infovore + games + mods   2

D Nye Everything: Messing with your HUD
"The voice in Dear Esther doesn't tell you where to go - it only reads, at set moments, from a random selection of letters to Esther as you wander over a deserted and increasingly disrupted Scottish island. The letters are randomised, so no playthrough is the same, and a fragmented narrative of a car crash, a grieving man and a stolen library book is glimpsed but never resolved. When I asked Pinchbeck whether this strictly constitutes a game, he said that it was a game engine, a nice distinction in both senses." Dan fills in his Wired piece on Dan Pinchbeck with some supplementary material. It is very good.
danpinchbeck  dangriffiths  dearesther  games  halflife  mods  mechanics 
october 2009 by infovore
auntie pixelante › zzt recommended reading list
"...this is a good time to consider zzt’s library - not because it’s changing, but because it’s probably complete. the long-running game archive z2 just declared zzt dead, and why not - it’s served its purpose: allowing people who aren’t programmers or digital artists an avenue to game creation before game maker or construct existed. now they do." ZZT must have been one of the first games I played, and I poked around its level editor. This retrospective both fascinates and arouses nostalgia in equal measures.
zzt  games  epic  design  editors  programming  modification  mods 
may 2009 by infovore

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