infovore + gdc10   2

GDC Vault - Train (or How I Dumped Electricity and Learned to Love Design)
Brenda Brathwaite is awesome. This is brilliant. You should watch it. (This is also in tune with so many things I'm banging on about at the moment).
games  design  video  brendabrathwaite  gdc10 
july 2010 by infovore
GDC 2010: Streaming Massive Environments from 0 to 200 MPH « Double Buffered
"Here’s my notes for the talk Streaming Massive Environments from 0 to 200 MPH presented by Chris Tector from Turn 10 Studios. He’s listed as a Software Architect there, and obviously has a deep understanding of the streaming system they used on Forza 3. This talk was nice and deep technically, and touches all parts of the spectrum." Very technical. But: if you can grok what's going on (and this is about at the limits of my simple understanding - could barely start to recreate what's described), it's very interesting about the challenge of rendering beautiful, high detail environments at a solid 60fps, mainly by pre-preparing a lot, and maximising streaming performance both from disk and from memory.
turn10  forza  programming  games  streaming  gdc10  rendering  bitdifficultreally 
march 2010 by infovore

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