GIRP
march 2011 by infovore
This is beyond brilliant. Not because it's More Hard Fun From The Maker Of QWOP, but because it's actually easier than QWOP, and it tickles exactly the same part of my brain that bouldering itself tickled, and it makes brilliant use of finger-gymnastics and the keyboard, and it's marvellous, really. I just want to go home and play it all night.
climbing
controls
game
design
bouldering
GIRP
march 2011 by infovore
Game Prototypes
october 2010 by infovore
Jonathan Blow's game prototypes; some interesting stuff here, especially in the READMEs.
game
design
experimental
prototypes
jonathanblow
october 2010 by infovore
Digital: A Love Story
march 2010 by infovore
"A computer mystery/romance set five minutes into the future of 1988." Looks jolly good.
retro
game
adventure
romance
indie
toplay
march 2010 by infovore
auntie pixelante › level design lesson: in the pyramid
july 2009 by infovore
"this is good level design." A lovely dissection of a couple of screens from Super Mario Land; detailed, spot-on, carefuly analysis from Anna Anthropy. Amazing what you can do with four types of block.
game
design
supermarioland
levels
space
analysis
criticism
july 2009 by infovore
One More Go: Majora’s Mask, or How to be your own hero of time - Offworld
march 2009 by infovore
"I hate the deep breath I have to take before asking if anyone remembers Jumping Flash or Rescue On Fractalus. I hate being the geeky bore who’s more interested in talking about games from twenty years ago than about BioShock 2 or GTA 5. But even more I hate the waste of modern game development, of watching talented teams burn time and energy reinventing wheels previously perfected by men now in their 60s."
design
play
writing
history
historiography
game
march 2009 by infovore
forked from: forked from: forked from: AAShip | wonderfl build flash online
february 2009 by infovore
Kenta Cho's making stuff on wondfl, in ActionScript. This example is ASCII-based bulletty goodness.
flash
shmup
game
kentacho
via:offworld
february 2009 by infovore
Life Lexicon
november 2008 by infovore
"This is a lexicon of terms relating to John Horton Conway's Game of Life." Very comprehensive, with lots of examples.
conway
gameoflife
life
game
reference
november 2008 by infovore
Gamasutra - Game Design Psychology: The Full Hirokazu Yasuhara Interview
august 2008 by infovore
"In this extensive interview, Yasuhara outlines his carefully constructed theories of fun and game design, including the differences between American and Japanese audiences, with illustrated documents." Lots of nice things in here, including a section on "tidying up".
game
design
hirokazuyasuhara
interaction
play
august 2008 by infovore
GameSetWatch - Design Lesson 101 - Braid
august 2008 by infovore
"Each world has a specific mechanic and overlapping rarely occurs between world mechanics. Instead, the player is given just enough objects on the screen to solve the puzzle with the limited tools available. By being able to concentrate on one mindset of solving the puzzle, eventually the solutions make themselves apparent." A nice Manveer Heir piece on why the puzzles themselves in Braid are good: because the game creates complexity out of limited tools, rather than throwing every mechanic in all the time.
braid
game
design
mechanics
games
play
puzzles
problems
august 2008 by infovore
I-Fluid - Accueil
july 2008 by infovore
"In I-Fluid you will experience our everyday life from the eyes of…a drop of water!" Stunningly beautiful physics-oriented Windows puzzle game. Makes me want to buy a PC right now.
water
game
play
games
physics
simulation
droplet
july 2008 by infovore
QA Deathmatch » “Hello World” - The SlickEdit Developer Blog
july 2008 by infovore
"Too often, developers only test their features and don’t go outside that box. [...] when you are in scoring mode, you’ll take the time to check out all the new features to see what you can break to score big." Rules for turning QA into a game.
bugs
qa
development
process
software
programming
game
play
rules
july 2008 by infovore
No User-Generated Songs on Rock Band 2? Good « Save the Robot - Chris Dahlen
july 2008 by infovore
"The thing about Harmonix is that even though they strive to bring total non-musicians closer to music, they still mark a clear boundary between playing music and not." A much better explanation of this than I tend to give; lovely article.
harmonix
rockband
guitarhero
game
design
play
music
creativity
july 2008 by infovore
IndestructoTank A.E. | Armor Games
july 2008 by infovore
Awesome: you're a tank. You can't die, but you are the weapon - so you ricochet around the screen from explosions trying to bump into enemies. As you level up, you increase the *number of enemies* which makes big combos easier. Silly, addictive, fun.
arcade
game
physics
flash
combo
chain
beautiful
explosion
july 2008 by infovore
Orisinal.com - Sunny Day Sky
june 2008 by infovore
More Ferry Halim, and it's a wonderful little one-button game. Also, the music is as good as ever, except it's cheery rather than heartbreaking, which helps.
ferryhalim
flash
game
onebutton
orsinal
play
june 2008 by infovore
Project: IceCube
june 2008 by infovore
One-button game that won the NLGD gamesdev rally. Looks interesting, and Michiel was a lovely chap.
NLGD2008playlist
icecube
onebutton
game
flash
casual
play
june 2008 by infovore
GameSetWatch - Interview: The Next Big Puzzle Game Wave? iPhone + Accelerometer!
february 2008 by infovore
"Trism uses the touchscreen to manipulate the triangles on the screen, but in a really smart twist, the blocks will fall down in a different way, depending on which direction you're tilting the phone". Wonderful. Watch the video, and try not to grin.
iphone
sdk
development
game
play
puzzle
trism
motion
accelerometer
tilt
february 2008 by infovore
What kids learn in virtual worlds | CNET News.com
november 2007 by infovore
"If you're a parent, I would be [concerned] about the conflation between consumption and consumerism and citizenship (in virtual worlds)... our kids are being taught that to be a good citizen of this world you got to buy the right stuff." Sadly, yes.
capitalism
consumerism
mmorpg
game
play
culture
society
november 2007 by infovore
The Continuous World of Dungeon Siege
september 2007 by infovore
Technically hardcore, dense paper explaining how the Dungeon Siege environment was constructed without a loading screen. Word of the day: "frustrum". Interesting stuff in here. Now, how to apply it?
game
development
programming
mapping
algorithms
technology
streaming
play
september 2007 by infovore
News - Dirty Dancing Game revealed // PC /// Eurogamer
may 2007 by infovore
Dirty Dancing... PC game? What the hell? I curse the rise of the minigame-as-acceptable-product.
dirtydancing
game
pc
videogaming
wtf
may 2007 by infovore
Flash Slitherlink
april 2007 by infovore
An online version of Slitherlink. Wonderful puzzle game; very addictive.
slitherlink
game
puzzle
flash
online
april 2007 by infovore
Interactive Fiction: First-Timer Foibles
july 2006 by infovore
A nice look at some common stumbling blocks in IF
if
interactive
fiction
writing
game
design
july 2006 by infovore
Critical Miss: Issue 10 (Grammar Fascist)
february 2006 by infovore
"Grammar Fascist is a game for everyone who has ever despaired at the pitiful standard of writing displayed on Internet forums. It's a game for everyone who's ever wanted to get in touch with their inner intellectual snob. It's a game for anyone who's eve
game
grammar
funny
internet
forums
idiots
february 2006 by infovore
Screenshot Gallery - G1 Jockey 4 // PlayStation 2 /// Eurogamer
january 2006 by infovore
Fantastic: a bit of plastic you put over your DualShock2 controller to turn it into *reins*. Affordance a-gogo
affordance
joypad
interface
design
horseracing
game
january 2006 by infovore
News: Prototype Dreamcast Controllers
december 2005 by infovore
Interesting picture. Interesting concepts - and way more interesting than the prototype PSX controllers...
dreamcast
game
controllers
interface
december 2005 by infovore
The Ur-Quan Masters - News
august 2005 by infovore
Hurrah! It's Star Control 2!
port
starcontrol2
game
games
opensource
august 2005 by infovore
Bungie.net : Stats : FAQInfo : stats
january 2005 by infovore
Really useful article from Bungie on how Halo2 stats are calculated.
halo2
stats
game
metadata
brahe
january 2005 by infovore
Halo 2 RSS Excel Workbook
december 2004 by infovore
Process your Halo2 stats from RSS in... Excel 2003. Only works in that. But the idea's so good...
excel
game
halo2
metadata
stats
december 2004 by infovore
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