infovore + games + abstract   11

Proteus and Audio-Visual Beauty | Games @ Parsons
"Proteus, in the end, helps me move further into a design philosophy that avoids blacks and whites, finding a comfortable home in the much less solid greys.  Videogames aren’t about mechanics.  They aren’t about visual or audio either.  They aren’t about the ideas of the author or about the experience of the player.  They aren’t about story or actions or strategy.  They aren’t about controllers or processors or screens.  They aren’t about technology or culture or ritual.

Videogames are a combination of all these factors, or a combination of some of these factors.  Videogames are whatever we want them to be.  For Ed Key and David Kanaga, while making Proteus, videogames are about the beauty of walking, looking, and listening." However much I bang on about rules/systems/you know the score, I still very much agree with this. I still like the abstract.
games  abstract  gameiness  proteus 
february 2012 by infovore » Kandinsky and Game Design
Mitu makes a series of interesting connections here, though the conclusion she came to isn't quite the same as mine - which is in the comments. But there's a mass of starting points here as to notions of the "abstract", and what it might mean for games. Something I shall be returning to, for sure.
games  abstract  kandinsky  writing  art  mitukandhaker 
october 2010 by infovore
hermitgames - games - leave home
"Abstract shooter with dynamic difficulty and metaphorical explosions. Fixed length game session. Score points. Increase difficulty. Split shots. Leave Home..." 240MSP, for your Xbox 360, and it's out now. That's, like £1.50 or something. It's bloody marvellous; great soundtrack, tough difficulty, lovely use of the analogue trigger, super-pretty in high-def. No excuse not to buy it, really.
games  indie  xbox360  leavehome  hermitgames  abstract  shooter 
january 2010 by infovore
Jason Rohrer has a new puzzle game out, designed primarily for iPhone but also available for OSX/Windows/Linux as ever. The UI is very thoughtful, for something finger-driven; the game mechanic is complex, but I think I'll get a handl eon it soon. I hope.
jasonrohrer  games  puzzle  iphone  independent  opensource  abstract 
april 2009 by infovore
The shape and the sound: Steph Thirion's iPhone debut, Eliss - Offworld
Gosh, that looks lovely - and bonus points for a preview video that films the iPhone, showing the way fingers work on its surface, rather than just showing the results of interactions.
games  iphone  beautiful  offworld  abstract  eliss 
march 2009 by infovore
Kloonigames » Blog Archive » 4 Minutes and 33 Seconds of Uniqueness
"You’ll win the game if you’re the only one playing the game at the moment in the world. The game checks over the internet if there are other people playing it at the moment and it’ll kill the game if someone else is playing it. You have to play the game for 4 minutes and 33 seconds." High concept, I'll give it that.
games  space  surreal  abstract  globalgamejam  silence  solitary  johncage  nordicgamejam 
february 2009 by infovore
"aphex twin + vassily kandinsky + doom 2" - now that's a tagline.
igf  games  shooter  abstract  3d 
december 2008 by infovore
The Unfinished Swan
"The Unfinished Swan is a first-person painting game set in an entirely white world. Players can splatter paint to help them find their way through an unusual garden." Beautiful.
xna  games  monochrome  blackandwhite  3d  npr  nonphotorealistic  abstract  surreal  stylised 
october 2008 by infovore
DOFI-BLOG どふぃぶろぐ Cat on a Dolphin
Wonderful, wonderful, one-button game that looks like those cave-surfing games but isn't. Gorgeous.
play  games  flash  simple  abstract  silly  surreal  onebutton  nlgd2008playlist  japanese 
june 2008 by infovore
The Marriage
"This is a game that requires explanation. That statement is already an admission of failure". A game that simulates the nature of a marriage through abstract, rather than realistic, means.
art  games  design  abstract  marriage 
august 2007 by infovore
Ambrosia Software, Inc. -- games/DEFCON
Ambrosia release the OSX version of Introversion's Defcon. Cross-platform multiplayer, too. It's downloading as I type - can't wait...
osx  games  introversion  indie  abstract 
april 2007 by infovore

Copy this bookmark: