infovore + guitarhero 13
FireHero
january 2011 by infovore
Visualising Guitar Hero notecharts in pillars of fire. Daft, brilliant. I particularly like that it visualises the act of playing - the note chart itself, the keys pressed.
games
guitarhero
fire
january 2011 by infovore
Dubious Quality: Design Brilliance And The Timing Window
may 2009 by infovore
"...what I'm hearing is the actual drum line recorded by the song's drummer, and I'm triggering those sounds by playing notes within the designated timing window. And that timing window, even on Expert, is quite a bit more generous than real life. It's the difference between truly playing a beat and merely invoking a beat. When I play Rock Band, though, that difference is camouflaged so subtlely and so well that I never even notice. That's a beautiful bit of design, isn't it?" Yes, it is. Bill Harris on the magical quantize that you forget exists in Harmonix' games. This, incidentally, is something I'm convinced Neversoft never got right, especially in the horrendous Guitar Hero 3.
rhythmaction
games
guitarhero
rockband
billharris
music
quantize
timing
interaction
design
may 2009 by infovore
The “Guitar Hero” Answers Your Questions - Freakonomics Blog - NYTimes.com
january 2009 by infovore
"I do think that during the coming years we will continue to try to bridge the gap between simulated musicianship and real musicianship. That said, the path there is not obvious: As the interactivity moves closer to real instrumental performance, the complexity/difficulty explodes rapidly. The challenge is to move along this axis in sufficiently tiny increments, so that the experience remains accessible and compelling for many millions of people. It’s a hard, hard problem. But that’s part of what makes it fun to work on." There is loads in this interview that is awesome; it was hard to choose a quotation. Rigopulos is super-smart.
design
interaction
games
interview
rockband
guitarhero
product
alexrigopulos
january 2009 by infovore
The Brainy Gamer: "I'm With the Band" - a short play
january 2009 by infovore
"My crystal ball tells me you will hear music - great classic rock tunes - and you will believe, truly believe, that you are playing that music on your toy guitar. And you will feel, truly feel, that you are cool. A hero of the guitar." Lovely.
games
music
play
writing
rockband
guitarhero
michaelabbott
january 2009 by infovore
YouTube - Bike Hero
november 2008 by infovore
I don't care that it's not playing the game or anything, there is no way in the world that this is anything less than super-awesome.
guitarhero
bike
cycling
video
pastiche
amazing
november 2008 by infovore
chewing pixels » Guitar Hero: Mars Tour
november 2008 by infovore
"There are many reasons one might want to book a commerical space flight, but fleeing Earth just to reclaim rights on a crappy thrash metal midi track you made in Guitar Hero: World Tour when you were 16 and had way too much free time is never going to be one of them." EULA fail.
eula
guitarhero
activision
moneygrabbing
greed
games
rights
november 2008 by infovore
Gamasutra - Kotick: Guitar Hero Song Creator Might Be Our 'Newest Subscription Opportunity'
november 2008 by infovore
""The ability to offer these songs on a subscription basis may very well result in the newest subscription opportunity in our portfolio," he said." Kotick wants you to pay Activision to subscribe to UGC. Oh dear.
bobbykotick
activision
guitarhero
ugc
subscription
crazy
insane
november 2008 by infovore
Dubious Quality: Guitar Hero Cow Tour
november 2008 by infovore
"Every time Bobby Kotick opens his mouth, I see a giant cow with "GUITAR HERO" branded on its side, and Bobby Kotick is squeezing two teats as fast as he can."
activision
blizzard
guitarhero
cashcow
quotation
november 2008 by infovore
Flaming Lips frontman's double-neck 'Guitar Hero guitar' - Joystiq
october 2008 by infovore
"Flaming Lips vocalist-guitarist Wayne Coyne brought with him what he dubbed the 'Guitar Hero guitar,' an Epiphone double-neck with the lower, six-string neck replaced by a five-button variant and wired to an oscillator. '[It's] because a lot of kids out there think this is actually the way you play guitar...'" Awesome.
guitarhero
waynecoyne
guitar
instrument
hacking
flaminglips
october 2008 by infovore
No User-Generated Songs on Rock Band 2? Good « Save the Robot - Chris Dahlen
july 2008 by infovore
"The thing about Harmonix is that even though they strive to bring total non-musicians closer to music, they still mark a clear boundary between playing music and not." A much better explanation of this than I tend to give; lovely article.
harmonix
rockband
guitarhero
game
design
play
music
creativity
july 2008 by infovore
Versus CluClu Land: I Asked Harmonix about Note Tracking, and Here's What I Learned
july 2008 by infovore
"The people responsible for note tracking ... aim to reproduce the way that the song is played on a real guitar to the greatest extent possible within the confines of the guitar controller's limited repertoire of moves." Which is what I assumed.
guitarhero
play
music
games
interaction
gameplay
notechart
design
july 2008 by infovore
Toni Westbrook dot Com » Shredz64
march 2008 by infovore
"Shredz64 is a modern day game for the Commodore 64... [its] design is modeled against the popular "Guitar Hero" series, geared toward the ability to play along to your favorite C64 music on the guitar." Plays any .SID file you throw at it. Impressive!
guitarhero
sid
chiptunes
c64
synthesis
homebrew
games
play
programming
march 2008 by infovore
Best Buy Bodhisattva | Gamers With Jobs
january 2008 by infovore
"The inclusion of Fire and the Flames in Guitar Hero 3 always struck me as something of a cruel joke." A lovely tale of Guitar Heroism.
guitarhero
games
play
dragonforce
writing
january 2008 by infovore
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