infovore + games + context   3

Kill Screen - In Brief: Who Rules the Rules?
" If real human players are serving as the authority, the spirit of the rules is intact even if they are not followed literally. Rules are checked for reference when a debate comes up about a certain ability or tactic, but they are not a constant authority. There’s a certain flexibility present when the players have the final say on what is acceptable. They only bend the rules when it makes the game more fun." This is very good: textualism versus contextualism.
games  writing  rules  systems  context  killscreen  lbjeffries 
november 2011 by infovore
Medal of Honor Multiplayer Beta PlayStation 3 Hands On - Page 2 | Eurogamer.net
"Even the likes of Modern Warfare 2 and Bad Company hide their bloodlust behind a figleaf of fictional "what if" scenarios. Medal of Honor turns a real tragedy into a social shooting gallery, and is going to have to tread carefully to avoid belittling the reality it borrows for our amusement." The problems of making videogames about current conflict, especially when the tactless multiplayer audience get their hands on your content. Not sure I'm particularly cool about this in any way. Oh well.
conflict  context  medalofhonor  games  taste  war 
june 2010 by infovore
The New Cocktails - The Gameshelf
"Thinking about what defines a particular game medium, one doesn’t always consider elements like the player’s physical posture, and where they sit relative to their fellow players. But the experience of playing a digital game with a friend on the iPad proves quite different than that of sitting side-by-side on a couch with Xbox controllers in hand, or sitting alone with a mic strapped to your head. Your sense of posture and presence is part of the game’s medium, as much as the material of the game’s manufacture. Playing Small World gave me a frisson of novel confusion, marrying the player-interactivity of a board game with the board-interactivity of a computer game. I felt the seam that joined them, but it felt right. This was something new, comfortable, and fun." Jason McIntosh on how tablet gaming is similar to the "cocktail" cabinets of old.
games  metagaming  medium  ipad  tablet  social  context 
june 2010 by infovore

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