infovore + games + environment   3

The Story in Left 4 Dead - Steam Users' Forums
One great big massive thread in which the Left 4 Dead story gets dissected to death - with lots of excellent screengrabs - by perceptive fans. Good stuff: as usual with Valve, there's so much story in the world.
valve  left4dead  l4d  games  story  narrative  environment 
august 2009 by infovore
Grand Theft Auto IV's Aaron Garbut: Part 1 Interview // Xbox 360 /// Eurogamer
"We take interesting or representative elements and create something new from them. It's about taking inspiration from real places and producing something that captures the essence of it." Interview with Rockstar's art director on building cities.
gta  grandtheftauto  cities  architecture  feel  play  games  design  environment 
april 2008 by infovore
Pasta&Vinegar » Blog Archive » Pervasive gaming, laser-games and the "skatepark" model
Nicolas Nova on how to integrate pervasive gaming into the environment a little better.
pervasive  play  games  environment  design 
october 2007 by infovore

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