infovore + hci   9

The Making of... Dune II | Edge Online
"Herzog Zwei was a lot of fun, but I have to say the other inspiration for Dune II was the Mac software interface. The whole design/interface dynamics of mouse clicking and selecting desktop items got me thinking, ‘Why not allow the same inside the game environment? Why not a context-sensitive playfield? To hell with all these hot keys, to hell with keyboard as the primary means of manipulating the game!" Brett Sperry, of Westwood, on the making of Dune II. Via Offworld.
edge  games  interface  ui  hci  interaction  design  rts  strategy  pointandclick 
december 2008 by infovore
Tabs, Pads, and Boards (and Dots)
I really like the dot/tab/pad/board delineation, and the fraction/inch/foot/yard scale that accompanies it. A nice way of framing these issues.
ubicomp  interaction  design  hci 
november 2008 by infovore
Pasta&Vinegar » Blog Archive » Evolution of game controllers
"This led me to investigate the evolution of game controller over time, a topic already addressed by others." Some nice, detailed graphical analysis of the mess that is controller design over the years.
games  interface  hci  interaction  interactiondesign  joypad  play 
may 2008 by infovore
adaptive path » 90% of all usability testing is useless
"Instead, user research for the Web should delve into the qualitative aspects of design to understand how and why people respond to what has been created, and, more importantly, how to apply that insight to future work." Lane Becker on fine form.
usability  testing  accessibility  hci  experiencedesign  design  users  web 
january 2008 by infovore
Particletree » Visualizing Fitts’s Law
"Fitts’s Law is Made of Lines" is a rough summary of this, but in short - a neat graphical explanation of Fitt's Law, with some useful notes, too.
interaction  usability  hci  ux 
october 2007 by infovore
Magic Ink: Information Software and the Graphical Interface
"In this paper, I ... argue that interactivity is actually a curse for users and a crutch for designers, and users’ goals can be better satisfied through other means"
hci  interaction  design  interface  usability  ixd  ux  paper  essay 
april 2007 by infovore
Chris Heathcote: anti-mega: service design notes: tools, not services
"...this is tool thinking. It’s deferential, subservient and polite; normal web services are arrogant."
services  tools  design  interaction  applications  ux  politeness  behaviour  hci 
april 2007 by infovore
ACM Queue - Silicon Superstitions - When we don't understand a process, we fall into magical thinking about results.
People love mysteries and myths so much that they create them when an explanation seems too simple or straightforward.
magic  interface  hci  raskin  design  process 
october 2006 by infovore

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