infovore + idsoftware   5

Attempted explanation of Quake 3 Strafe Jumping Code (with tweets) · HilariousCow · Storify
Bloody marvellous: Aubrey dives deep on _precisely_ why strafejumping works, with references to the right bits of the Q3 sourcecode in github. I love this sort of videogame forensics combined with clear explanation.
code  software  gamefeel  quake3  id  idsoftware  strafejumping  games  aubreyhesselgren 
october 2016 by infovore
Bethesda Blog » Blog Archive » Remembering Commander Keen, 20 Years Later
Commander Keen was 20 yesterday. I first played it in... 1991, maybe? Fairly contemporanouesly with release. The scrolling is still marvellous to behold; the pogo stick amusingly tuned, and the game a reminder of Carmack's ability to blend remarkable tech with fun core mechanics.
games  idsoftware  commanderkeen 
december 2010 by infovore
The Daily What
"Commander Keen Cosplay of the Day: This guy knows what time it is. (Awesome o’clock.)" Epic, epic bonus points for *Commander Keen* cosplay. Stunning.
commanderkeen  cosplay  idsoftware  shareware  games  thosewerethedays 
january 2010 by infovore
Wolfenstein 3D Classic
John Carmack writes about porting Wolfenstein 3D to the iPhone - there's a lot in here that's very interesting, and some smart notes on design and interface choices; there's also some Carmack Being Carmack. Still, he's an impressive developer, and it's nie to see someone being so open at development, especially for the iPhone
programming  games  iphone  development  idsoftware  johncarmack  wolfenstein 
march 2009 by infovore
Gamasutra - The Game Developer Archives: 'Monsters From the Id: The Making of Doom '
"Starting a new column reprinting classic Game Developer magazine articles, this January 1994 premiere issue article goes behind the scenes of Id Software's Doom, talking to John Carmack and revealing technical specifics of the seminal game's creation." And it's cracking - lots of great detail, some neat ironies, and quite a bit about the id team's fondness for NeXT workstations.
games  development  doom  id  idsoftware  johncarmack  shareware  nextstep 
january 2009 by infovore

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