infovore + interactiondesign   21

1968 Demo Interactive - Doug Engelbart Institute
Broken down, chapter-ified version of the Mother of All Demos (made by Bret Victor and Christina Englebart). And now easily pointed at.
dougenglebart  motherofalldemos  interactiondesign  design  technology  interaction 
4 weeks ago by infovore
The Tune Zoo – Extraordinary Facility
Wonderful new work from Matt Brown. So much going on in here, and such thoughtful development process; I'm envious of Matt's eye, ear, and capabilities. Hope this does well.
tunezoo  extraordinaryfacility  music  apps  play  interactiondesign  musictheory  scales 
december 2016 by infovore
The Subtle Art of Persuasion
James Box on interaction design as behavioural modifier. I really enjoyed this - mainly for its thoughts on architecture, branding, marketing, copywriting, rather than just on pure IXD. Some interesting products in there, too. Worth another look.
jamesbox  interaction  design  interactiondesign  behaviour  architecture  persuasion  presentation 
march 2009 by infovore
Convertbot - Tapbots
This is exactly the kind of thing I was talking about around a year ago - the value of bespoke, beautiful UI to interact with mundane code; people aren't just paying for software here, they're paying for interaction design.
iphone  interface  design  interaction  interactiondesign  app  conversion  utility 
march 2009 by infovore
How people really use the iPhone - SlideShare
Some interesting user research, especially when it comes to understandings of the device, and perceptions of the App Store. It's amazing how people's attitude to price changes when you've got a small screen, a market saturated with cheap goods, and a product that isn't in a box.
usability  userexperience  design  interactiondesign  research  iphone  interaction 
november 2008 by infovore
Gamasutra - AGDC: Graner Ray On Bringing In More Players With Better Tutorials
"'What we've done in MMOs and what we tend to lean toward is building an enviroment for the new player to explore that is essentially a safe environment... the newbie zone. For our explorative learners, we've given them safe zones to explore.' But that doesn't work for imitative learners." Excellent article on styles of learning, with particular attention to how MMOs teach players game mechanics.
learning  mmo  mmorpg  wow  tutorial  gender  learningstyles  games  play  design  interaction  interactiondesign 
september 2008 by infovore
Adobe - Design Center : Uncertain futures: A Conversation with Professor Anthony Dunne
"I think this is very important. If we limit ourselves to only designing the present then the ‘future’ will just happen to us, and the one we get will be driven by technology and economics. We need to develop ways of speculating that are grounded in fact yet engage the imagination and allow us to debate different possible futures before they happen." Interesting interview with Dunne over at the Adobe site.
interaction  design  rca  anthonydunne  interactiondesign 
september 2008 by infovore
thisplacement » Adventures in Urban Computing
"This is a write-up of my diploma project in interaction design from the Oslo School of Architecture and Design. The project is entitled ‘Adventures in Urban Computing’ and this weblog post contains a brief project description and a pdf of the diploma report." Well worth a read, and beautifully presented. I need to chew over this more.
ubicomp  urban  computing  behaviour  change  interactiondesign  design  project 
august 2008 by infovore
mattbalara.com : “ What’s Design Mean to You? An Interview with Kars Alfrink” Aug. 10, 2008
"Kars does a lot of prototyping, which he explains in some detail. He also said some pretty interesting, and uncoventional, things about the relationship between design and understanding of, and involvement in, the technologies of implementation."
interview  video  design  play  interactiondesign  karsalfrink 
august 2008 by infovore
iPhones trickle into the enterprise
"I don't think iPhone brings anything new to the table. It has a great user experience, but that's all." This is the problem with corporate IT condensed into a single quotation.
interactiondesign  interaction  design  userexperience  corporateit  iphone  enterprise  priorities 
june 2008 by infovore
Gamasutra - Opinion: Why Time-Management Games Ought To Be Great At Story-telling (And Why They Mostly Aren't)
"The result is a casual game with surprisingly nuanced and interesting characters, with whom the player begins to feel she has a real relationship -- even though all the dialogue occurs in cut scenes which we have no ability to alter." Excellent.
story  storytelling  games  play  interaction  design  narrative  interactiondesign 
may 2008 by infovore
Design Stencils - Yahoo! Design Pattern Library
"Yahoo! Design Stencil Kit version 1.0 is available for OmniGraffle, Visio (XML), Adobe Illustrator (PDF and SVG), and Adobe Photoshop"
wireframe  design  library  patterns  omnigraffle  yahoo  interaction  interactiondesign  templates 
may 2008 by infovore
Pasta&Vinegar » Blog Archive » Evolution of game controllers
"This led me to investigate the evolution of game controller over time, a topic already addressed by others." Some nice, detailed graphical analysis of the mess that is controller design over the years.
games  interface  hci  interaction  interactiondesign  joypad  play 
may 2008 by infovore
IA One Sheeters
"One-Sheeters are quick and easy marketing tools for information architects. They're like mini brochures to advertise IA deliverables and promote the IA practice in your company."
ia  design  interaction  interactiondesign  interface  communication  learning 
may 2008 by infovore
How to be a UX Team Of One » SlideShare
Leah Buley's IA Summit talk. Lots to take away from - a bit of a kick up the arse for me in regard to my failings as a designer. Ah well.
design  ux  methodology  interaction  interactiondesign  experiencedesign  userexperience  brainstorming  wireframe  product 
may 2008 by infovore
Designing for Spacetime, Ixda08 » SlideShare
"We don't want to be a beautiful website, we want to be a beautiful part of the web." Matt Jones' talk from IXDA08 in Savannah. Lots of cracking stuff calcified really well in here. Bravo!
dopplr  spacetime  interactiondesign  ixda08  mattjones  metaphor  movement  web  design  interaction 
february 2008 by infovore
What Does Rich Mean? - Boxes and Arrows: The design behind the design
"What does rich mean to a UI (user interface) designer who wants to craft intelligent, compelling, and memorable interactions?"
design  usability  ixd  ia  ajax  webdesign  web  development  interactiondesign 
june 2007 by infovore
UrbanGuitar.com :: Main Stage :: Guitarmed and Dangerous
"As a trained guitarist and budding programmer, the future scenario for the sonic gaming interface for me became crystal clear: Two battling guitarists in a classic street-fighting video game. I thought, what better game to play that Mortal Kombat?" - thi
interactiondesign  interaction  games  play  guitars  music  fighting  awesome 
september 2006 by infovore
37signals: An Introduction to Using Patterns in Web Design
I've read this several times over the past year. Really is time to stick it into delicious, I feel
design  patterns  webdesign  web  usability  prototyping  interactiondesign 
august 2006 by infovore

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