infovore + games + journalism   14

How Checkers Was Solved - The Atlantic
"From 1950 to 1990, Tinsley had been the world champion of checkers whenever he wanted to be. He’d occasionally retire to work on mathematics or devote himself to religious study, but he’d eventually return, beat everyone and become champion again. In that 40-year span, he lost five total games and never once dropped a match." Brilliant article from Alexis Madrigal on the race to solve draughts/checkers, one man and his computer, and another man and his faith.
ai  games  religion  checkers  draughts  machinelearning  journalism  alexismadrigal 
july 2017 by infovore
Twitch-based: Exploring the Salty Bet phenomenon • Articles • Eurogamer.net
Yet another entry in the weird, wonderful world of "why I like fighting games and their community". The vast amount of jargon that the streams lead to is weird, hilarious, and entirely befuddling for an outsider. McCormick's article is nice because it captures the excitement of the weird end of the community, and explains it to an outsider well.
mugen  saltybet  twitch  fgc  fightinggames  games  writing  journalism  jargon 
september 2013 by infovore
How to run a magazine using virtual money (Wired UK)
"EON has a full-time staff of six, headed up by editor Zapatero (known to his grandma as Richie Shoemaker), who told Wired.co.uk that around two-thirds of the content of the magazine is written by EVE players, who are paid in in-game currency for their work. It acquires the reserves of in-game cash to pay its writers by selling ads to in-game organisations, like banks or insurance companies, which pay their ad bills in the game's currency too. The setup means that gamers who play EVE have more ways to make in-game cash than just mining or trading in the game universe. They can also be a journalist, reporting on galactic events." This is completely brilliant/nuts. Also: I love the idea that people want to collect the historiography of the universe.
games  eveonline  mmo  journalism  publishing 
march 2011 by infovore
Verbatim and the facts « rotational
"Trust is the key to breaking [this cycle]. And I think Talese’s method shows us how we might gain it: by checking with our subjects and making sure we understand what they’re trying to express, beyond what they actually say. Because if our subjects are interesting enough to report on, they’re deserving of respect. And if we respect them, they will respect us. That’s a much more virtuous circle." I think Alex is right, you know.
games  journalism  trust  respect  writing  quotation 
january 2011 by infovore
ESPN - OTL: The Franchise - E-ticket
Madden isn't very big over here at all; it's hard to underestimate its cultural standing in the US. This article goes a long way to both explaining that and looking at the history of a juggernaut franchise that once started out very small. I really liked it as a piece of journalism.
writing  journalism  games  football  madden  ea  electronicarts 
august 2010 by infovore
Gamasutra - Analysis: Tabula Rasa 's Final Moments - A Firsthand Account
"It is probably safe to say that, despite decades of ever more spectacular Hollywood visions of extra-terrestial domination, humanity in its worst nightmares never imagined it would have to contend with spawn-camping aliens." Chris Remo documents the end of Tabula Rasa from the frontlines.
games  writing  mmo  journalism  apocalypse  tabularasa  end 
march 2009 by infovore
The Problem with Games Journalism: Part One | Snappy Gamer
The comments thread on this is pretty epic, and I'm really not wading into that one. Suffice to say: it's quite a while before somebody mentions the word "criticism", and it's not in the main body of the article at all. That's the important word, to my mind.
games  writing  criticism  journalism  rant  misguided 
december 2008 by infovore
chewing pixels » Animal Crossing - Wii review
"...while almost all of the game’s residents are free to go as they please, heading off to new towns and lives on a whim, once you step off the bus and choose a house in which to settle, you’re here for good.... you are the local constant, the hick who’s never left its borders and there is some comfort in the knowledge that the places the other animals leave for can never be known by you." Simon's original version of his Wii Animal Crossing review; some lovely analysis of the series to date.
simonparkin  games  writing  journalism  wii  animalcrossing  nintendo 
november 2008 by infovore
GameSetWatch - On PixelVixen707, Brinkvale Insane Asylum, & Slow Burn ARG Craziness
"Wow. Ever get the feeling you've been thrown for a loop? I did just that, when I worked out that GSW commenter and erudite game blogger, PixelVixen707, appears to be not just a smart game blogger, but a fictitious front for some kind of damn weird ARG/online story." Down the rabbit hole we go, again.
arg  criticism  games  writing  rabbithole  journalism 
november 2008 by infovore
Steven Poole – Trigger Happy
"For five years I also wrote a monthly column of the same title in the industry's critical Bible, Edge magazine. All those columns are archived"... on Poole's website. Excellent.
stevenpoole  games  journalism  writing  edge 
september 2007 by infovore
Better Accelerate Than Never - Rock, Paper, Shotgun - the PC gaming site
"FHM was selling 800,000 for a reason, and it wasn’t to those of us who’ve seen all three endings of Deus Ex" Gillen talks about the resurgence of PC Accelerator.
publishing  games  journalism  magazines 
september 2007 by infovore
7 Bad Mistakes that Good Game Journalists Make
Definitely worth reading. I'm behind on my current review, too!
games  journalism  writing 
december 2005 by infovore
Reviewing Games
Interesting course on writing game reviews from Bolton University. Some interesting questions - tricky, rather than hard - and nice and diverse. Also, rating something from 0 to 10 depending on how New Games Journalism it is...
newgamesjournalism  games  journalism  writing 
december 2005 by infovore

Copy this bookmark:



description:


tags: