infovore + interactions   5 - monitoring-our-cat-with-twine
"Connecting the Twine to a WiFi network is elegant and features a lovely twist: you flip the Twine on its “back”, like a turtle, and it makes its own WiFi network available. Connect to this from your computer, and you can then give the Twine the necessary credentials to log on to your home network, and once you’re done, flip it back onto its “belly” again and it will be ready to use. I really loved this simple, physical interaction." Oh, that's lovely.
twine  design  interactions 
august 2013 by infovore
Lego’s “moments of truth”
"Three design principles from Lego CEO Jorgen Vig Knudstorp: When it’s advertised does it make a child say: ‘I want this!’? Once he opens the box, does it make him go: ‘I want more of this’? One month later, does he come back to the toy and still play with it? Or does he put it on the shelf and forget about it?" Useful for things that aren't toys, too.
lego  design  interactions  play  longevity 
august 2012 by infovore
russell davies: measuring pebbles
"Syncing is easy and reliable - as simple as you'd expect from a games company rather than as rubbish as you get from a GPS company."
expectations  games  interface  interactions  wireless  pedometer 
july 2009 by infovore
The Whale Hunt / by Jonathan Harris
"The Whale Hunt is an experiment in human storytelling." 3000+ photographs, with what seems like a confusing-and-shiny interface to explore them - but hides a detailed metadata manipulation layer underneath. Beautiful pictures, too. Something really quite special; the "interface" pages should explain more.
photography  storytelling  narrative  interface  interactions  design 
december 2008 by infovore
Tom Hume: LIFT07: Embracing the real world's messiness, Fabien Girardin
'"Seamful design" seeks to reveal the limits, boundaries and uncertainties of ubicomp: reveals the seams.' Notes on what sounds like a fascinating talk from LIFT07
design  ubicomp  interactions 
february 2007 by infovore

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