infovore + hardware   68

Natalie Silvanovich « KwartzLab Makerspace
Natalie Silvanovich is reverse-engineering modern Tamagotchi - Tama-Gos - and discovering how their tiny 6502-based hearts beat, and what makes them grow up to be who they are. (Mainly the distance of time between button presses, you'll discover). Super-fun.
artificiallife  tamagotchi  hardware  electronics  toys  reverseengineering 
september 2013 by infovore
x-OSC | x-io Technologies
"x-OSC is a wireless I/O board that provides just about any software with access to 32 high-performance analogue/digital channels via OSC messages over WiFi. There is no user programmable firmware and no software or drivers to install making x-OSC immediately compatible with any WiFi-enabled platform. All internal settings can be adjusted using any web browser." Small, simple, wireless OSC-transmitting board; really nice idea, simply implemented, and noted down as a way of simplifying certain kinds of projects in future...
osc  hardware  electronics  prototyping 
july 2013 by infovore
The development of Launchpad S | Focusrite Development
Really excellent technical article on the development of Novation's Launchpad S. It's not that remarkable a product in many ways, but this is a super-detailed post about some of the thought and improvements that have gone into what looks, on the surface, like a most incremental upgrade - but is in fact surprisingly comprehensive and affects many things at low levels. Really clear, well explained - as is the rest of Focusrite's engineering blog.
novation  engineering  midicontrollers  launchpad  electronics  hardware  products  making 
april 2013 by infovore
TASVideos :: View topic - #3767: bortreb's GBC Pokémon Yellow "Executes Arbitrary Code" in 12:51.87
Executing entirely arbitrary code inside a Gameboy Color game using only the dpad and buttons - nothing else. Nuts.
8bit  games  exploit  hardware  hack 
december 2012 by infovore
The Dam Drum | Stones Throw Records
"Dam-Drum is a handheld drum machine and sequencer with four unique sounds selected by Dam-Funk. This is a collaboration with Dam and Bleep Labs, who designed and built the drum in Austin, Texas." And that right there is your future of music merch: support your favourite artist by purchasing custom hardware with their sounds in. They only made 100, because exclusivity (or is it because longer runs would be painful to make), but it's got lovely packaging, and is surprisingly functional.
electronics  hardware  damfunk  stonesthrow  marketing  merchandise  merch  alwaysbemerching 
august 2012 by infovore
MAKE | MAKE’s Exclusive Interview with Andrew (bunnie) Huang – The End of Chumby, New Adventures
"I think one of the most gut-wrenching realizations that small companies have to make is that they aren’t Apple. Apple spends over a billion dollars a year on tooling. An injection molding tool may cost around $40k and 2-3 months to make; Apple is known to build five or six simultaneously and then scrap all but one so they can evaluate multiple design approaches. But for them, tossing $200k in tooling to save 2 months time to market is peanuts. But for a startup that raised a million bucks, it’s unthinkable. Apple also has hundreds of staff; a startup has just a few members to do everything. The precision and refinement of Apple’s products come at an enormous cost that is just out of the reach of startups.

I don’t mean to say that design isn’t important — it still is an absolutely critical element to a product, and good design and attention to detail will enable a startup to charge more for a product and differentiate themselves from competitors. Apple has raised the bar very high for design and user experience, and users will judge your product accordingly. But it’s important to keep in mind that your true bar for comparison is other startups, and not Apple; and if your chief competitor is Apple, you either need your own billion dollars of cash to invest in product design, or you need to rethink your strategy."
hardware  engineering  tooling  matterbattle 
may 2012 by infovore
Descriptive Camera
"Modern digital cameras capture gobs of parsable metadata about photos such as the camera's settings, the location of the photo, the date, and time, but they don't output any information about the content of the photo. The Descriptive Camera only outputs the metadata about the content." Lovely: a camera powered by Mechanical Turk.
camera  design  information  hardware  naturallanguage  mechanicalturk 
april 2012 by infovore
Paper Bits
"“coding” is not the only concrete skill required “to work at the crossover of creative and technology”. Especially if you want to make an actual thing that lives outside of a screen." I'll gladly concede Josh's point. This is very much worth reading; if anything, the only reason I focused on code was the original W+K focus on that, likely because that's the technology they're interested in. Good points all, though.
making  hardware  product  design  creativetechnology  joshdimauro 
october 2011 by infovore
Accuracy takes power: one man's 3GHz quest to build a perfect SNES emulator
Fascinating article on the lengths one has to go to to get perfectly accurate hardware emulation. It's not enough to get stuff to run; you have to get it to run right, and in the era this hardware comes from, that means it needs to take into account the weirdness of hardware.
emulation  snes  hardware  games 
august 2011 by infovore
Hardware Hacks: Using a quadrature encoder (rotary switch) with Arduino
This is, in fact, the most successful rotary encoder code I've found to date.
arduino  hardware  electronics  rotaryencoder 
february 2011 by infovore
The Most Popular Phone in the World
"This is what the next generation of the mega-selling phone will look like. They'll be rough facsimiles of the high-end smartphones forged for well-heeled buyers, stripped of fat and excess—an embodiment of compromise. They'll be 90% of the phone for 20% of the price, with FM radios instead of digital music stores, and flashlights instead of LED flashes. This is how the other half will smartphone, if you want to be so generous as to call the developing world's users a half. We're not even close." Yes.
technology  mobile  design  phones  hardware 
october 2010 by infovore
YouTube - Lego Hello World
Microcontrolled Lego printer, running off some kind of postscript driver, I guess. Properly awesome - and, of course, the most important thing is all the little chaps that keep it working.
printer  lego  hardware  electronics 
june 2010 by infovore
The online portfolio of John Finley
"I missed the selection, the album art, and the dusty trays and hand-written CD-Rs. The absence of the compact disk reminded of another format that had recently gone away: the 3.5" floppy diskette. The Floppy Stereo attempts to recreate that ceremony within a single device. An album's playlist file is stored on a floppy disk, complete with the album art. When it is loaded, the playlist is read and retrieves the songs from my MP3 collection." There's a similar tactility in the 3.5" disk to, say, an eight-track cart. I like that.
hardware  music  media  clunkclick 
april 2010 by infovore
A Turing Machine Overview
Just beautiful: an implementation of a Turing Machine, as described by Turing; not only is it ingenious - reading characters written on tape with pen via OCR - but it's also a beautiful piece of hardware; it feels as elegant as the point it is illustrating.
turingmachine  computing  computer  computerscience  hardware  mechanics  machine  beautiful 
march 2010 by infovore
Yoshi AKAI - Lego Step Sequencer
"The Lego Step-sequencer is 3 channels 8 steps sequencer. The different coloured Lego pieces each have their own sound. Connecting the Lego three-dimensional makes complex sound. This is building sound more than playing sound."
music  lego  stepsequencer  hardware  electronics 
march 2010 by infovore
From Nand to Tetris in 12 steps
"Building a working computer from Nand gates alone is a thrilling intellectual exercise. It demonstrates the supreme power of recursive ascent, and teaches the students that building computer systems is -- more than anything else -- a triumph of human reasoning." Ooh, that could be good, when I have an hour spare. (Another Google TechTalk).
google  techtalk  programming  computing  games  logic  recursion  hardware 
january 2010 by infovore
STM8S-Discovery: Microcontrollers reach a new low - Hack a Day
"The ST-LINK USB programmer/debugger comes attached, but it’s easy to crack one off and use this for future STMicro-compatible projects; clearly a plan of giving away the razor and selling the blades." $7 for a microcontroller which also has the usb connector/debugger attached; snap it off when you're done.
microcontroller  programming  electronics  hardware 
november 2009 by infovore
Arduino Tower Bridge on Vimeo
"Designed by Oliver Rokison a teacher at St Paul's School. This project connects to the Tower Bridge twitter account and mimics the movements of the real tower bridge." Fun.
towerbridge  arduino  hardware  electronics  internet 
september 2009 by infovore
ThinkGeek :: Pocket Retro Game Emulator
It looks like a GBA Micro; in fact, it's a portable multi-platform emulator, it's $100, and there's almost nothing you can do on it that isn't highly illegal. But if the hardware's manufactured well, it's a lot less faff than modding a PSP these days...
games  emulator  hardware  electronics  gadgets  dodgy  curious 
june 2009 by infovore
strobist-project-opensource-trigger - Google Code
It's an open-source radio-trigger for small flashes. Really! The hardware, the software - the whole lot - is open source. The Strobist community never ceases to impress with its ingenuity.
flash  offcamera  photography  lighting  strobe  strobist  electronics  hardware  opensource 
april 2009 by infovore
1UP's Retro Gaming Blog : GDC: 13 Years Later, Atlantis Emerges from the Waves of Obscurity
"...the 1996 target date for Project Atlantis and the GBA's 2001 release is quite a gap. Why the delay? My guess is: Pokémon. Game Freak's socially-driven cockfighting RPG was an unexpected end-of-life hit for the Game Boy, and its out-of-left-field success added years to the fading system's life. The popularity of Pokémon might actually have been the first time Nintendo realized that technology and profitability don't go hand-in-hand." That's an interesting way of looking at it. (Also: an interesting piece on the Nintendo super-portable that never was).
hardware  history  games  nintendo  portable  gba  atlantis  gameboy 
april 2009 by infovore
Orange Cone: Mashups with Atoms: Ubiquitous Computing and Web 2.0
Mike Kuniavsky being really good, again, about avatars, physical mashups, and mashups as opportunistic design. Loads of great stuff inside the pdf.
presentations  ubicomp  design  hardware  mikekuniavsky 
april 2009 by infovore
Defensive design: Magnetic zones on the unibody MacBook - (37signals)
"...removing the screws made it clear that the magnetic zones serve a second function. When my screwdriver slipped, the screw didn’t fall into the depths of the case. Instead, it flew right over to the magnet, and I was spared the pain of extracting a three-millimeter needle from an expensive electronic haystack."
design  apple  hardware  defensive  dualfunction 
march 2009 by infovore
Teaching Kids Programming - O'Reilly Radar
"I think there's a lesson here: doing something in hardware isn't automatically cool, particularly for kids. It's harder to make things happen, so we veteran geeks get a thrill from it. We think that because it's physical, real, and a Robot, kids will automatically be excited. But for kids who are learning, and who don't appreciate the significance of the challenge, it's just hard and unrewarding."
programming  computing  education  teaching  children  physicalcomputing  hardware  electronics 
march 2009 by infovore
Why the Wii will never get any better
"...the Wii’s software stack is designed with little to no future proofing. There are basically zero provisions for any future updates; even obvious things like new storage devices or game patches. What’s worse is that this will affect the compatibility mode of any future Wii successor." Interesting analysis of what's going on inside a Wii, even if the architecture is a little limited.
programming  nintendo  hardware  architecture  analysis  wii  code  microprocessors 
march 2009 by infovore
Orange Cone: Smart Things: an outline
"Smart things: the design of things that have computers in them, but are not computers". Mike Kuniavsky outlines the book he's currently working on. Looks interesting.
design  interaction  hardware  ubicomp  ux  book  embedded  things  mikekuniavsky 
february 2009 by infovore
Tinkerkit: a physical computing toolkit for designers: Main/Home Page
"TinkerKit is an Arduino-compatible physical computing prototyping toolkit aimed at design professionals. The interest in physical computing as an area in development within the creative industries has been increasing rapidly. In response to this Tinker.it! is developing the TinkerKit to introduce fast iterative physical computing methodologies to newcomers, and particularly design professionals." Standardised modules, standardised connectors, Arduino-compatible. I remember Massimo showing me his keyboard-emulating board ages ago. Nice to see Tinker productising the platform, too.
design  prototyping  hardware  electronics  arduino  tinkerit  tinkerkit 
february 2009 by infovore
One More Go: Rhythm Tengoku, or Why plucking the hairy onion makes a new woman out of me - Offworld
"...it turns out that a GBA and a cart isn’t any more use than a GBA on its own. It’s only when you build a machine out of a GBA and a cart and a me that you’ve got a real Rhythm Tengoku Machine. Bolt those three components together and you’ve built an entirely new organism, an extraordinary creature who can shoot ghosts, dance with monkeys, and climb stars like staircases."
games  play  writing  hardware  offworld  gba  rhythmtengoku 
february 2009 by infovore
Roo Reynolds - Microprinter
Roo writes up his first experiments with his microprinter. The barcode stuff is particularly interesting.
hardware  electronics  arduino  printing  microprinter  barcodes 
february 2009 by infovore
microprinter / FrontPage
"Hackers across the country are buying up old old receipt printers and imaginatively repurposing them into something new. We call them microprinters." pbwiki site for gathering resources around microprinters. Nice! Still waiting on mine (from the same load as Roo's) to arrive, though...
hardware  electronics  arduino  paper  printing  wiki  microprinter 
february 2009 by infovore
Poken - buy Poken at Firebox.com
"Simply pull out your Poken and ‘high five’ it with your new best friend’s. Clever RF technology then zaps the info between the devices, so next time you log on to your favourite site, your profiles are linked. Genius!" Physical exchange of details, dead cheap, integrated through a web intermediate. Lovely.
hardware  socialnetworking  connectivity  networking  generationc  poken  socialhardware 
january 2009 by infovore
Near Future Laboratory » Blog Archive » Autonomous Game Controllers
"in the meantime, I decided to do an absolutely crucial bit of game science. Something that I am entirely sure is mulled over constantly, but never properly investigated. The question is but stated thusly: how long would it take the Little Prince to roll up an entire room based on a random path algorithm?" Julian is having fun.
games  hardware  play  video  electronics  katamari  autonomy 
january 2009 by infovore
makezine.com: Maker Faire Newcastle 2009
"The first UK Maker Faire will take place in Newcastle 14-15 March 2009 as part of Newcastle ScienceFest - a 10 day festival celebrating creativity and innovation." Never been to Newcastle. That could be exciting.
hardware  innovation  make  makers  newcastle 
december 2008 by infovore
russell davies: reader
"...it's another little example of the way the ipod/iphone is such an attention-demanding device. It doesn't orient to you, it orients to itself." Yes. This is a problem.
iphone  accelerometer  jealousdevices  attention  hardware  design 
december 2008 by infovore
Fuzebox - Open Source Game Console
"The Fuzebox is a fully open-source, DIY 8-bit game console. It is designed specifically for people who know a little bit of programming to expand into designing and creating their own video games and demos. A full-featured core runs in the background and does all the video and audio processing so that your code stays clean and easy to understand." Ooh, that could be interesting.
games  hardware  hacking  electronics  programming  development  opensource 
november 2008 by infovore
Wii.com - Iwata Asks: Wii Fit
Satoru Iwata interviews the product designer and producer behind the Wii Fit balance board. There's some interesting stuff on the prototyping process on the second and third page of the interview.
wii  wiifit  games  fitness  hardware  interface  controller  design  interaction  prototyping 
november 2008 by infovore
Monkeys & Robots » Blog Archive » Code to scape CNN.com election results
"My election party tomorrow will feature DMX controlled RGB LED lighting. The color of the house should reflect the electoral balance. The color will start purple, and drift toward either red or blue, depending on who’s winning." Awesome.
hacking  making  scraping  electronics  hardware  politics  election 
november 2008 by infovore
Fraser Speirs – Two Macs: Fail.
"An experiment I’ve been running for more than two years now is over: running two Macs is more hassle than it’s worth. I write not to praise synchronisation technology, but to bury it." Roughly what I'd always guessed, but Fraser is careful and detailed, and makes some sensible points. I just hope Aperture doesn't chug as much on the new MBPs as it did on the old ones, for his sake.
sync  syncrhonization  mac  hardware  computers  computing  fraserspeirs 
october 2008 by infovore
ds brut
"DS brut is an open source hardware prototyping platform for the Nintendo DS, developed by and for electronics enthusiasts, artists and game developers. By connecting the Nintendo DS to the outer world, the game console can be easily hooked up to a variety of sensors (e.g. GPS receivers) and can itself control all different kinds of actuators, servo motors and others."
programming  hacking  hardware  electronics  connectivity  nintendods  ds 
october 2008 by infovore
Bleep Labs » Thing-a-ma-kits!
"Now noisy makers can assemble and modify their own light controlled analog noise friend!" I want an analog noise friend.
toys  synthesizer  music  project  hardware  electronics  sound  noise 
september 2008 by infovore
Xbox 360 defects: an inside history of Microsoft’s video game console woes » VentureBeat
"One thing is clear. Microsoft has to move beyond its mentality of being a software company that can launch fast and fix later. With global markets and global launches, the consequences of such a cavalier approach to hardware quality can start to pile up." Detailed, long article from Dean Takahashi on the myriad problems with the 360 hardware, and how Microsoft responded.
xbox360  xbox  microsoft  games  manufacturing  hardware  massproduction 
september 2008 by infovore
Evil Mad Scientist Laboratories - Resurrecting Tennis for Two, a video game from 1958
Building your own version of Higinbotham's oscilloscope tennis game, to work on a real oscilloscope.
games  play  oscilloscope  tennis  electronics  hardware  history  archive 
july 2008 by infovore
Craft
"Having successfully built a soundchip out of a microcontroller together with my friends in kryo, I wanted to tackle the greater challenge of generating a realtime video signal along with the sound." Wow. An ATMega88 turned into a demo platform.
development  microcontroller  electronics  hardware  demo  hacking  blimey 
july 2008 by infovore
Delighting with Data » tomtaylor.co.uk
"sometimes we geeks forget about all the delightful and beautiful things we can build. The things that aren’t necessarily useful or purposeful, but pointless, silly and wonderful." Tom on fire with lots of lovely examples.
data  visualisation  interaction  hardware  sensor  input  output  towerbridge  arduino  spimes  talking 
june 2008 by infovore
tinker.it : Wii Nunchuck
A brief - but useful - guide to getting data out of the Wii Nunchuck.
arduino  hardware  processing  hacking  sensor  microcontroller  physical  input  device  interaction 
june 2008 by infovore
Olinda (Schulze & Webb)
"Olinda is a prototype digital radio that has your social network built in, showing you the stations your friends are listening to.". It's here, and it's very much real. Congratulations to Matt, Jack, and all involved.
olinda  radio  social  technology  hardware  making  schulzeandwebb 
may 2008 by infovore
Funnel
"Funnel is a toolkit to sketch your idea physically, and consists of software libraries and hardware. By using Funnel, the user can handle sensors and/or actuators with various programming languages such as ActionScript 3, Processing, and Ruby."
sketching  ruby  actionscript  processing  hardware  physical  computing  design  arduino 
april 2008 by infovore
Botanicalls Twitter DIY
"Botanicalls Twitter answers the question: What's up with your plant? It offers a connection to your leafy pal via online Twitter status updates that reach you anywhere in the world." Fun physical computing project.
hardware  physicalcomputing  arduino  botany  twitter  plants 
february 2008 by infovore
http://www.radiopopper.com/blog/
Radiopopper: a prototype, low-budget rf flash trigger. The target market: better than the Chinese Gadget Infinity, not in the same league as Pocket Wizard. Interesting to see hardware emerging to fill a niche - namely, Strobist readers.
strobist  flash  photography  electronics  product  hardware 
january 2008 by infovore
Thoughts: 1992: Nokia's first GSM handset
"Fifteen years ago, Nokia launched its first GSM handset, the Nokia 1011, the model number coming from the launch date: 10 November 1992."
phone  mobile  mobilephone  cellphone  gsm  nokia  hardware  electronics  history 
november 2007 by infovore
christianmeinke.com » Blog Archive » Wiimote Communication
Using the Wiimote with Processing, Max/MSP, and a whole load of other things (via OSC) on Mac OS. Fun!
wii  wiimote  processing  interaction  hardware  hacking 
september 2007 by infovore
Essential Electronics for Software Folk
"From basic electronics to advanced computer hardware, you'll learn the magic behind the gear that makes it all run." PDF only, due for publication this month (August 2007). Could be interesting.
electronics  programming  hardware  hacking  making 
august 2007 by infovore
Zonbu
$99 desktop that has 4gb of internal storage and uses S3 for the rest. Distributed thin-ish clients, much like were promised in the golden age of Java. Etc, etc, etc.
computer  hardware  s3  network  distribution  opensource 
august 2007 by infovore
iPhone, Wiimote, or newborn baby: which has the best built-in accelerometer? (kottke.org)
"Much of the past 4 weeks has been spent determining which has the most sensitive built-in accelerometer: an iPhone, a Nintendo Wiimote, or our newborn son."
science  hardware  children  playful  writing  fun 
july 2007 by infovore
Binary marble adding machine
Absolutely beautiful. The video at the end is hypnotic.
maths  math  hardware  binary  adder  woodwork  wooden  machine 
june 2007 by infovore
Das Keyboard - The Blank Keyboard for Demanding Users.
Add to cart. No keycaps, built like a tank, $90... I'd take that over and Optimus any day.
keyboard  hardware  geek  atc 
may 2007 by infovore
mactactic - buying guide & replacement estimates - current mac release summary
Highly useful: analyses when an Apple model was last replaced, and tells you if it's a good time to buy one. Fortunately for what I'm looking for, it's "still good value"...
mac  apple  hardware  computer  shopping  reference 
february 2007 by infovore
Research Bulletin Abstract: An API For Durable Affinity
What sort of interface semantics would move computer-human interaction design out of the often awkward, frustrating Proterozoic era we currently inhabit, into a more habitable, lively, human-scaled era for computer-human interfaces?
spimes  design  blogjects  interaction  research  paper  hardware 
january 2007 by infovore
tinker.it » Blog Archive » The Arduino Bluetooth board
Ooh - nearly here - program via bluetooth, access as bluetooth device. Nifty.
arduino  bluetooth  hardware  programming  embedded  prototyping  design  electronics 
january 2007 by infovore
Labnotes » Solid State Disk Changes The Game
Really interesting perspective - SSD as intermediate between hard disk (cheap/slow per megabyte) and RAM (expensive/fast). SSD lets you store stuff that gets hit a lot, leaving hd as a storage resource, not an operating resource.
hardware  storage  throughput  solidstate  memory 
january 2007 by infovore
todbot blog » Blog Archive » Arduino breadboard shield: $10 & 10 mins
Lovely. I am totally pumped about buying an Arduino very, very soon. This'll make some more compact hacking relatively easy.
arduino  hardware  electronics  development  programming  prototyping 
january 2007 by infovore
The "View Source" key
Most interesting - the OLPC has a dedicated view source key - not just for the web, but for everything...
hardware  design  open  opensource  education  software 
november 2006 by infovore
The 11 Most Groundbreaking Controllers of All Time Feature on Gamepro.com
Groundbreaking is hardly the word I'd use; it's a rather uninspiring list, and the copy is dreadfully average. But into del.icio.us it goes, anyhow...
interface  games  controllers  hardware  design  ui 
august 2006 by infovore
Arduino - HomePage
Nice. A tiny little USB I/O board for about twenty-thirty quid. It works with Macs, it works with Processing and Wiring, and it comes from Italy. Probably my way into experimenting with physical interface fun. Time to buy a soldering iron...
processing  wiring  io  hardware  sensor  physical 
june 2006 by infovore

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