infovore + immaterials   2

Ian Bogost: Play Anything | Design.blog
"The lesson games have for design is not really a lesson about games at all. It’s a lesson about play. Play isn’t leisure or distraction or the opposite of work. Nor is it doing whatever you want. Play is the work of working something, of figuring out what it does and determining how to operate it. Like a woodworker works wood. By accepting the constraints of an object like a guitar (or like Tetris), the player can proceed to determine what new acts are possible with that object. The pleasure of play—the thing we call fun—is actually just the discovery of that novel action." Not just this quotation, but all of this article, really. So good. Immaterials, again.
ianbogost  games  design  play  interaction  materials  immaterials 
october 2016 by infovore
russell davies: everything visible now
"There doesn't have to be a binary choice between hiding networks and revealing networks to be evil and hegemonic. We could decide to materialise technology infrastructure and demonstrate that it is marvellous, powerful and useful. Maybe that would encourage people to try and make it their own things with it rather than just run away."
thisisgood  russelldavies  immaterials 
september 2013 by infovore

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