infovore + gamefeel   2

Combat Recall - Recalling the Leviathan Axe
Good crunchy post on the design of the axe-recall feature in God Of War (2018); particularly interesting on how it evolved, how players perceived variance in its implementation, and the subtleties of its sound and rumble implementation. And yes, there's screenshake. It's one of the simpler functions to grok in the game, but one of its best mechanics, I think. Looking forward to more posts.
games  systems  mechanics  gamefeel  screenshake  godofwar 
april 2018 by infovore
Attempted explanation of Quake 3 Strafe Jumping Code (with tweets) · HilariousCow · Storify
Bloody marvellous: Aubrey dives deep on _precisely_ why strafejumping works, with references to the right bits of the Q3 sourcecode in github. I love this sort of videogame forensics combined with clear explanation.
code  software  gamefeel  quake3  id  idsoftware  strafejumping  games  aubreyhesselgren 
october 2016 by infovore

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