infovore + games + playful   4

russell davies: steal other things
"My main point brings me back to Pretending Apps. Because there are lots of other things you can steal from games, many other aspects of gaming that people find appealing and some of them might be more easily and usefully extracted." Yup. This was one of my main beefs with the whole "let's make everything playful/gamey!" trend that kicked off a few years ago: "game-y" was associated with "having points", and really, that's not what makes a game at all. (Other things that make a game: pretending, as Russell mentions, and visible mechanics, as I think I have to write about soon).
games  pretending  play  russelldavies  playful  fedupofthewordplayful 
april 2010 by infovore
Design Rampage: Design Lesson 101 - Barkley, Shut Up and Jam: Gaiden
"More commercial games should try ideas and concepts this crazy. Games like this probably serve a niche market, which is why they don't get made, but they feel like what gaming is truly all about. Barkley Shut Up and Jam: Gaiden is the game that The Joker would make if he were a game developer."
games  gamemaker  rpg  surreal  crazy  basketball  analysis  design  playful 
august 2008 by infovore
Blackbeltjones/Work » But it bears repeatin’ now.
Will Wright: "...the process of play is the process of pushing against reality, building a model, refining a model by looking at the results of looking at interacting with things.“ Jones: "That’s still the mission plan." Yes.
play  games  modelling  design  feedbackloops  iteration  playful  interaction 
july 2008 by infovore
Garmin Edge 305 Cycle GPS Computer
GPS for cycling with time-attack and training modes; lets you race against yourself (or virtual competitors) over time, and track progress on the PC-based training application.
playful  play  exercise  games  gps  location  cycling  training  sportsillustrated 
june 2008 by infovore

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