Gamasutra - News - Interview: Reggie Fils-Aime On Garage Devs And The Value Of Software
march 2011 by infovore
"I would separate out the true independent developer vs. the hobbyist," says Fils-Aime. "We are absolutely reaching out to the independent developer. Where we've drawn the line is we are not looking to do business today with the garage developer. In our view, that’s not a business we want to pursue." Sustainable, maybe, but sad at the same time.
games
indies
nintendo
shortsighted
march 2011 by infovore
Dubious Quality: The New Day
february 2011 by infovore
"If thousands and thousands of people are making games, then it's entirely unimportant if 99% of them are absolute garbage. That top 1% will still consist of plenty of games for us to play, and they'll be great." Lots of great quotations in this smart post from Bill Harris; this is just one, but I recommend the whole thing.
indies
tripleaonly
activision
games
business
development
february 2011 by infovore
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