infovore + intimacy   2

A few technical words about Upsideclown, and some thoughts about audiences and the web (17 Aug., 2017, at Interconnected)
"This isn’t because I want to optimise an audience; this isn’t because I want to sell ads. This is because it’s nice to know that 17 people read the website and 21 people opened the newsletter, and 36 people read the same story on Facebook, and 6 in an RSS reader -- and gosh that’s like the whole top level of a double decker bus, all those people read my story! When companies deal with millions and billions, I think perhaps they forget how the intimate feels. How sometimes it’s not about a thousand retweets but instead about an audience of readers who come back. With whom you have a relationship. Who appreciate you, and you appreciate them. Yes it’s a pleasure to write, and yes I will do it without needing to get 1,000 likes on each and every story, but also let’s not forget that it’s more pleasant with company." This is all good by Matt - on the way the small-bit-intimate web has been sidelined for the all-or-nothing approach. (I'm glad I still run my own site. I'm glad RSS still works. Small software is important. Maybe web-scale doesn't automatically mean 'big')
analytics  publishing  web  scale  intimacy 
5 weeks ago by infovore
Fingle for iPad
Two-player game designed to encourage awkward/fun bodily contact. Well, finger-contact. Really lovely idea: the sort of thing shared screens are designed for.
design  games  interaction  ios  sharedscreens  intimacy 
january 2012 by infovore

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