creativecomputing.cc/p5libs/procontroll/
3 days ago by infovore
"The proCONTROLL library allows Processing to communicate with controll devices like joysticks, joypads but also keyboards and mice." It works quite nicely.
processing
programming
control
interface
3 days ago by infovore
Kill Screen - Profile: Matt Boch
january 2012 by infovore
"We made a commitment to real choreography. I basically drew a line in the sand and said, “If this interface is going to be great, and we're going to make a dance game that's gonna be transformative, you have to be able to dance 'Crank That' by Soulja Boy.” That’s the bar for a good interface."
dance
interface
games
harmonix
choreography
january 2012 by infovore
Lee Maguire – Guided by the Whispers of Angels
august 2010 by infovore
Nice post on future interfaces, but primarily bookmarked because I can *never* find that GITS:SAC still when I need it, and it's *brilliant*.
newspapers
future
interface
scifi
design
technology
gits
august 2010 by infovore
Chris Harrison's mind-blowing "Skinput" interface - Core77
march 2010 by infovore
"Harrison's concept--which works, by the way--uses the body as a sort of echo chamber. Which is to say, when the user taps a particular part of their body, a sensor worn around the upper arm can tell if the tap-point was at a particular spot on the forearm or on one of the individual fingertips, by assessing the vibrations sent throughout the body by the tap." The detection of tap location is remarkable - a single sensor, that picks out location based on the characteristics of the body's reverberation from the tap.
technology
input
interface
march 2010 by infovore
ffffl*ckr
january 2010 by infovore
"Use [ffffl*ckr] to find the photography you like using the simple idea that people whose work you like, probably like stuff you'll like. You start with a set of pictures - if you authenticate, it'll use 20 of your last 100 favorites - otherwise it'll start with somebody's favorites. Click any picture to load more. Don't like what that person likes? Scroll back and click a different picture you like. It's that simple."
flickr
interface
photography
exploration
january 2010 by infovore
VJing with Steel Battalion Controller(鉄騎コントローラー) on Vimeo
november 2009 by infovore
Does what it says on the tin. Blimey. But also: awesome.
steelbattalion
interface
ui
video
vjing
vj
controller
november 2009 by infovore
Interface nostalgia (blog.thoughtwax.com)
july 2009 by infovore
"Flicking over to the old graphics — and I, for one, found it almost impossible not to do so on every screen — shows you the game as you originally experienced it, and it looks completely different. Suddenly you remember the old imagery too. Conceptual memory gives way to visual memory, in a clear illustration of how the mind functions on different levels. It’s an odd experience, first thinking you recognise something, then discovering that the original was in fact quite different, but that you now remember that too, as additional detail. In one way it’s a contradiction, and in another it’s sharper focus." Emmett on the Monkey Island remake, and the ability to dynamically swap between old and new interfaces.
interface
ui
interaction
games
secretofmonkeyisland
july 2009 by infovore
russell davies: measuring pebbles
july 2009 by infovore
"Syncing is easy and reliable - as simple as you'd expect from a games company rather than as rubbish as you get from a GPS company."
expectations
games
interface
interactions
wireless
pedometer
july 2009 by infovore
Convertbot - Tapbots
march 2009 by infovore
This is exactly the kind of thing I was talking about around a year ago - the value of bespoke, beautiful UI to interact with mundane code; people aren't just paying for software here, they're paying for interaction design.
iphone
interface
design
interaction
interactiondesign
app
conversion
utility
march 2009 by infovore
Insult Swordfighting: Using the sniper rifle in Killzone 2: A photo tutorial
march 2009 by infovore
"Here's a handy, step-by-step guide to using the sniper rifle in the smash-hit PlayStation 3 shooter, Killzone 2." Mitch Krpata has four hands.
games
ui
interface
crazy
killzone2
controls
overcomplex
march 2009 by infovore
Introducing the LilUI Compilation : World of Matticus
march 2009 by infovore
Seriously, the UI customisation that some players go through amazes me. And yet: the level of customisation possible also amazes me. There's some good stuff in here not just on customising your UI, but also making it look functional and useful; UI design is still possible in the sea of plugins.
design
interaction
games
ui
wow
worldofwarcraft
interface
march 2009 by infovore
Lubing the Edges of the Internet - Jan Chipchase - Future Perfect
february 2009 by infovore
"...the biggest consequence [of a universal micro-USB adaptor] will be the ease of transferring data/content from street service provider to consumer, and consumer to consumer... There is a place at the edges of the internet where the level of friction makes content and data grind to a halt. It's largely unregulated. And it just got seriously lubed."
mobile
distribution
interface
data
friction
connectivity
phone
standards
edges
microusb
telephony
february 2009 by infovore
The Making of... Dune II | Edge Online
december 2008 by infovore
"Herzog Zwei was a lot of fun, but I have to say the other inspiration for Dune II was the Mac software interface. The whole design/interface dynamics of mouse clicking and selecting desktop items got me thinking, ‘Why not allow the same inside the game environment? Why not a context-sensitive playfield? To hell with all these hot keys, to hell with keyboard as the primary means of manipulating the game!" Brett Sperry, of Westwood, on the making of Dune II. Via Offworld.
edge
games
interface
ui
hci
interaction
design
rts
strategy
pointandclick
december 2008 by infovore
IDEO Labs » Quick-n-dirty Multi-touch: Flash API + Wiimote
december 2008 by infovore
"Our tireless multi-touch team is pleased to announce another bit of software meant to make your prototyping life a bit easier, via support for using a wiimote with our flash API to quickly turn any TV or projection surface into a multi-touch environment" Nice, simple, hacky.
controller
interface
hacking
multitouch
design
interaction
wiimote
ideo
december 2008 by infovore
MTV Multiplayer » What I Learned About Gamers By Watching My Girlfriend Play ‘Left 4 Dead’
december 2008 by infovore
"It’s easy to roll your eyes at the people who look at an Xbox 360 controller or Dual Shock and say it’s too complicated. “Left 4 Dead” proves there are hardcore experiences — not just Wii and DS games — that can draw them in…but the controller remains a challenge that won’t be easily overcome." I'd never roll my eyes; modern pads are very complicated, and twin-stick move/shoot is one of the hardest skills to acquire. Still, a nice piece of commentary on what learning to use a controller looks like, and a healthy reminder.
games
input
interface
controllers
difficulty
left4dead
learning
fps
december 2008 by infovore
The Whale Hunt / by Jonathan Harris
december 2008 by infovore
"The Whale Hunt is an experiment in human storytelling." 3000+ photographs, with what seems like a confusing-and-shiny interface to explore them - but hides a detailed metadata manipulation layer underneath. Beautiful pictures, too. Something really quite special; the "interface" pages should explain more.
photography
storytelling
narrative
interface
interactions
design
december 2008 by infovore
Wii.com - Iwata Asks: Wii Fit
november 2008 by infovore
Satoru Iwata interviews the product designer and producer behind the Wii Fit balance board. There's some interesting stuff on the prototyping process on the second and third page of the interview.
wii
wiifit
games
fitness
hardware
interface
controller
design
interaction
prototyping
november 2008 by infovore
TBM | Hochbahn U4
october 2008 by infovore
What a wonderful piece of a UI; two projections of a tunnel-boring machine, synchronized with one another, to help you visualise it in 3D. Lovely - not what you'd expect from a fairly niche company's site at all.
interaction
projection
illustration
machine
design
diagram
interface
october 2008 by infovore
Screen Shots - Bulk Rename Utility
october 2008 by infovore
"The main screen of the application. All operations are performed using this screen." And you can tell, you know. What a UI!
ui
utility
pc
windows
interface
amazing
october 2008 by infovore
Designing the UI of Things for iPhone
september 2008 by infovore
Cultured Code do a large behind-the-scenes look at how they designed their Things iPhone UI. Lots of detail, lots of working shown. Even if you don't agree with the choices they made, it's excellent to see somebody sharing at this level of detail.
design
sketch
prototype
iphone
things
application
interface
ui
september 2008 by infovore
Leapfroglog - Download my travel-time map
september 2008 by infovore
Kars releases the source for his travel-time map of the Netherlands. Nice to see the artefact-as-code, as well as the artefact-as-design.
design
karsalfrink
netherlands
map
processing
programming
visualisation
interaction
interface
september 2008 by infovore
Future of Internet Search: Mobile version « petitinvention
august 2008 by infovore
An interesting series of concept images of what context-aware, mobile search and data-diving tools might look like. Some neat thinking around transparency and context.
interaction
design
mobile
interface
search
contextaware
contextual
concept
mockup
august 2008 by infovore
Using Progressive Enhancement to Convert a Select Box Into an Accessible jQuery UI Slider | Filament Group, Inc.
august 2008 by infovore
Some really nice code to make decent sliders in jQuery without compromising the underlying HTML.
ui
jquery
javascript
interface
interaction
design
forms
august 2008 by infovore
A Whole Lotta Nothing – Previous/Next and Back/Next pagination links considered harmful
july 2008 by infovore
Haughey is right. Some of the worst offenders in this regard are delicious and Wordpress' default templates. A useful reminder of what is, frankly, basic copywriting. Copy as interface, gang!
copy
ui
interface
interaction
design
web
pagination
antipattern
pattern
july 2008 by infovore
adaptive path » death to lorem ipsum & other adventures in content
june 2008 by infovore
"...words are a critically important driver in the success of the end user experience, and therefore a writer is a critically important player in the beginning. Period." Spot on stuff here - makes me feel guilty for being lax on copy on some recent work.
design
copywriting
copy
usability
interaction
interface
writing
june 2008 by infovore
That design is money! - physical interface
june 2008 by infovore
Wells Fargo hired Pentagram to overhaul the UI of their ATMs. Interesting article.
ui
interface
interaction
design
atm
banking
touchscreen
june 2008 by infovore
bookofjoe: 'How Grandma Sees the Remote' — by Roz Chast
june 2008 by infovore
A nice reminder about the perception of interfaces (as opposed to the reality).
usability
interaction
userexperience
design
comic
cartoon
funny
psychology
interface
june 2008 by infovore
Pasta&Vinegar » Blog Archive » Evolution of game controllers
may 2008 by infovore
"This led me to investigate the evolution of game controller over time, a topic already addressed by others." Some nice, detailed graphical analysis of the mess that is controller design over the years.
games
interface
hci
interaction
interactiondesign
joypad
play
may 2008 by infovore
IA One Sheeters
may 2008 by infovore
"One-Sheeters are quick and easy marketing tools for information architects. They're like mini brochures to advertise IA deliverables and promote the IA practice in your company."
ia
design
interaction
interactiondesign
interface
communication
learning
may 2008 by infovore
Timeframe
april 2008 by infovore
"Click-draggable. Range-makeable. A better calendar." No IE6 support, but it's not half bad so far.
widget
interface
javascript
calendar
code
design
programming
development
date
time
calendaring
april 2008 by infovore
TimesMachine - New York Times
february 2008 by infovore
"TimesMachine can take you back to any issue [of the NYT between 1851 and 1922]". Some lovely flourishes in the interface, and some remarkable content, as you might expect.
newspaper
newyorktimes
interface
interaction
design
publishing
journalism
history
february 2008 by infovore
OLPC Human Interface Guidelines - OLPC
january 2008 by infovore
There are no software applications in the traditional sense... The laptop focuses children around "activities." This is more than a new naming convention; it represents an intrinsic quality of the learning experience we hope the children will have"
xo
olpc
interface
hig
ui
design
interaction
january 2008 by infovore
Designing User Interfaces to Simulation Games | Don Hopkins
january 2008 by infovore
Notes from a talk by Will Wright in 1996. So much good stuff in here; it's almost certainly going to get a dedicated blogpost soon.
maxis
willwright
simulation
interface
design
interaction
models
play
january 2008 by infovore
DOS ain't so bad after all ~ Authentic Boredom
january 2008 by infovore
"In both scenarios, the interfaces enabling these quick experiences are DOS-driven. No gradients, no Ajax, no mouse. Fitts’ Law isn’t even of concern. Just alphanumeric characters and keyboard strokes." Character interfaces till rule for ePOS
epos
dos
shell
commandline
character
interface
interaction
design
january 2008 by infovore
Summary of my Playful IAs argument (Leapfroglog)
october 2007 by infovore
"Designing playful IAs means taking care that you encourage discovery, support exploration and provide feedback on mastery." Kars' whole talk is great, really.
games
play
interface
ui
interaction
design
ia
experience
discovery
october 2007 by infovore
Clutter Free [ Tempus Fugit | TxFx.net ]
september 2007 by infovore
"Clutter Free is a plugin that lets you hide portions of the WordPress posting interface that you rarely (or never) use."
wordpress
plugin
interface
customisation
september 2007 by infovore
The Daydream Blog » Blog Archive » Searching for the HIG's Boson
july 2007 by infovore
Some nice, insightful commentary on the relevance of Apple's Human Interface Guidelines in 2007. Good stuff, for anyone interested in interface design.
mac
os
ui
interface
interaction
design
usability
july 2007 by infovore
Tour: the review process — Expectnation
june 2007 by infovore
Expectnation has launched properly; some of the back-end infoviz for event organisers is really nicely built.
infoviz
visualisation
administration
interface
june 2007 by infovore
Social science research influences computer product design
april 2007 by infovore
Initial press release for Microsoft's "Bob". Never mind!
bob
microsoft
interface
ixd
ux
april 2007 by infovore
Magic Ink: Information Software and the Graphical Interface
april 2007 by infovore
"In this paper, I ... argue that interactivity is actually a curse for users and a crutch for designers, and users’ goals can be better satisfied through other means"
hci
interaction
design
interface
usability
ixd
ux
paper
essay
april 2007 by infovore
roguelike magazine – issue 1, 2007-03-20 – Interface Concepts
march 2007 by infovore
"Aesthetics incorporates more than beauty, and the purpose of this article is to introduce three aspects to build an aesthetics idea for the context of roguelike interfaces."
games
play
interface
interaction
roguelike
aesthetics
march 2007 by infovore
Multi-select boxes in your rails view at Notes from a messy desk
march 2007 by infovore
"It seems like, in current Rails, there’s not a very helpful helper around to give you select boxes which allow multiple items to be selected. So I present you with one."
rails
rubyonrails
ruby
erb
interface
templating
march 2007 by infovore
Yahoo! Bookmarks Beta (or Alpha) :: Off the Top :: vanderwal.net
october 2006 by infovore
Thomas Vanderwal on the new Yahoo! Bookmarks service. Quite dense.
tagging
bookmarking
ui
commentary
interface
october 2006 by infovore
ACM Queue - Silicon Superstitions - When we don't understand a process, we fall into magical thinking about results.
october 2006 by infovore
People love mysteries and myths so much that they create them when an explanation seems too simple or straightforward.
magic
interface
hci
raskin
design
process
october 2006 by infovore
The 11 Most Groundbreaking Controllers of All Time Feature on Gamepro.com
august 2006 by infovore
Groundbreaking is hardly the word I'd use; it's a rather uninspiring list, and the copy is dreadfully average. But into del.icio.us it goes, anyhow...
interface
games
controllers
hardware
design
ui
august 2006 by infovore
[giantJoystick] by Mary Flanagan (2006) |
july 2006 by infovore
"Inviting users to play classic arcade games by collaboratively moving on and controlling a 9-foothigh joystick (modelled after the 1980 Atari 2600 one), Mary Flanagan highlights the spatial and social role of the interface." Fun!
interface
games
art
technology
giant
july 2006 by infovore
Screenshot Gallery - G1 Jockey 4 // PlayStation 2 /// Eurogamer
january 2006 by infovore
Fantastic: a bit of plastic you put over your DualShock2 controller to turn it into *reins*. Affordance a-gogo
affordance
joypad
interface
design
horseracing
game
january 2006 by infovore
pasta and vinegar ‽ Game controller trick for Katamari Damacy
january 2006 by infovore
Ahehe. It's Track and Field all over again! (But seriously: when you're given an interface, the instinct is to subvert it, hack it, and what better way than by modifiying the hardware? It's the low-tech version of an autofire button)
games
joypad
hack
cheat
interface
january 2006 by infovore
AJAX Activity indicators | Animated GIFs designed to indicate your site is doing something
december 2005 by infovore
Some nice indicators in here - could come in handy.
graphics
gifs
ajax
interface
december 2005 by infovore
News: Prototype Dreamcast Controllers
december 2005 by infovore
Interesting picture. Interesting concepts - and way more interesting than the prototype PSX controllers...
dreamcast
game
controllers
interface
december 2005 by infovore
News - Pong creator praises Nintendo /// Eurogamer
december 2005 by infovore
Nolan Bushell speaks out.
pong
interface
games
controllers
complexity
nolanbushell
december 2005 by infovore
Mouseradio
january 2005 by infovore
Radio with no physical controls; it just gets moved in space. Nifty
productdesign
design
object
radio
minimal
interface
january 2005 by infovore
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