infovore + games + commentary   4

Radiator Blog: Butte, Montana. 1973; a board game about open-pit mining.
"We already know the decapitated Statue of Liberty in Deus Ex can tell a story; perhaps I want to know if a building can tell me a poem.

In that vein, "Butte, Montana. 1973" is a game where you dig around in a box of dirt."

This is marvellous; thoughtful, interesting, perhaps not entirely successful, but the trick of the rain at the end is a very, very nice touch.
games  mining  physical  tabletop  commentary 
march 2011 by infovore
The World of Warcraft video game is every bit as glorious as Chartres cathedral | Sam Leith | Technology | The Guardian
"So here's my theory: WoW doesn't resemble a film. It resembles, rather, a medieval cathedral. And a magnificent one: it is the Chartres of the video-game world. Like a cathedral, it is a supreme work of art that is, on a brick-by-brick basis, the creation of hundreds of artisans and craftsmen, many of whom will be long gone by the time it comes to completion; indeed, since WoW is in a state of permanent expansion, it may not ever be "complete". All those programmers are the modern-day equivalent of stonemasons, foundation-diggers and structural engineers."
commentary  games  wow  worldofwarcraft  mmo  architecture 
november 2009 by infovore
Six Days in Fallujah, One Small Problem - Shacknews - PC Games, PlayStation, Xbox 360 and Wii video game news, previews and downloads
"As I watched the gunfire on screen, I should have been wondering what it was like to actually be in the shoes of those soldiers. But as I sat staring, I instead wondered whether the Marines had bothered to observe that building for civilian inhabitants before demolishing it. I wondered how any Marine that got shot in Iraq could endorse a game based on Fallujah where you can be hit by a hail of bullets and walk away. By the end, I was left wondering what Konami was thinking." A strong article from Nick Breckon on the problems already showing with Six Days In Fallujah. Thoughtful, well-reasoned, and not at all knee-jerk. I, too, am already concerned.
games  iraq  militarism  commentary  konami  fallujah  controversy  sensitivity 
april 2009 by infovore
Curmudgeon Gamer: Review: Mirror's Edge
"A man can only eat so many cheap sniper shots, so many deaths by machine gun from over 75 meters away, so many attempts at a final tricky jump to a tiny ledge across a giant gap, so many degrading restarts... Sometimes I hate games so very much." Sadly, much of this is pretty true.
mirrorsedge  games  reviews  criticism  commentary 
november 2008 by infovore

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