infovore + games + isometric   1

A layman’s guide to projection in videogames. « Significant Bits
"Oftentimes when a videogame has a skewed, overhead point of view, we call it isometric. That’s rarely the accurate term, though, and it’s not just pointless semantics." A not half bad guide to the different kind of projections used in 3D - and pseudo-3D - games. And, of course, a reminder that most isometric games aren't, and that the projection in Ultima VII was *bonkers*.
3D  projection  graphics  games  isometric  notisometric 
april 2009 by infovore

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