infovore + games + alexwiltshire   3

rotational » The Mechanic - Alex Wiltshire
Alex's column on game mechanics is one of my favourite new RPS features - they're all cracking, and a good example of understanding games by going to the source, rather than guessing - and also highlighting the fact that games are made by *people*, not just conjured out of thin air. Really good stuff.
writing  criticism  design  games  mechanics  alexwiltshire 
july 2016 by infovore
rotational» Blog Archive » Backgrounds
"Truth be told, I’m a bit tired of pixel art, but work like this aspired to transcend mere pixels. And I think that’s why it still packs a punch for me today. It’s evidently not content with the paltry colour depth and resolution it’s forced to use. It’s not about celebrating its form, unlike today’s pixel art, which is all about the form and evoking aesthetics of the past without quite nailing their fundamental nature. Instead, these backgrounds are all about what they depict – little scenes, ripe with little stories and humour, and inflected with travel pornography." Great writing from Alex, and a lovely cherrypicking of the selection. I am not a huge SNK fan, systemswise, but I adore their background art - and have a particular fondness for the whole package of Garou: Mark of the Wolves. This post does a lovely job of explaining why.
games  fighters  art  2d  snk  alexwiltshire 
april 2013 by infovore
Synthetic drama #1: Battlefield 1943 « rotational
"Suddenly, an enemy plane bursts over the remaining vegetation at the top with an incredible roar. I nearly trip backward as I crane around to see where it’s going, only to see it explode behind us. My breath catches and I zip my view back to the crest of the hill and see a second plane, one of ours, howl over it in victory." It's so good. More to come!
games  bf1943  battlefield1943  story  experiential  alexwiltshire 
july 2009 by infovore

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