infovore + freetoplay   3

A Free-to-Play World, our brief for IED students at the RCA – Hubbub
"...we though it would be it would be interesting to ask the students to deconstruct a logic prevalent in the games industry (F2P) and to then apply that logic to a real-world system (in this case, a London transport) service." I loved this when Kars first told me about the brief, and I love seeing it again now.
transit  transport  freetoplay  games  design  rca  f2p 
january 2014 by infovore
My Thoughts on Free-to-Play Games - Chris Hecker's Website
"However, if you are making a sustainable living doing pay-up-front games, and you find those are the kinds of games you are most passionate about, but you feel the itch to try out free-to-play because some other people are getting rich doing it, then I'd take a step back and examine your motives and what makes you fulfilled as a person. VC-types look down on this kind of thinking with the awesomely cynical term "lifestyle business", but isn't that exactly what we want to create, a business that supports our desired lifestyle, which includes making games we're proud of?" Chris Hecker on Free-to-Play
games  business  freetoplay  chrishecker 
november 2011 by infovore
DESIGNER NOTES » Blog Archive » Game Developer Column 18: The End of Games?
Cracking analysis from Soren Johnson on Free-to-Play, how it shapes game design for both good and ill, and the opportunities it opens in its wake.
games  business  microtransactions  sorenjohnson  freetoplay 
august 2011 by infovore

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