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Grand Theft Auto IV's Aaron Garbut: Part 1 Interview // Xbox 360 /// Eurogamer
"We take interesting or representative elements and create something new from them. It's about taking inspiration from real places and producing something that captures the essence of it." Interview with Rockstar's art director on building cities.
gta  grandtheftauto  cities  architecture  feel  play  games  design  environment 
april 2008 by infovore

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