infovore + interview   75

Experience Design & Material Exploration by Jack Schulze & Timo Arnall
"Making entertainment media is a bit like telling a joke; you really can’t tell whether it’s going be funny until you’ve told it." A really good synthesis of many years of work and process from Jack and Timo. Reading this I remember how I'm somewhat shaped by this thinking.
design  interaction  interview  jackschulze  timoarnall  playdeo 
june 2018 by infovore
The Fantastic Ursula K. Le Guin - The New Yorker
"...she asked me, cautiously, “Wouldn’t you say that anybody who thought as much about balance as I do in my work probably felt some threat to their balance?” After a long pause, she added, “Of course all adolescents are out of balance, and very aware of it. To become adult can certainly feel like walking a high wire, can’t it? If my foot slips, I’m gone. I’m dead.”" Wonderful profile and interview with/of UKLG.
ursulaleguin  interview  writing  sf  fantasy  profile 
october 2016 by infovore
Francis Ford Coppola and Brian De Palma: 'The Conversation' Between Two Great Filmmakers • Cinephilia & Beyond
A scan of a six-page conversation between De Palma and Coppola about "The Conversation" (which is, still, probably my favourite film).
film  briandepalma  theconversation  francisfordcoppola  interview 
october 2016 by infovore
Sean Hellfritsch: SOUND + PROCESS #2 by SOUND + PROCESS | Free Listening on SoundCloud
Lovely interview with Sean Hellfritsch on music, sound, and process. Just great - inspiring in the warm, meaningful ways, not the flippant euphoric ones.
seanhellfritsch  podcast  interview  music 
october 2016 by infovore
RA: Junior Boys: A happy ending
Great interview with Jeremy Greenspan about the new Junior Boys album, and getting back in the saddle. One of my favourite bands, and an pleasantly honest, ordinary perspective.
juniorboys  music  ra  residentadvisor  interview  canada 
march 2016 by infovore
The Setup / Hervé This
"What would be your dream setup?

If Maple could include a chemistry software, it would be wonderful. But indeed, I am not sure that this would change a lot. What I need is intelligence, kindness and time." That.
hervethis  thesetup  interview  kindness 
december 2015 by infovore
Roger Deakins - Page - Interview Magazine
Lovely interview between Jeff Bridges and Roger Deakins - on film, and how they get made, and feel. Lots of deep knowledge and affection in this; I really enjoyed it.
rogerdeakins  jeffbridges  film  interview  conversation 
october 2015 by infovore
William Gibson Interview: His Buzz Rickson Line, Tech Wear, and the Limits of Authenticity
Gibson on retro revivals, reproducing vintage gear, and Japanese fashion brands. Lots on technical clothing overlapping with the street. Lots of interesting detail, too.
clothing  williamgibson  fashion  interview  reproduction  vintage 
march 2015 by infovore
Paris Review - The Art of Fiction No. 85, J. G. Ballard
Rather wonderful interview with J G Ballard in 1984, in the Paris Review; effusive, head-screwed on, but god, his working process is hardly something you can emulate: such absolute control and certainty!
jgballard  writing  process  society  interview 
january 2015 by infovore
Amazing Structure: A Conversation With Ursula Franklin - The Atlantic
"When I was a child in school, the fact that the laws of nature seemed to be permanent and immutable, compared to the laws of the state, made science most attractive to me. And I recall as a kid in school, a physics experiment—and my also mischievous pleasure that even these overwhelming, secular authorities couldn’t change the direction of a beam of electrons." And it goes from there. Ursula Franklin sounds quite remarkable.
ursulafranklin  science  interview  technology  feminism  canada 
october 2014 by infovore
M John Harrison interviewed - infinity plus non-fiction
Rather good interview with MJH; covers lots of bases, carried out just before Light was published.
writing  interview  mjohnharrison  sf  fantasy  fiction 
october 2013 by infovore
Paris Review - The Art of Fiction No. 211, William Gibson
"Coming up with a word like neuromancer is something that would earn you a really fine vacation if you worked in an ad agency. It was a kind of booby-trapped portmanteau that contained considerable potential for cognitive dissonance, that pleasurable buzz of feeling slightly unsettled." There is so, so much in this interview, that quoting it feels somewhat futile. It's a really lovely thing piece, that goes far beyond cyberpunk, and delves deep into Gibson's writing and history. There are at least five meaty quotes I wanted to yank; it's worth reading and rereading.
williamgibson  writing  literature  interview  sf 
july 2013 by infovore
Paper lives: Little Printer and the rebirth of the hard copy | The Verge
"It feels like a blip to be in this world full of squares of glowing glass, and it doesn't seem plausible that we'll have that forever." Yes, that.
mattwebb  berg  littleprinter  physicality  interface  glowingrectangles  interview  theverge 
august 2012 by infovore
Jenova Chen: Journeyman • Articles •
"So what happened when you removed collision detection?" "Players started looking for other ways to get more feedback. Helping each other yielded the most feedback so they began to do that instead. It was fascinating." A lovely interview - and great piece of writing fro Simon - with Jenova Chen. The parts on how players regress is particularly interesting, as is Chen's ambition to be _different_ rather than just 'artistic'. I particularly enjoyed the anecdote about collision detection, hence quoting it.
journey  thatgamecompany  games  simonparkin  writing  interview  jenovachen  play  childishness 
april 2012 by infovore
James Cromwell | Film | Random Roles | The A.V. Club
"[Was shooting The Artist very different to making a 'regular' movie?] No, it’s a regular picture. The only difference is, there is no boom mic. And the story is not being told by what comes out of your mouth. If you want to tell the story, the story being the narrative, not the plot—the plot’s fairly simple—but if you want to tell the narrative, then you have to be concise with your reaction, and let the reaction get into your body and your face in a way you don’t necessarily do when you have dialogue, because the dialogue takes care of that." James Cromwell interview by the AV Club. I enjoyed this line especially.
jamescromwell  avclub  interview  film  acting 
february 2012 by infovore
Kill Screen - Magic Mistakes
"Q: I don't imagine that a design meeting with Takahashi is a typical PowerPoint affair.

A: He has singlehandedly invented the animated GIF as the design spec. It's fucking hilarious." Animated GIF as design spec. Superb. (And: nice interview with Stuart Butterfield about Glitch).
glitch  stuartbutterfield  killscreen  interview 
october 2011 by infovore
Kill Screen - Profile: Bennett Foddy
"I have this colleague of mine who is an avid rock climber, and I’m trying to get him to play GIRP. He says that what I’m saying is like, “I’ve come up with this new formula of crack that’s ultra-addictive; why don’t you try this new crack I’ve cooked up?”" Wait, Bennett GIRP/QWOP Foddy was in *Cut Copy*?! Awesome.
killscreen  interview  games  bennettfoddy 
may 2011 by infovore
BLDGBLOG: Spacesuit: An Interview with Nicholas de Monchaux
Gosh, what a lot of topics: fashion, fabrics, architecture, space, cybernetics, cities, all spinning out of the development of the spacesuit. Cracking interview, impossible to pick a quotation from.
bldgblog  fashion  space  interview  apollo  spacesuit  architecture  cybernetics 
may 2011 by infovore
Kill Screen - Outbreak!
"There was one guy on the steps of a building and proselytizing the end of the world. My guess is that he was doing it for jokes, but if you’re in the middle of it with your friends exploring a world covered in blood, then there’s something in our understanding of the Black Death in the Dark Ages and people announcing the coming of the end that plays into the social fear." Kill Screen interview on the Corrupted Blood outbreak in WoW.
killscreen  games  epidemeology  viruses  wow  worldofwarcraft  interview 
april 2011 by infovore
Eve Online: Audience With The King Of Space | Rock, Paper, Shotgun
"The CSM [player-run council] is a dirty election. It’s a third world election. Anything that’s allowed under the EULA in Eve is allowed in the election. You can buy votes, dead people can resubscribe and vote, you can scam people for votes, so it’s hardly an iconic democracy. So, this coming election, almost every major candidate you will see on the council will have been backed by a null sec plot. In advance, we’ve all met and spoken to one another to decide on the issues of the day. So I’m not going to be a voice in the wilderness. I’ll be speaking alongside people I’ve been fighting with or working with diplomatically for years."

This interview is full of some great moments - nice to see the "1% problem" acknowledged by a player, but gosh, you can see the appeal of that 1%. This line was particularly acute.
eveonline  mmo  interview  games  eve  politics 
april 2011 by infovore » Blog Archive » Interviewing Leni Riefenstahl
"It was May 1991. She was 89 years old. She often spoke of herself in the third person. She had a strapping male secretary named Horst." Jordan Mechner interviewed Leni Riefenstahl. Blimey.
leniriefenstahl  jordanmechner  film  interview 
february 2011 by infovore
Gamasutra - Features - Peering At The Future: Jesse Schell Speaks
Christian Nutt interviews Jesse Schell Lots of really interesting stuff in here - to be returned to, I think.
interview  gamasutra  jesseschell  games  social  play  online 
december 2010 by infovore
Limbo's lessons for the mainstream - News at GameSpot
In which Laura Parker looks at what "mainstream" games can learn from the type of success indie titles such as Limbo have had, with contributions from Nels Anderson, Manveer Heir, and - would you believe it - me. It's a really nice feature; I hope Laura can get more of this sort of stuff published on Gamespot, because it deserves a bigger audience than being buried on the staff blog.
lauraparker  gamespot  games  interview  indie  innovation  creativity 
november 2010 by infovore
YouTube - Avatar Days - HD
"This is short film I worked on a while ago called "Avatar Days"... It follows 4 MMORPG players taking about their online persona's. As they tell their stories we see them go about their everyday lives against the mundane backdrop of city life...but as their Avatars." Lovely.
wow  mmo  shortfilm  interview  motiongraphics  cg 
june 2010 by infovore
Danny Trejo | Film | Random Roles | The A.V. Club
Lovely interview with Danny Trejo about many of his roles. If you like movies, totally worth a read. He's really quite a guy.
film  movies  interview  dannytrejo 
april 2010 by infovore
Scott Chacon | The Geek Talk
"I hugely prefer Windows ME to anything else.  The problem is that it’s difficult to run on most of the hardware I have and no other Windows edition cuts it for me. So, I’m down to using a Mac..."
git  scottchacon  interview 
february 2010 by infovore
Trailer For Irrational's Scrapped Zombie Game - News -
"The premise was this: Division 9 would have put players (and their friends) in the middle of an ever-encroaching zombie menace. Co-op gameplay, scarce resources, base-building, and strategic rescues were a part of the conceptual blueprint." Big interview with Ken Levine - including some video footage - of Irrational's cancelled take on the zombie genre. In a nutshell: slower, more strategic, more long-term survival than L4D's short campaigns, and had it been released, would have come out around 2006/2007.
irrational  games  cancelled  division9  kenlevine  interview 
january 2010 by infovore
D Nye Everything: Tale of Tales - that interview in half-full
Dan interviewed Tale of Tales for Wired; this, published on his blog, is the full interview, and it's got lots of great stuff in it. I'm really not sold by them - indeed, I'm less sold by the firm than I am by their work - but it's interesting to hear something from the horse's mouth, as it were.
taleoftales  games  art  dangriffiths  interview  interaction 
january 2010 by infovore
SPIEGEL Interview with Umberto Eco: 'We Like Lists Because We Don't Want to Die' - SPIEGEL ONLINE - News - International
"The list is the origin of culture. It's part of the history of art and literature. What does culture want? To make infinity comprehensible. It also wants to create order -- not always, but often. And how, as a human being, does one face infinity? How does one attempt to grasp the incomprehensible? Through lists, through catalogs, through collections in museums and through encyclopedias and dictionaries." Eco on lists.
lists  cataloguing  umbertoeco  interview 
november 2009 by infovore
Design With A Purpose, An Interview With Ralph Eggleston
Wonderful, wonderful interview with Eggleston. So much care and attention in the work and the way he describes it; so many lovely illustrations. The "color scripts" alone are great, but really, it's all worth your time.
pixar  design  illustration  art  animation  films  walle  interview  colour  ralpheggleston 
november 2009 by infovore
Tale of Tales » Interview with Frank Lantz
Great interview with Lantz, expanding on his "games aren't media" angle and some other interesting points on aesthetics; totally marred by Michaël Samyn's trolling of a comment thread (on his *own* company's blog). Still, read the top half!
games  interview  taleoftales  franklantz  media  play  rules  aesthetics 
november 2009 by infovore
A Different Kind of Blue — The Bygone Bureau
"Kevin Nguyen talks to the minds behind Kind of Bloop, a chiptune cover album of cool jazz masterpiece Kind of Blue." A good interview with some of the Kind of Bloop gang; Shnabubula's "All Blues" is utterly marvellous, so it's nice to hear more from the artist.
kindofbloop  music  chiptunes  interview  jazz 
august 2009 by infovore
Gamasutra - Features - From Me to Wii: Martin Hollis' Journey
Simon Parkin interviews Martin Hollis. As with much of what Martin says, it is gentle, readable, and dotted with nuggets of purest gold. And the word "teleportage". Martin's a lovely, lovely chap, and he really, really knows his stuff; reading this should convince you of that.
martinhollis  simonparkin  gamasutra  interview  bonsaibarber  games  design  programming 
august 2009 by infovore
BBC NEWS | Technology | Tech Know: Kinky boot that whips
"This is my boot fetish Pong game". I first saw James at OpenTech demonstrating his prawn-sandwich powered BBC Micro clock. It is good to know he is still building brilliant things. And: more Ellie Gibson interviews in the world is never, ever a bad thing.
jameslarsson  technology  video  interview  pong  mad  elliegibson 
july 2009 by infovore
Epic's Mark Rein Interview - Eurogamer
"Is this interview just going to be you hawking your wares for the next 20 minutes?" No, it's going to be better than that. A frank - and hilarious - interview with Mark Rein from Ellie Gibson. He really is like this, you know.
eurogamer  games  epic  markrein  interview  funny  unreal 
july 2009 by infovore
Edge Panel: Architecture And Videogames | Edge Online
"During the Develop conference earlier this week, Edge Online editor Alex Wiltshire chaired a panel discussion on the close relationship between architecture and videogames, and here we have a recording of the full session for you to download." I still have to write it up, but it was really, really good. Worth a listen.
edge  develop09  architecture  games  panel  interview 
july 2009 by infovore
GameSetWatch - GameSetInterview: Throwing A Zombie Doublesix With Mummery
"I think in films, zombies are cyclical. They come around, they get reinvigorated. I think in games, they're a constant. In games, zombies just represent this thing around which you can construct a game. There's no morality to them. There's no worries about racism that games are having right now. If it's a zombie and it's a pure zombie, a stupid zombie like the ones we have, they're a game mechanic. They're fodder, they're whatever you want to put in a game, however you want to deal with it."
zombies  games  culture  interview 
june 2009 by infovore
Corner Office - On Will Wright’s Team, Would You Be a Solvent, or the Glue? - Interview -
"There was a point a few years ago whenever somebody called a meeting that I had to attend, then whoever called the meeting had to pay me a dollar. And I got a lot of dollars that way. It did make them think twice about calling the meeting, even though it was only a dollar." Will Wright has a good point.
management  meetings  willwright  maxis  games  productivity  process  interview  nyt 
june 2009 by infovore
Six Questions from Kicker: Jack Schulze
"Design is about risk. We all fear authentic public response to our work, but we have to be brave enough to overcome." Jack gets interviewed by Jennifer over on the Kicker blog. And: "Always have nice pens".
jackschulze  schulzeandwebb  design  interview  process 
may 2009 by infovore
The Lost Tribes of New York City on Vimeo
Lovely: Creature Comforts meets "Hey There Little Fella". Totally charming.
video  nyc  anthropology  newyork  animation  stopmotion  interview 
april 2009 by infovore
ihobo: PixelJunk Interview
Lovely interview with Dylan Cuthbert, of Pixeljunk, about some of the design processes behind the Pixeljunk games.
design  games  interview  dylancuthbert  pixeljunk 
march 2009 by infovore
Lion's Head: Part 1 | Game Development | Interview by Develop
"The truth is, I think I’m famously awful at developing games. Before, I’d walk into the office, wave my arms and say ‘I’ve just had a cool thought’ – usually after severe alcohol abuse – and that lead us to spending a lot of money very foolishly on things that weren’t going to get anywhere. Quite a while ago now, we sat down and thought, well, this is ridiculous – we can’t keep this notion that game development is a purely creative process, and that you have to build it to be able to see it. There’s got to be another way." Peter Molyneux becomes a bit more self-aware, possibly a little too late.
games  interview  petermolyneux  develop 
march 2009 by infovore
PC Pro: News: Q&A: Microsoft defends return to DRM
Microsoft on their new MSN Music service, weighed-down by DRM. I don't normally link to stuff about DRM, but frankly, every single response in this is comedy gold.
interview  music  microsoft  mobile  comedy  drm 
february 2009 by infovore
S/FJ: not only with orange
"It is from the era when people were all 'we will not know if acid is dangerous until we test it on THE FOXIEST GIRLS IN ENGLAND.'" Too right.
interview  video  culture  lsd  acid  hotness 
january 2009 by infovore
philosecurity » Blog Archive » Interview with an Adware Author
"So we’ve progressed now from having just a Registry key entry, to having an executable, to having a randomly-named executable, to having an executable which is shuffled around a little bit on each machine, to one that’s encrypted– really more just obfuscated– to an executable that doesn’t even run as an executable. It runs merely as a series of threads." Fascinating interview with a smart guy, who at one point in his life, did some bad (if not entirely unethical) work.
programming  interview  security  windows  adware  scheme  exploits 
january 2009 by infovore
The “Guitar Hero” Answers Your Questions - Freakonomics Blog -
"I do think that during the coming years we will continue to try to bridge the gap between simulated musicianship and real musicianship. That said, the path there is not obvious: As the interactivity moves closer to real instrumental performance, the complexity/difficulty explodes rapidly. The challenge is to move along this axis in sufficiently tiny increments, so that the experience remains accessible and compelling for many millions of people. It’s a hard, hard problem. But that’s part of what makes it fun to work on." There is loads in this interview that is awesome; it was hard to choose a quotation. Rigopulos is super-smart.
design  interaction  games  interview  rockband  guitarhero  product  alexrigopulos 
january 2009 by infovore
Gamasutra - 2009's Dark Horse Console Launch: The Story Behind Zeebo
"No consoles are launching in 2009, right? Not so. Brazilian manufacturer Tectoy, most notable outside of South America for its long partnership with Sega and official distribution of its consoles in Brazil, will be releasing an entirely original product called Zeebo. Centered around downloadable games distributed only over a 3G wireless network, the console is designed for emerging markets..." and, even if it's not exactly powerful and the business model still seems sketchy, this could be really, really interesting.
games  interview  mobile  console  platform  emergingmarkets  3g  brazil 
january 2009 by infovore
Steven Spielberg interview - Quarter To Three Forums
...and here's a tiny bit that got cut from the final interviewer, from Tom Chick's own site. Spielberg talks in more detail about balancing storytelling and gameplay, and expands a bit on the cutscene problem.
tomchick  stevenspielberg  interview  games  play  narrative  cutscenes  storytelling 
december 2008 by infovore
Steven Spielberg - Celebrity Byte - Yahoo! Games
Tom Chick interviews Spielberg on games for Yahoo!. Spielberg is consumate and smart, as you'd expect, but also well-grounded; he really does _play games_. "Yes, I've played Half-Life, of course" - the "of course" is the important bit.
games  stevenspielberg  interview  storytelling  narrative  play  boomblox 
december 2008 by infovore
Geometry Wars: retro explained Interview - Page 1 // Xbox 360 /// Eurogamer - Games Reviews, News and More
Jolly good interview with Stephen Cakebread and Craig Howard from Bizarre Creations about the evolution of the Geometry Wars series. In a nutshell: simple games, simply made, and then honed to perfection, or as near as you can get. It's the honing that's important
eurogamer  interview  bizarrecreations  games  development  arcade  geometrywars 
november 2008 by infovore
MSI: Wind Coming to Major Retailer, New Models Coming Soon
"Our internal research has shown that the return of netbooks is higher than regular notebooks, but the main cause of that is Linux. People would love to pay $299 or $399 but they don’t know what they get until they open the box. They start playing around with Linux and start realizing that it’s not what they are used to. They don’t want to spend time to learn it so they bring it back to the store. The return rate is at least four times higher for Linux netbooks than Windows XP netbooks." That's interesting.
linux  os  netbooks  msi  wind  interview  portable  laptop  consumers 
october 2008 by infovore
Gamasutra - Saving Street Fighter: Yoshi Ono on Building Street Fighter IV
Excellent interview with Yoshi Ono on some of the design challenges and nuanaces of Street FIghter IV. The stuff about when to skip frames (and when not to) is particularly interesting.
games  streetfighter  capcom  interview  design  development  streetfighteriv  fighting  beatemup 
september 2008 by infovore : “ What’s Design Mean to You? An Interview with Kars Alfrink” Aug. 10, 2008
"Kars does a lot of prototyping, which he explains in some detail. He also said some pretty interesting, and uncoventional, things about the relationship between design and understanding of, and involvement in, the technologies of implementation."
interview  video  design  play  interactiondesign  karsalfrink 
august 2008 by infovore : “ What’s Design Mean to You? Interview with Julian Bleecker” Jul. 5, 2008
Julian answers the question. Some great stuff, that rings true: learning not by studying design, but by being in the design studio, making and making and making. Definitely worth watching.
design  video  interview  julianbleecker  making  learning  sculpting 
august 2008 by infovore
NPR: Tom Waits Interviews Tom Waits
"...when Anti Records sent us this interview Tom Waits did with himself, we had to pass it along." Beautiful, wonderful, funny. And a great Buckminster Full quotation in there to boot.
tomwaits  interview  music  anecdotes  facts  npr  awesome 
august 2008 by infovore
The Cut Scene - Video Game Blog by Variety: Hideo Kojima interview from Videogames Impact Report
"I was lucky to have met good people, read good books, watched good movies and listened to good music. They made me who I am. Therefore, I hope that people will treasure the games I create and it will shape them in a beneficial way."
mgs4  hideokojima  interview  games  play  intertextuality 
august 2008 by infovore
Red Bull Music Academy :: LECTURES
"Like TED for Music" - tons of transcriptions and video interviews with all manner of performers. Looks superb.
redbull  music  lecture  talk  interview  video 
may 2008 by infovore
Interview: Bjarne P. Tveskov, Classic LEGO Space Designer - Boing Boing Gadgets
Joel Johnson interviews a designer of some "classic" Space Lego, from c.1990. I had a least one of these sets - it was one of my favourite Leg sets to build; really well thought through.
lego  design  product  physical  interview  boingboing 
february 2008 by infovore
"I’ve tried hard to use [sequencers] but it’s blocks in different colours and I'm only used to just seeing the waves. I don’t need to listen much to the drums because I know they look nice, like a fishbone, rigged up to be kind of skitty, sharp."
burial  music  dubstep  wire  interview  culture 
december 2007 by infovore
Penny Arcade! - "My Grandpa"
Mike Krahulik finally puts up a transcription of an interview with his grandfather about his time in the Navy during the Second World War. it's interesting, notably when Krahulik asks him how he feels about WWII videogames. Also, it's just a great story.
history  oral  interview  wwii  navy  games  america 
december 2007 by infovore
Rock, Paper, Shotgun » Blog Archive » RPS Team Fortress 2 Interview - Part 2
Fantastic conclusion to the TF2 interview. Lots of lovely stuff in here about design processes, being honest to users, and seeking out hard problems. A must-read for anyone who makes things, really.
tf2  interview  design  development  games  play  interaction 
october 2007 by infovore
Space to think | Review | The Observer
"...HG Wells, had [this] huge, leisurely 'here and [now]' from which to contemplate what might happen. Wells knew exactly where he was and knew he was at the centre of things.' Wonderful William Gibson quotation.
interview  gibson  williamgibson  science  futurism  fiction  hgwells 
august 2007 by infovore
Charbax Blog » Reboot 9.0 - Interview 6
Erk. I'm on video. Hopefully, not being too much of an asshat.
video  me  reboot  reboot9  leisareichelt  interview 
june 2007 by infovore
PopMatters Books Feature | Long Zoom: Interview with Steven Johnson
In the interview, Johnson explains how the Long Zoom holds together his recent work, and how this perspective emerged from his graduate-school training in literary theory and the Victorian period.
stevenjohnson  interview 
april 2007 by infovore
Caterina Fake - .net magazine
Surprisingly good (for .net) interview with Caterina Fake. “The most difficult part is not the technology but actually getting the people to behave well.”
socialsoftware  interview  social  design  flickr 
december 2006 by infovore
Rupert Murdoch tells all to Press Gazette - exclusive interview | Press Gazette
The internet is changing, very disruptive technology and there are new inventions coming along every month. One has to stay awake and race to stay up with it, or if you get enough brilliant people around maybe you can get ahead of it.
interview  journalism  internet  murdoch 
july 2006 by infovore
The lone wolf - Books - Entertainment -
[Murukami] wrote the initial chapters in English, before translating them into Japanese. "I didn't know how to write fiction, so I tried writing in English because my vocabulary was limited. I knew too many words in Japanese. It was too heavy." Good inter
books  interview  japan  literature  writing  howework  murukami 
july 2006 by infovore
The Morning News - David Mitchell, by Robert Birnbaum
Lovely, in-depth interview full of cracking quotations. Definitely worth a read.
fiction  stories  davidmitchell  interview 
may 2006 by infovore
Guardian Unlimited Film | Interviews | Tracey Emin interview
Tracey Emin is interviewed by the guardian. She asks a reviewer what they think of her new film. Reviewer was bored. Amusing transcript ensues
art  emin  film  funny  interview  modernart  pretentious  tracey 
december 2004 by infovore

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