infovore + interactiondesign + narrative   1

Gamasutra - Opinion: Why Time-Management Games Ought To Be Great At Story-telling (And Why They Mostly Aren't)
"The result is a casual game with surprisingly nuanced and interesting characters, with whom the player begins to feel she has a real relationship -- even though all the dialogue occurs in cut scenes which we have no ability to alter." Excellent.
story  storytelling  games  play  interaction  design  narrative  interactiondesign 
may 2008 by infovore

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