infovore + guitarhero   13

FireHero
Visualising Guitar Hero notecharts in pillars of fire. Daft, brilliant. I particularly like that it visualises the act of playing - the note chart itself, the keys pressed.
games  guitarhero  fire 
january 2011 by infovore
Dubious Quality: Design Brilliance And The Timing Window
"...what I'm hearing is the actual drum line recorded by the song's drummer, and I'm triggering those sounds by playing notes within the designated timing window. And that timing window, even on Expert, is quite a bit more generous than real life. It's the difference between truly playing a beat and merely invoking a beat. When I play Rock Band, though, that difference is camouflaged so subtlely and so well that I never even notice. That's a beautiful bit of design, isn't it?" Yes, it is. Bill Harris on the magical quantize that you forget exists in Harmonix' games. This, incidentally, is something I'm convinced Neversoft never got right, especially in the horrendous Guitar Hero 3.
rhythmaction  games  guitarhero  rockband  billharris  music  quantize  timing  interaction  design 
may 2009 by infovore
The “Guitar Hero” Answers Your Questions - Freakonomics Blog - NYTimes.com
"I do think that during the coming years we will continue to try to bridge the gap between simulated musicianship and real musicianship. That said, the path there is not obvious: As the interactivity moves closer to real instrumental performance, the complexity/difficulty explodes rapidly. The challenge is to move along this axis in sufficiently tiny increments, so that the experience remains accessible and compelling for many millions of people. It’s a hard, hard problem. But that’s part of what makes it fun to work on." There is loads in this interview that is awesome; it was hard to choose a quotation. Rigopulos is super-smart.
design  interaction  games  interview  rockband  guitarhero  product  alexrigopulos 
january 2009 by infovore
The Brainy Gamer: "I'm With the Band" - a short play
"My crystal ball tells me you will hear music - great classic rock tunes - and you will believe, truly believe, that you are playing that music on your toy guitar. And you will feel, truly feel, that you are cool. A hero of the guitar." Lovely.
games  music  play  writing  rockband  guitarhero  michaelabbott 
january 2009 by infovore
YouTube - Bike Hero
I don't care that it's not playing the game or anything, there is no way in the world that this is anything less than super-awesome.
guitarhero  bike  cycling  video  pastiche  amazing 
november 2008 by infovore
chewing pixels » Guitar Hero: Mars Tour
"There are many reasons one might want to book a commerical space flight, but fleeing Earth just to reclaim rights on a crappy thrash metal midi track you made in Guitar Hero: World Tour when you were 16 and had way too much free time is never going to be one of them." EULA fail.
eula  guitarhero  activision  moneygrabbing  greed  games  rights 
november 2008 by infovore
Gamasutra - Kotick: Guitar Hero Song Creator Might Be Our 'Newest Subscription Opportunity'
""The ability to offer these songs on a subscription basis may very well result in the newest subscription opportunity in our portfolio," he said." Kotick wants you to pay Activision to subscribe to UGC. Oh dear.
bobbykotick  activision  guitarhero  ugc  subscription  crazy  insane 
november 2008 by infovore
Dubious Quality: Guitar Hero Cow Tour
"Every time Bobby Kotick opens his mouth, I see a giant cow with "GUITAR HERO" branded on its side, and Bobby Kotick is squeezing two teats as fast as he can."
activision  blizzard  guitarhero  cashcow  quotation 
november 2008 by infovore
Flaming Lips frontman's double-neck 'Guitar Hero guitar' - Joystiq
"Flaming Lips vocalist-guitarist Wayne Coyne brought with him what he dubbed the 'Guitar Hero guitar,' an Epiphone double-neck with the lower, six-string neck replaced by a five-button variant and wired to an oscillator. '[It's] because a lot of kids out there think this is actually the way you play guitar...'" Awesome.
guitarhero  waynecoyne  guitar  instrument  hacking  flaminglips 
october 2008 by infovore
No User-Generated Songs on Rock Band 2? Good « Save the Robot - Chris Dahlen
"The thing about Harmonix is that even though they strive to bring total non-musicians closer to music, they still mark a clear boundary between playing music and not." A much better explanation of this than I tend to give; lovely article.
harmonix  rockband  guitarhero  game  design  play  music  creativity 
july 2008 by infovore
Versus CluClu Land: I Asked Harmonix about Note Tracking, and Here's What I Learned
"The people responsible for note tracking ... aim to reproduce the way that the song is played on a real guitar to the greatest extent possible within the confines of the guitar controller's limited repertoire of moves." Which is what I assumed.
guitarhero  play  music  games  interaction  gameplay  notechart  design 
july 2008 by infovore
Toni Westbrook dot Com » Shredz64
"Shredz64 is a modern day game for the Commodore 64... [its] design is modeled against the popular "Guitar Hero" series, geared toward the ability to play along to your favorite C64 music on the guitar." Plays any .SID file you throw at it. Impressive!
guitarhero  sid  chiptunes  c64  synthesis  homebrew  games  play  programming 
march 2008 by infovore
Best Buy Bodhisattva | Gamers With Jobs
"The inclusion of Fire and the Flames in Guitar Hero 3 always struck me as something of a cruel joke." A lovely tale of Guitar Heroism.
guitarhero  games  play  dragonforce  writing 
january 2008 by infovore

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