infovore + future   19

grinding.be » Blog Archive » Guest Post: Joshua Ellis revisits the Grim Meathook Future
"The real Grim Meathook Future, the one I talked about back when I wrote that thing and the one I see now, is the future where a relatively small slice of our species lives in a sort of Edenic Eloi reality where the only problems are what we laughingly refer to as White People Problems, like being able to get four bars’ worth of 4G signal at that incredible pho joint that @ironicguy69 recommended on Twitter, or finding new ways to lifehack all the shit we own into our massive closets…while the rest of the world is reduced to maintaining our lifestyles via a complex process of economically-positioned indentured servitude and clinging with the very tips of their fingernails onto the ragged edge of our consumer leavings, like the dorky dude who shows up the first day of school with the cheap K-Mart knockoffs of the pumped-up kicks the cool kids are wearing this year. In other words, the Grim Meathook Future is the one that looks like the present, the one where nothing changes."
future  technology  culture  society  grimmeathookfuture 
june 2012 by infovore
The Robot-Readable World – Blog – BERG
"...let’s be clear that it is a phenomena to design for, and with. It’s something we will invent, within the frame of the cultural and technical pressures that force design to evolve.

That was the message I was trying to get across at Glug: we’re the ones making the robots, shaping their senses, and the objects and environments they relate to.

Hence we make a robot-readable world."

Solid Jonesgold. Very true, and something that's been in the back of my mind - like many others - for a while now.
robotreadableworld  machines  computervision  newaesthetic  future 
august 2011 by infovore
The Technium: Computational X
"The best signpost to the future I know is to follow whatever happens after the word "computational."" Kevin Kelly being smart/interesting/as usual.
future  computation  progress  technology  innovation 
march 2011 by infovore
The Future Is A Blank Canvas Pinned To A Brick Wall « Matthew Sheret.com
"We access that history with tools that were, almost entirely, the props of science fiction my parents might have encountered – if they read it. My phone is my sonic screwdriver, the internet my TARDIS; these are the tools with which I unlock and manipulate time."
future  sf  design  writing  mattsheret  history 
october 2010 by infovore
Lee Maguire – Guided by the Whispers of Angels
Nice post on future interfaces, but primarily bookmarked because I can *never* find that GITS:SAC still when I need it, and it's *brilliant*.
newspapers  future  interface  scifi  design  technology  gits 
august 2010 by infovore
The Technium: Predicting the Present, First Five Years of Wired
"Money is just a type of information, a pattern that, once digitized, becomes subject to persistent programmatic hacking by the mathematically skilled." (Lots of other good stuff here, but I wanted to note this one down).
trends  wired  quotations  technology  future 
june 2010 by infovore
Brad Sucks Rock Band Preview « Brad Sucks
Brad Sucks has converted his own material to Rock Band tracks in Rock Band Studio, and will soon be selling them straight to your 360. Harmonix really are bringing something to the game here - amateur/unsigned musicians can now use Rock Band to sell music (with appropriate notecharts, obviously), in the same way they started to use MySpace as promotion a few years ago. Awesome.
music  future  media  rockband  rockbandstudio 
november 2009 by infovore
Chris Heathcote: anti-mega: a little bit of future goes a long way
"Cracking the bus network is really the key to most cities, and we’re nearly at the point of directed bus serendipity. In London, at least."
londonbus  london  buses  transport  infrastructure  internet  serendipity  future 
may 2009 by infovore
Charlie's Diary: LOGIN 2009 keynote: gaming in the world of 2030
"But the sixty-something gamers of 2020 are not the same as the sixty-somethings you know today. They're you, only twenty years older. By then, you'll have a forty year history of gaming; you won't take kindly to being patronised, or given in-game tasks calibrated for today's sixty-somethings. The codgergamers of 2030 will be comfortable with the narrative flow of games. They're much more likely to be bored by trite plotting and cliched dialog than todays gamers. They're going to need less twitchy user interfaces — ones compatible with aging reflexes and presbyopic eyes — but better plot, character, and narrative development. And they're going to be playing on these exotic gizmos descended from the iPhone and its clones: gadgets that don't so much provide access to the internet as smear the internet all over the meatspace world around their owners." Lots of great stuff in this Stross Keynote.
technology  games  play  future  charlesstross  progress  development 
may 2009 by infovore
The elements of networked urbanism « Adam Greenfield’s Speedbird
"A summary of what those of us who are thinking, writing and speaking about networked urbanism seem to be seeing: fourteen essential transformations that, between them, constitute a rough map of the terrain to be discovered."
future  cities  networks  urbanism  adamgreenfield 
march 2009 by infovore
Computer programmer from Finland has lost finger replaced with USB drive - Telegraph
"When I'm using the USB, I just leave my finger inside the slot and pick it up after I'm ready." Well, quite.
technology  future  storage  prosthetics  finland 
march 2009 by infovore
Chris Heathcote: anti-mega: Asylum
"After being seen as cheap or low-rent housing for much of the 40s, asylums started to be seen as 21st century modern, and desirable places to live." All of this has happened before and all of it will happen again. Heathcote's Lyddle End entry is fantastic, and primarily for his writing/futurism.
futurism  future  architecture  chrisheathcote  scifi  lyddleend2050  prefab 
march 2009 by infovore
Chris Heathcote: anti-mega: now, more than ever
"It is the business of the future to be dangerous; and it is among the merits of science that it equips the future for its duties."
science  technology  security  history  futurism  future  prescience 
january 2009 by infovore
The weird science of stock photography. - By Seth Stevenson - Slate Magazine
"I was startled to realize that stock photo and video purveyors actually create material in anticipation of demand... These suppliers of the world's commercial imagery are making bets on what life will look and feel like in the near future." But of course.
advertising  marketing  photography  prediction  stock  future  stockphotography  gettyimages 
december 2008 by infovore
Kevin Kelly -- The Technium
"The conundrum is that no path, no vision of progress – technological, social, moral – will be plausible today if it does not include the complexity of costs, yet it will not be desirable if it does. That makes our society blind." Some good, if dense, Kevin Kelly.
scfi  future  dystopia  futurism  progress  development  society 
november 2008 by infovore
MediaShift . Digging Deeper::Web Focus Leads Newspapers to Hire Programmers for Editorial Staff | PBS
Strong article on newsroom-developers, and about more than just Adrian Holovaty for once. Good quotations, too.
journalism  programming  development  media  newspapers  future 
march 2007 by infovore
The Sound of Interaction Design (Schulze & Webb)
This presentation is on how a new generation wants social, creative, networked products, and how design can help not by identifying tasks to be productively performed, but experiences to be deepened and made fun. S&W on fine, fine form.
interaction  product  design  presentation  talk  web  media  future 
february 2007 by infovore
Comments on 13606 | MetaTalk
"The issue is, shall we now together proceed to create a universe of unbelievable facility and magnitude from the universe skeleton that lies before us, with the universe wrenches and universe screwdrivers that fall so easily into our hands?" Great line.
technology  mefi  history  computing  future 
february 2007 by infovore
Raph Koster's Home Page
Raph's keynote from the Korean Gaming conference. Fantastic, and it doesn't even need the notes
games  online  development  future  play 
november 2005 by infovore

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