infovore + interactivity   8

The Unfortunates: Interacting with an Audio Story for Smart Speakers - BBC R&D
"In an interview excerpted in The Advance Guard of the Avant-garde, he says that ‘the randomness of the material was directly in conflict with the book as a technological object’. We hope that by using the randomness available to us in a new technological object, we have created a treatment of the work that Johnson would have felt does the material justice." IRFS on their version of _The Unfortunates_ for Alexa - an idea I have a tiny hand in prompting into existence. There's so much frustrating about developing creative content for smart speakers, but this feels like a strong fit between the source material - a radio play in fragments - and the technology - a speaker that is also a computer. Henry's writeup is strong.
bsjohnson  irfs  bbc  theunfortunates  fiction  literature  interactivity 
november 2018 by infovore
[REDACTED] The Dominant Cultural Form of the 21st Century - Click Nothing
"Film and television are in many ways a technological enhancement and hybridization of older broadcast media, such as the novel, the play, or the album, but they are still fundamentally part of the broadcast culture paradigm. Games, I believe, are not part of the same paradigm. Games belong to a different paradigm that includes the oral tradition of storytelling, improvisational music, sport, dance, philosophical debate, improv theatre, and parlour games (among many other cultural forms)." A tiny fragment of a great post from Clint (which is really, really wanting to make me return to Far Cry 2 soon).
games  culture  media  clinthocking  interactivity  authorship 
november 2011 by infovore
What do we mean when we say non-linear? « Digital Kicks
"I’m not arrogant enough to believe these terms will catch on but I might start to use them just for shits and giggles. But perhaps the next time you hear someone mention that X title is linear or non-linear, before jumping down their throat ask yourself “What kind of linear are they actually talking about”."
games  interactivity  nonlinear  freedom  openworld 
september 2009 by infovore
Our Writing Is Not Of Your World | Storytellersunplugged
"What that means, though, is that when you’re looking at game writing in that way, you’re trying to fix a busted carburetor with an oil gauge and a cheese grater." Some sensible analysis; such a shame we need to write things like this.
games  writing  narrative  storytelling  play  movies  disconnect  interactivity 
june 2008 by infovore
Gin, Television, and Social Surplus - Here Comes Everybody
"The way you explore complex ecosystems is you just try lots and lots and lots of things, and you hope that everybody who fails fails informatively so that you can at least find a skull on a pikestaff near where you're going." Wonderful talk from Shirky.
clayshirky  televsion  tv  industrialrevolution  society  culture  revolution  change  participation  interactivity 
april 2008 by infovore
Prime Sky » SlideShare
"Over the Air presentation by Tom Hume and Bryan Rieger of Future Platforms about the PrimeSky project they did for the Royal Observatory at Greewich." Lots of well-executed ideas piece together impressively. A good example of how to think this way.
greenwich  nationalmaritimemuseum  design  mobile  web  interactivity  nightsky  constellations 
april 2008 by infovore
LUCI Blog: UBICOMP 2006 : Bruce Sterling Keynote
"The majesty of the ideas and the lyricism of the language". Must download this at some point.
brucesterling  design  interactivity  ubicomp  video 
october 2006 by infovore

Copy this bookmark: