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Versus CluClu Land: O Tempora! O Mores! (pt. 2)
"...by stringing together “first-order” desires for loot and approval, these games train us to be passive pursuers of one desire after another rather than engaged critics." Part 2 of Pliskin's analysis of Benjamin Barber's "Consumed".
branding  brands  games  consumerism  book  review 
july 2008 by infovore

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