combines the easy fun of casual drop-and-break games with the smart, brain-stretching enjoyment of simple number puzzles." Chain Factor as-was hits the iPhone. It's very, very good. It's also $0.99 or 59p right now, so you should buy it.
games  iphone  puzzle  appstore  areacode  chainfactor  drop7 
january 2009 by infovore
PEE - App Store Popularity EnhancEr
"Teams from around the globe have analyzed figures and come up with a secret formula for App Store success. I share these findings today, ABSOLUTELY FREE. Success is made up of: a FLASHLIGHT.... and DIRTY WET FART SOUNDS!!! Tweetie is the only app that bundles together these two incredible features FOR THE VERY FIRST TIME." Amazing. I must get this!
humour  iphone  twitter  appstore  popularity 
january 2009 by infovore
teehan+lax » Blog Archive » iPhone GUI PSD
"Over the past few months we’ve had to create a few iPhone mock ups for presentations... Since we know we’ll be doing more of this, we created our own Photoshop file that has a fairly comprehensive library of assets – all fully editable." Could be useful.
design  iphone  wireframe  interaction  mockup  photoshop  psd 
january 2009 by infovore
Chase Jarvis Blog: 5 Tips For Making Great iPhone Photos
Nothing out of the ordinary, but the take-on-release tip is a good one, and I'll be checking out Pano.
photography  tips  iphone 
december 2008 by infovore
Headspace
This appears to be some kind of 3D-tinged mind-mapping software; Flatblack were behind the rotoscoped look of Waking Life and A Scanner Darkly; this is clearly an interesting digression for them.
3D  iphone  software  management  productivity  mindmapping  spatial 
december 2008 by infovore
Weightbot - Tapbots
Yes, it's an app about weight loss. But: the UI is superb in its touchability and suitability for task at hand, and the reporting functionality is solid (and looks like it'll get much better).
interaction  design  application  iphone  ui  usability  weightloss 
december 2008 by infovore
Rolando
Very beautiful, and, so far, very sensible implementation of touch interactions. Looking forward to playing much more of this over the holidays.
games  rolando  iphone  touchscreen 
december 2008 by infovore
SPACE DEADBEEF
Lovely - and, amazingly, free - shmup for the iPhone. Move the ship up/down with the direction of your finger; drag over enemies to lock; release to fire. Pretty, fast, and not crippled despite your finger being in the way.
games  spacedeadbeef  iphone  shmup 
december 2008 by infovore
russell davies: reader
"...it's another little example of the way the ipod/iphone is such an attention-demanding device. It doesn't orient to you, it orients to itself." Yes. This is a problem.
iphone  accelerometer  jealousdevices  attention  hardware  design 
december 2008 by infovore
gandreas:products:Rogue
"A favorite on college Unix systems in the early to mid-1980s, Rogue popularized the dungeon crawling computer game dating back from 1980 (and spawned entire class of derivatives known collectively as "roguelikes"). gandreas software now presents the classic for the iPhone/iPod Touch." Oh god, Rogue for the iPhone. Unusual gestural interface, but it's a perfect port, and brings back memories of being 7 all over again. Needless to say, I installed it immediately.
rogue  roguelike  games  ascii  iphone 
november 2008 by infovore
Developer strikes it rich with iPhone game - CNN.com
"Demeter quit his bank job two months ago and has launched a company, Demiforce, to develop more electronic games. Now he has a salaried staff, five games in development and two coming out by Christmas, including a spinoff to "Trism" called "Trismology."" I hope his success continues; scaling up always seems scary, but Trism was - and is - superb.
programming  iphone  cocoa  trism  demiforce  games  development 
november 2008 by infovore
Apple - Support - Discussions - Pictures automatically attach to e-mail? ...
"Images don't automatically attach to emails. I hope you and your husband can work things out though." Oh dear.
iphone  apple  adultery  unfortunate  forum  thread 
november 2008 by infovore
CS193P - Cocoa Programming | Announcements
Course notes from Stanford's Cocoa programming course.
cocoa  macosx  development  programming  mac  iphone 
november 2008 by infovore
Bang Bang (My Baby Shot Me Down) - Vox
"The touch screen method of controlling the ship brings this fact out into startling clarity and suddenly your perspective shifts like you've been staring at a poster of messy green and red ducks in a row and suddenly you can see the fricking sailboat for the love of god, YES! FINALLY!" Simon explains why rRootage on the iPhone makes sense. (It does: your finger both controls the ship and obscures it, so your finger _becomes_ the ship, and now you're just guiding your finger through the bullets).
rrootage  iphone  shmup  kentacho  games  play  shooter  simonwistow 
november 2008 by infovore
TidBITS iPod & iPhone: Comparing Five iPhone File Transfer Apps
Five different apps that share data between your Mac and your iPhone in a variety of potentially useful ways.
iphone  sharing  apps  filetransfer 
november 2008 by infovore
How people really use the iPhone - SlideShare
Some interesting user research, especially when it comes to understandings of the device, and perceptions of the App Store. It's amazing how people's attitude to price changes when you've got a small screen, a market saturated with cheap goods, and a product that isn't in a box.
usability  userexperience  design  interactiondesign  research  iphone  interaction 
november 2008 by infovore
Code: Flickr Developer Blog » Lessons Learned while Building an iPhone Site
"Developing this site was very different from any other project I’ve worked on; there seems to be a new set of frontend rules for developing high-end mobile sites. A lot of the current best practices get thrown out the window in the quest for minimum page weight and fastest load times over slow celluar connections. Here are a few of the lessons we learned (sometimes painfully) while developing this site." Really excellent article from code.flickr on building their new mobile/iPhone site.
web  development  mobile  optimization  javascript  css  iphone  flickr 
october 2008 by infovore
Godfather of Ambient Creates iPhone App | The Apple Blog
"Developed by Peter Chilvers, in collaboration with Eno, the app is described as, “Part instrument, part composition and part artwork…” The idea is that anybody can play with Bloom and coax gentle melodies and ambient soundscapes out of their iPhone."
software  music  iphone  ambient  eno  brianeno 
october 2008 by infovore
Cosmovox - a Musical Instrument for the iPhone and iPod touch
"Cosmovox is a unique and innovative musical instrument for the iPhone and iPod touch." Nearly a theremin. Nearly.
software  iphone  music  instrument  accelerometer  spatial 
october 2008 by infovore
Designing the UI of Things for iPhone
Cultured Code do a large behind-the-scenes look at how they designed their Things iPhone UI. Lots of detail, lots of working shown. Even if you don't agree with the choices they made, it's excellent to see somebody sharing at this level of detail.
design  sketch  prototype  iphone  things  application  interface  ui 
september 2008 by infovore
Fraser Speirs – App Store: I’m out.
"Apple’s current practice of rejecting certain applications at the final hurdle - submission to the App Store - is disastrous for investor confidence. Developers are investing time and resources in the App Store marketplace and, if developers aren’t confident, they won’t invest in it." Fraser Speirs hits the nail on the head over the problems with the current App Store model.
apple  iphone  appstore  development  business  businessmodel 
september 2008 by infovore
YouTube - Illusion Labs creates world's first iPhone multi-touch game
Fingerboarding game for the iPod; really delightful, and clearly a fun thing to do with your fingers. Also: it makes sense to play this with the device on a flat surface, which is unusual for the iPod games released to date.
multitouch  games  play  gesture  iphone  fingerboard  skateboard 
september 2008 by infovore
QuirksBlog: iPhone events
"The mouse is a continuous pointing device; the finger is discontinuous. That’s a profound difference that I wish I were able to clearly understand and explain." PPK on how MobileSafari responds to Javascript's mouse actions.
webkit  safari  iphone  javascript  interaction 
august 2008 by infovore
David OReilly - BLOG - Animation, Ideas, Information etc
"The application works by assuming a constant viewing angle (35-45 degrees), typical for when the device is placed on a tabletop. The 3d scene’s perspective is warped using anamorphosis..." Awesome.
iphone  illusion  design  video  anamorphic  perspective 
august 2008 by infovore
Screenshots for Upcoming Nike+ App for iPhone and iPod Touch? - Mac Rumors
"iPhon.fr posts (via Gizmodo) screenshots of what claim to be the upcoming Nike+ running application for iPhone." Pretty, and with a greater emphasis on The Graph. Want.
iphone  nikeplus  running  infographics  data 
august 2008 by infovore
Frotz Review for iPhone | Touch Arcade
A Z-Code interpreter for the iPhone. Fantastic. If you have an iPhone: get this, and get Spider And Web. My work here is done.
software  ipod  iphone  infocom  zmachine  interactivefiction  games  narrative 
august 2008 by infovore
Armin Heinrich – today and tomorrow
"The red icon on your iPhone or iPod touch always reminds you (and others when you show it to them) that you were able to afford this. It’s a work of art with no hidden function at all."
iphone  application  money  capitalism  rich  art  humour 
august 2008 by infovore
Ars at WWDC: Exclusive preview of mobile NetNewsWire
Stripped-down - not a fully-featured feedreader, more a window on your feeds for when you're out. I like "window" metaphors for mobile tools.
feedreader  rss  feeds  iphone  application  netnewswire 
june 2008 by infovore
iPhones trickle into the enterprise
"I don't think iPhone brings anything new to the table. It has a great user experience, but that's all." This is the problem with corporate IT condensed into a single quotation.
interactiondesign  interaction  design  userexperience  corporateit  iphone  enterprise  priorities 
june 2008 by infovore
GameSetWatch - Interview: The Next Big Puzzle Game Wave? iPhone + Accelerometer!
"Trism uses the touchscreen to manipulate the triangles on the screen, but in a really smart twist, the blocks will fall down in a different way, depending on which direction you're tilting the phone". Wonderful. Watch the video, and try not to grin.
iphone  sdk  development  game  play  puzzle  trism  motion  accelerometer  tilt 
february 2008 by infovore
The Untold Story: How the iPhone Blew Up the Wireless Industry
'"The list of problems seemed endless. At the end of the demo, Jobs fixed the dozen or so people in the room with a level stare and said, "We don't have a product yet."'
iphone  product  design  wired 
january 2008 by infovore
The iPhone is a piece of shit, and so is your face.
'The technology is called "tactile response," and it allows you to do things like dial a phone number without staring at your screen like a shit-chucking ape.' This is funny. It may also be true.
iphone  nokia  humor  commentary  marketing  mobile 
july 2007 by infovore
» Apple Unveils Product Too Good To Be True » InsideMicrosoft
"That’s what it comes down to, again, after all this time: Regular phone buyers are Windows users, trying to get value for their buck..." true - but regular phone buyers also tend to be iPod buyers.
iphone  apple  business  marketing  product  ipod  sales 
january 2007 by infovore

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