infovore + imagination 10
Gamasutra - News - Analysis: Scribblenauts - There Was a Young Lady Who Swallowed a Fly
october 2011 by infovore
"In a sense, a child, by definition, shrinks Scribblenauts’ scope. The game’s potential solutions are necessarily limited by vocabulary, so players with a smaller vocabulary have fewer options open to them. But, free of the dry, efficient logic of adulthood, a child’s imagination also opens the game up in ways beyond most adults’ reach."
games
play
imagination
scribblenauts
october 2011 by infovore
A fanboy with a strange device « matt.me63.com – Matt Edgar
july 2011 by infovore
"I think there’s a lesson here for a lot of transmedia, augmented reality, and other buzzword-based story-telling forms: it’s not what you do with the technology, it’s what you leave to the imagination." This is nice, and right, and Matt's point is right because it was true for every other kind of storytelling anyhow. We just have new ways to leave it to the imagination.
imagination
narrative
stories
transmedia
mattedgar
july 2011 by infovore
Kill Screen - The Game-Film
january 2011 by infovore
"No longer does the virtual simply enslave and deceive. Instead, it filters into the real—blurring any obvious, hierarchal distinction between the two worlds. The virtual in these films resembles more so the surreal life of our subconscious drives and desires, a mysterious source of power and revelation, than the programmed realm of illusion concocted by The Matrix. Perhaps we have come to spend more time on the computer than communicating face-to-face with other flesh-and-bone creatures, or smartphones have practically bent our bodies into question marks. But what I would argue has really shaped the virtual dimension in these films is the videogame, which has now come to nearly permeate our everyday imagination."
imagination
games
films
virtual
metaphor
january 2011 by infovore
The Prosthetic Imagination | > jim rossignol
september 2010 by infovore
"By enabling the brain to manipulate with virtual systems, to engage with simulation, it creates systems than span the mental and the virtual, the biological and the electrical. Also, even more significantly to my point, our imagination is not a description as a book is a textual description, or a film is a visual description. It is, instead, a model." This is good, and the links are great, too.
technology
imagination
games
cyborgs
jimrossignol
prosthesis
september 2010 by infovore
The Future of Books: why IDEO and I aren’t on the... | intercourse with biscuits
september 2010 by infovore
"Nelson, as described by IDEO in the video above, does so much work for you. It throws multiple perspectives into the equation, killing the unreliable narrator with the gifts of foresight and hindsight. It does away with the unexplainable appeal of a surprising hit novel giving you a league table of books to pick from according to their “impact on popular opinion and debate.” You’ll struggle to form your own opinion as you jump through the layers that Nelson offers you, given a perspective like a student browbeaten by an overbearing A-Level tutor." I similarly disliked their attempts to not only redesign the book, but to try to redesign narrative, in "Alice" - as if people hadn't tried, and as if what narrative _really_ needed was just a good design firm to take a crack at it.
ideo
books
narrative
writing
imagination
september 2010 by infovore
"In his heart he's a cowboy, and in mine I'm Batman"
december 2009 by infovore
"The game is very impressive, and gives some great experiences. For example, a friend at work solves most problems with a jetpack and a lasso, instead of a grappling gun. In his heart he's a cowboy, and in mine I'm Batman." A comment on Brandon's year-end post about the uncanny valley of Scribblenauts; this line really, really stood out for me.
play
imagination
invention
games
scribblenauts
december 2009 by infovore
chewing pixels » There Was a Young Lady Who Swallowed a Fly
september 2009 by infovore
"In a sense, a child, by definition, shrinks Scribblenauts’ scope: the game’s potential solutions are necessarily limited by vocabulary, so players with a smaller vocabulary have fewer options open to them. But, free of the dry, efficient logic of adulthood, a child’s imagination also opens the game up in ways beyond most adults’ reach." Simon makes a strong point about Scribblenauts.
games
scribblenauts
children
imagination
creativity
freedom
september 2009 by infovore
Achewood § August 3, 2005
july 2009 by infovore
"If you can't have fun playin' with a toy truck, then it's time to re-evaluate your life. You've become jaded." As ever, Ray Smuckles speaks strong truth.
achewood
toys
play
imaginativeplay
creativity
imagination
july 2009 by infovore
Travel Posters of Other Times | The Ministry of Type
october 2008 by infovore
"These travel posters by Steve Thomas, Amy Martin and Adam Levermore-Rich promote travel to exotic eras and destinations, such as the Crimson Canyons of Mars, Tranquil Miranda, or the Winter Wonderland of the Ice Age." Beautiful.
travel
art
design
sciencefiction
imagination
futurist
posters
october 2008 by infovore
Penny Arcade! - Old School
december 2007 by infovore
"That's a pretty serious distinction - people who play games in order to excel at them, and those who play games as a conduit to fantasy - and its only one axis of the diagram." An excellent, and very relevant Penny Arcade editorial today.
games
culture
play
entertainment
fantasy
imagination
casual
hardcore
december 2007 by infovore
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