Inside a Star-filled Sky
february 2011 by infovore
Jason Rohrer's recursive shooter, which I must pick up at some point.
games
jasonrohrer
indie
february 2011 by infovore
Limbo's lessons for the mainstream - News at GameSpot
november 2010 by infovore
In which Laura Parker looks at what "mainstream" games can learn from the type of success indie titles such as Limbo have had, with contributions from Nels Anderson, Manveer Heir, and - would you believe it - me. It's a really nice feature; I hope Laura can get more of this sort of stuff published on Gamespot, because it deserves a bigger audience than being buried on the staff blog.
lauraparker
gamespot
games
interview
indie
innovation
creativity
november 2010 by infovore
Bissell, Braid, and the Use of Words « Emily Short's Interactive Storytelling
august 2010 by infovore
"This ghastly indie-art-game prose: it’s writing that tries to communicate ideas in the same way that game mechanics communicate ideas. Such writing offers allusions and suggestions, hints for the player to assemble, but it shies away from specifics or a through-line plot. Characters often go unnamed, or are named something thuddingly symbolic, or are Everyman. Theme is presented heavy-handedly (you wouldn’t want players to miss it!) and via the most cliché images. Expect frequent references to light and dark, cold and loneliness, broken hearts and shattered dreams. Memories may get a look in. Also death. It’s like reading a collage of the manuscripts sent to a high school poetry contest right after one of the students got in a fatal crash." Emily is right, and it's something I hate about certain games: just how *self-consciously* "indie" they are.
games
braid
tombissell
writing
emilyshort
indie
august 2010 by infovore
potlatch: Tony Blur
may 2010 by infovore
"The Economist has published a deliberately weird 'heroes of New Labour', to mark the end of a political decade that they dominated politically. But I think that New Labour's pantheon can only be truly understood in terms of the band that they modelled themselves on: Blur."
willdavies
indie
politics
analogy
blur
may 2010 by infovore
Digital: A Love Story
march 2010 by infovore
"A computer mystery/romance set five minutes into the future of 1988." Looks jolly good.
retro
game
adventure
romance
indie
toplay
march 2010 by infovore
The Best Xbox Indie Games Releases 2009
january 2010 by infovore
If you're anything like me, you probably never go near the "Indie Games" tab on Live marketplace. Which is a shame: there's some great stuff amongst all the chaff there. This post points to some good stuff from last year; Leave Home is cracking, as is "I maed a gam3..." (don't be put off by the title).
xbox
xna
marketplace
indie
games
january 2010 by infovore
hermitgames - games - leave home
january 2010 by infovore
"Abstract shooter with dynamic difficulty and metaphorical explosions. Fixed length game session. Score points. Increase difficulty. Split shots. Leave Home..." 240MSP, for your Xbox 360, and it's out now. That's, like £1.50 or something. It's bloody marvellous; great soundtrack, tough difficulty, lovely use of the analogue trigger, super-pretty in high-def. No excuse not to buy it, really.
games
indie
xbox360
leavehome
hermitgames
abstract
shooter
january 2010 by infovore
FLOTILLA
january 2010 by infovore
Gorgeous retro-styled, genuinely-3D space combat strategy game for PC and (hurrah!) Xbox 360 Indie Games. Love the jaunty, Jetsons-y typefaces, the gentle piano music as combat plays out, the turn structure, and the hints at what's to come in the preview video. (Although: why anyone would make ships with weak bottoms (as opposed to bottoms & tops) in a genuinely 3D game seems strange. Gravity Bone was delightful, so this could be great; will buy it as soon as it's out.
flotilla
games
strategy
space
retro
beautiful
indie
january 2010 by infovore
The 12th Annual Independent Games Festival - Finalists
january 2010 by infovore
IGF Finalists are announced. That's a not-half-bad list.
igf
games
indie
independent
competition
january 2010 by infovore
IndieGames.com - The Weblog - Freeware Game Pick: Let's Go Find El Dorado (Justin Smith)
december 2009 by infovore
"Let's Go Find El Dorado is a physics-based remake of Oregon Trail which plays a bit like Excite Bike." Seriously, do you need to know any more to click the link?
games
oregontrail
indie
physics
december 2009 by infovore
GameSetWatch - Sound Current: 'An Indie Game Composer Chat: Penny Arcade Edition'
october 2009 by infovore
Nice interview; some particularly good stuff on generative music, and a generation that grew up on iMuse wanting to do more with game music than just churn out Red Book Aduio.
games
indie
independent
music
imuse
generative
october 2009 by infovore
www.Farbs.org - Quirky little games for your edification
april 2009 by infovore
Farbs quit 2K Australia. This is his resignation note. It's fun, and not in any way mean.
games
resignation
work
job
indie
april 2009 by infovore
YouTube - Experimental Game: Shadow Physics
april 2009 by infovore
Even if it's got a long way to go, there's so much promise and potential here - and it's interesting to see how refined some of the puzzle ideas are. And: mind-bending in the way the best puzzle games are.
shadowphysics
games
indie
indiegames
perspective
lighting
3D
2d
platform
april 2009 by infovore
Indie Games Summit: Polytron debut new Fez trailer - Offworld
march 2009 by infovore
This is very beautiful, especially the 4-colour CGA cave, although Brandon's commentary makes me realise there's a generation of kids who don't know what "CGA" is, or why you'd care about graphics modes.
games
indie
offworld
fez
trailer
cga
graphicsmodes
march 2009 by infovore
Let's Shooting Love!
march 2009 by infovore
"LSL is a 2-D arena shooter featuring a robot that falls in love with several lovely female robots each with her own unique abilities and atmosphere... The longer our heroes stay together, the more their relationship will evolve, making them stronger; but this increases the difficulty of the game, too. When they "break up," the enemies are cleared, but so is the score multiplier. Throughout the game, the robot recalls memories of a love before..." This sounds - and looks - delightful.
games
indie
pc
freeware
globalgamejam
letsshootinglove
march 2009 by infovore
Defend Moscow on MySpace Music - Free Streaming MP3s, Pictures & Music Videos
february 2009 by infovore
Defend Moscow are a friend's new band, and their single "Manifesto" is out very, very soon; big, eighties-influenced pop, with slightly filthy bass and that classic boy/girl harmony thing going on. Hoping for good things for this, so into the links it goes!
music
indie
awesome
pop
defendmoscow
single
davefawbert
kidsrecords
february 2009 by infovore
Cortex Command, a game by Data Realms
january 2009 by infovore
It's bonkers. Tiny pixel art, incredible procedural animation for limbs, massive menus, it's like Worms and Soldner (was it Soldner?) and loads of other things all rolled into one. And they're still working on it.
games
strategy
physics
osx
pixelart
igf
indie
january 2009 by infovore
The 11th Annual Independent Games Festival - Entries
december 2008 by infovore
All 226 entrants for the 2009 IGF. Heard of - and played - some of these, but many are unknown. Exciting to see the list, though, if only to be reminded that there's this many games being made and funded independently, at the large and small scale.
games
igf
independent
indie
competition
festival
december 2008 by infovore
Play This Thing! | Game Reviews | Free Games | Independent Games | Game Culture
november 2008 by infovore
"Just like the inspirations it cites, carry helps explore why we fight, and what happens to the people we send to war, all through the rules. The mechanics of the game work as well as the prose of The Things They Carried or the script of Full Metal Jacket in exploring life in the line of fire..." Sounds really interesting - games' unique ability is to convey meaning through systems, rather than prose, and it looks like carry really embraces that.
games
tabletop
narrative
carry
indie
mechanics
november 2008 by infovore
attacks of opportunity
october 2007 by infovore
"a blog for game designers". Some great content on here.
games
blog
indie
design
theory
roleplaying
october 2007 by infovore
Ambrosia Software, Inc. -- games/DEFCON
april 2007 by infovore
Ambrosia release the OSX version of Introversion's Defcon. Cross-platform multiplayer, too. It's downloading as I type - can't wait...
osx
games
introversion
indie
abstract
april 2007 by infovore
GameSpy: So You Wanna Make an Xbox Live Arcade Game?
october 2006 by infovore
Report from GDC '06 on what it takes to make a game for XBLA - and how much support Microsoft will give you in the process.
xbox
xbla
livearcade
development
indie
independent
business
october 2006 by infovore
related tags
2d ⊕ 3D ⊕ abstract ⊕ adventure ⊕ analogy ⊕ awesome ⊕ beautiful ⊕ blog ⊕ blur ⊕ braid ⊕ business ⊕ carry ⊕ cga ⊕ competition ⊕ creativity ⊕ davefawbert ⊕ defendmoscow ⊕ design ⊕ development ⊕ distribution ⊕ dlc ⊕ emilyshort ⊕ festival ⊕ fez ⊕ flotilla ⊕ free ⊕ freeware ⊕ game ⊕ games ⊕ gamespot ⊕ generative ⊕ globalgamejam ⊕ graphicsmodes ⊕ hermitgames ⊕ igf ⊕ imuse ⊕ independent ⊕ indie ⊖ indiegames ⊕ innovation ⊕ interview ⊕ introversion ⊕ jasonrohrer ⊕ job ⊕ kidsrecords ⊕ lauraparker ⊕ leavehome ⊕ letsshootinglove ⊕ lighting ⊕ livearcade ⊕ mac ⊕ marketplace ⊕ mechanics ⊕ music ⊕ narrative ⊕ offworld ⊕ oregontrail ⊕ osx ⊕ pc ⊕ perspective ⊕ physics ⊕ pixelart ⊕ platform ⊕ platforming ⊕ politics ⊕ pop ⊕ resignation ⊕ retro ⊕ roleplaying ⊕ romance ⊕ shadowphysics ⊕ shooter ⊕ single ⊕ space ⊕ strategy ⊕ tabletop ⊕ theory ⊕ tombissell ⊕ toplay ⊕ trailer ⊕ willdavies ⊕ windows ⊕ work ⊕ writing ⊕ xbla ⊕ xbox ⊕ xbox360 ⊕ xna ⊕Copy this bookmark: